If there are no better matrices, use this one for now.
Weapon Effects
Fusion of Mass and Flame>: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance>: Increases Physical ATK by 15%> and Physical Resistance by 25%>. Activate by equipping 2> or more Physical Weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance>: Increases Flame ATK by 15%> and Flame Resistance by 25%>. Activated by equipping 2> or more Flame Weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Whispers: On-Field>: When landing any hit with Twin Stars>, it deals damage to nearby targets equal to 256%> of Physical ATK plus 3.6%> of the player's Max HP plus 133%> of the sum of all the player's Resistance Types plus 4.9%> of Crit. This effect can be triggered up to 1 time every 1.5>s. The On-Field damage counts as normal attack damage. If there is 1> Frost/Volt Weapon of any kind equipped, On-Field damage is multiplied by 1.3>. In addition, On-Field damage is not affected by any damage boost effects except from Titan equipment's rare stats, and won't trigger additional attack effects.
Advancements
★1
Instantly restores 50%> HP after casting Field Mastery>. Increases Prism Blades> damage by 10,860%>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★2
Increases the current weapon's Base ATK growth by 16%>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★3
Reduces Overnova> cooldown to 1> second(s). When Overnova> is not active, switch to the off-hand slot: After 5> second(s), consecutively attacks nearby enemies in a large area, dealing damage equal to 1,000%> of ATK every second for 5> second(s). Grants an extra 10%> physical damage boost and 5%> final damage boost upon casting Field Mastery>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★4
Increases the current weapon's Base ATK growth by 32%>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★5
Ignores targets' Physical Resistance by 15%> (the total value of resistance ignored for any single element cannot exceed 50%>). Gains 60%> Damage Reduction upon casting Edge Grip>, Boost Strike>, Driftstar Waltz>, or Prism Blades>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★6
Increases Final Damage by 25%>. When Fortitude Resonance> is active, using Meteor Rush> or Flash Step> against a target with more than 90%> HP reduces their HP to exactly 90%> of Max HP.
Shatter: SS (
16.00)
Charge: S (
14.00)
Skills
Normal Attack
Normal
Astral Slash
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While on the ground, use normal attack to launch five consecutive strikes.
First strike: Deals {0}%> of ATK +{1}> damage, knocking targets back.
Second strike: Deals {2}%> of ATK +{3}> damage, knocking targets back.
Third strike: Deals {4}%> of ATK +{5}> damage, knocking targets back.
Fourth strike: Deals damage up to {6}%> of ATK +{7}>, knocking targets back.
Fifth strike: Deals {8}%> of ATK +{9}> damage, knocking targets back.
Cosmic Slash
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and knock the target back.
Fourth Attack: Deal damage up to {6}%> of ATK plus {7}> and knock the target back.
Fifth Attack: Deal damage equal to {8}%> of ATK plus {9}> and knock the target back.
Pulse Pierce
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While on the ground and under Photon Surge>, use normal attack to launch five consecutive strikes.
First strike: Deals damage equal to {0}%> of ATK plus {1}> to the target and knocks them back.
Second strike: Deals damage equal to {2}%> of ATK plus {3}> to the target and knocks them back.
Third strike: Deals damage equal to {4}%> of ATK plus {5}> to the target and knocks them back.
Fourth strike: Deals damage up to {6}%> of ATK plus {7}> to the target and knocks them back.
Fifth strike: Deals damage equal to {8}%> of ATK plus {9}> to the target and knocks targets airborne.
Void Impact
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While airborne and under Photon Surge>, use a normal attack to launch five consecutive strikes, consuming Endurance.
First strike: Deals damage equal to {0}%> of ATK plus {1}> to the target and knocks them back.
Second strike: Deals damage equal to {2}%> of ATK plus {3}> to the target and knocks them back.
Third strike: Deals damage equal to {4}%> of ATK plus {5}> to the target and knocks them back.
Fourth strike: Deals damage up to {6}%> of ATK plus {7}> to the target and knocks them back.
Fifth strike: Deals damage equal to {8}%> of ATK plus {9}> to the target and knocks targets airborne.
Edge Grip
DamageSupport
HOLD ATTACK
Can be activated during Photon Surge>. When Overnova> is active, holding the skill button during any of the first five ground hits or holding the normal attack button will trigger the effect, consuming 1 Overnova> stack. This effect can only trigger once per Photon Surge>.
Deals damage equal to {0}%> of ATK plus {1}> to nearby enemies.
Boost Strike
Damage
HOLD ATTACK
+
HOLD ATTACK
Can be activated during Photon Surge>. While Overnova> is active, holding the skill button during any of the first five ground hits or while casting Edge Grip>, or holding the normal attack button, will trigger the effect and consume 1 Overnova> stack. This effect can only trigger once per Photon Surge>.
