## Samir

SSRSimulacrum## Dual EM Stars

## Recommended Matrices

## Teams

## Skills

### Dual FireAttack

Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols.
First Attack: Deal total damage equal to **47.1%** of ATK + **2**.
Second Attack: Deal total damage equal to **35.8%** of ATK + **2**.
Third Attack: Deal total damage equal to **119.7%** of ATK + **6**.
Fourth attack: Deal total damage equal to **113.1%** of ATK + **6**.
Fifth Attack: Deal total damage equal to **154%** of ATK + **8** and **launch** the target.

### Bullet RainJumpAttack

While airborne, use normal attack to fire continuously at the ground, dealing damage equal to **50.6%** of ATK + **3** damage, each hit consumes **150** endurance.

### Energy BurstHold: Attack

Hold attack button to maintain constant fire, each hit dealing **23%** of ATK + **1** base damage.

### Phantom KickJumpHold: Attack

While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to **70.5%** of ATK + **4**. Upon landing, deal damage equal to **98.7%** of ATK + **5** to nearby targets and **strongly launch** them.

### Rising Lightning KickDodgeAttack

Tap normal attack after dodging to **strongly suspend** targets and deal damage equal to **122.6%** of ATK + **6**.

### Electro FieldSkill

Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to **269.8%** of ATK + **14**, and the last hit **strongly suspends** targets. Cooldown: **45**-seconds.

### Domain of ThunderDischarge

When weapon charge is full or Phantasia is triggered, **remove all debuffs from the wielder**, and create a Domain of Thunder at the target location upon switching to this weapon, **strongly suspending** targets within the area and dealing a total of **238.3%** of ATK + **13** damage over 3 attacks to them while dispelling their buffs. The domain lasts for **3.5** seconds and deals damage equal to **42.4%** of ATK + **2** to a target every **0.5** seconds.

## Awakening

### Trickery

Grant **1** stack of Concentration for every **4** seconds when Samir receives no damage. Each stack increases damage dealt by **3%**, and can stack up to **4** times. After being hit, Samir loses **1** stack of Concentration, up to **1** stack per **1** second.

### Shadow

Grant **1** stack of Concentration for every **4** seconds when Samir receives no damage. Each stack increases damage dealt by **4%**, and can stack up to **5** times. After being hit, Samir loses **1** stack of Concentration, up to **1** stack per **2** second.

## Advancement

**30%**of ATK to the target and nearby enemies. Cooldown:

**0.2**seconds.

**16%**.

**40%**. Electrical explosions extend the duration of electrified effects by

**0.5**seconds, up to a maximum of

**5**seconds.

**32%**.

**1**second.

## Gifts

## Upgrade Cost Planner

Level | Materials | Cost |
---|---|---|

10 | ## x2 | 400 |

20 | ## x2 | 800 |

30 | ## x3## x3 | 1200 |

40 | ## x3## x3## x3 | 1600 |

50 | ## x4## x4## x4 | 2000 |

60 | ## x6## x6## x6 | 2400 |

70 | ## x8## x8## x8 | 2800 |

80 | ## x11## x11## x11 | 3200 |

80 | ## x5## x5## x5 | 3600 |