Deals damage equal to {0}%> of ATK plus {1}> to nearby enemies.
Driftstar Waltz
Damage
HOLD ATTACK
+
HOLD ATTACK
+
HOLD ATTACK
Can be activated during Photon Surge>. While Overnova> is active, holding the skill button during any of the first five ground hits or while casting Boost Strike>, or holding the normal attack button, will trigger the effect and consume 1 Overnova> stack. This effect can only trigger once per Photon Surge>.
Deals damage equal to {0}%> of ATK plus {1}> to nearby enemies.
Skyfall Verdict
Damage
JUMP
+
HOLD ATTACK
Hold the normal attack button while airborne, or use normal attack while climbing, jumping backward, or using Jetback to trigger Skyfall Verdict.
During the fall, each hit on the target deals {0}%> of ATK + {1}> damage. Upon landing, deal damage equal to {2}%> of ATK + {3}> damage.
Meteor Rush
Damage
MOVEMENT
+
HOLD DODGE
+
ATTACK
During Meteor Realm>, press normal attack while airborne to trigger Meteor Rush, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets and inflicting Starfall Shard. Restores a leap attempt upon a successful hit.
Flash Step
Damage
MOVEMENT
+
HOLD DODGE
+
HOLD ATTACK
During Meteor Realm>, press and hold normal attack while airborne to trigger Flash Step, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets. Hitting non-Boss enemies inflicted with Starfall Shard> will trigger an immediate execution (only effective in the World and not applicable to Mecha enemies). Restores a leap attempt upon a successful hit.
Dodge
Dodge
Glint Raid
Damage
MOVEMENT
+
DODGE
+
ATTACK
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to {0}%> of ATK plus {1}> to targets ahead.
Flank Strike
Damage
DODGE
+
ATTACK
Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to {0}%> of ATK plus {1}> to targets ahead.
Rapid Deploy
Damage
MOVEMENT
+
HOLD DODGE
Hold the dodge button during the perfect dodge window (use the movement button before dodging) to activate Meteor Realm (unavailable in Apex League). Continuously consumes Endurance and gains Starflow>. While Meteor Realm is active, speed boost won't take effect.
During Meteor Realm, press the jump button to interrupt your current swing and instantly align your direction with the camera.
While Meteor Realm is active, press the dodge button to continue swinging. At the start of the swing, the environment will be scanned. If a valid anchor point is detected, the swing does not consume Endurance. If none is found, Twin Stars will create an anchor from the void, and Endurance will be consumed as usual.
During Meteor Realm, touching the water surface triggers a brief skipping state. Press dodge during this time to leap upward quickly.
While in Meteor Realm, move toward a wall to enter wall glide mode. While gliding left or right, press jump to quickly leap off the surface.
All Starflow> will be cleared when Meteor Realm ends.
Vector Leap
Damage
JUMP
Hold the jump button during Meteor Realm> to enter Vector Leap, continuously consuming Starflow> while active. While Vector Leap is active, speed boost won't take effect.
During Vector Leap, moving the joystick while rotating the camera causes a rapid directional shift.
Skill
Skill
Field Mastery
DamageHyperbody
Enters Photon Surge and gains temporary invincibility, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets. Increases physical damage by 7%> for 30> seconds and gains hyperbody. Cooldown: 21> seconds (this is not affected by other cooldown clearing, resetting, or changing effects.).
During Photon Surge, using Twin Stars> for normal or dodge attacks grants 1> Overnova> every 3> seconds, up to 3> points during each Photon Surge. Reach 3> Overnova> while Field Mastery is on cooldown to gain Prism Blades>. Removes all Overnova> when Photon Surge ends or Twin Stars> is switched to the off-hand slot, and prevents gaining or casting Prism Blades>.
Prism Blades
Damage
Can be activated during Photon Surge>. Deals damage equal to {0}%> of ATK plus{1}> to nearby enemies.
While Fortitude Resonance> is active, Prism Blades forcefully taunts enemies within range for 5>s. For each taunted target, grants nearby allies a 5%> final damage bonus, up to 20%> for 20>s (If the effect is reapplied, only the highest bonus is applied.).
Discharge
Discharge
Blast Whirlpool
DamageHyperbody
When the weapon is fully charged> or Phantasia> is triggered, upon switching to this weapon from another, removes all debuffs from the player>, dealing{0}%> of ATK +{1}> damage to nearby enemies. During the skill, gains damage immunity for 1.5>s (not applicable in Apex League).
Grants nearby allies damage immunity for 1.5>s while Fortitude Resonance> is active.