Flaming Revolver
SSRWeaponPart of a set
Weapon Effects
Flame Resonance
Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Advancements
Each round of Barrage deals additional damage equal to 0% of the target's current HP (cannot exceed 1% of ATK).
Increase the current weapon's base ATK growth by 16%.
Heavy Bombardment branch skill and Close Quarters dodge attack inflict Ion Scorch on targets that are already burned, dealing flame damage equal to 40% of ATK every second for 10 seconds.
Increase the current weapon's base ATK growth by 32%.
The damage from Ion Scorch increases to 60% of ATK. Successful attacks with any weapon's dodge skill will refresh the duration of Ion Scorch.
Barrage has a 15-second burning effect. Successful attacks with any weapon's dodge skill reduces the cooldown of Barrage by 4 seconds. The cooldown of the effect: 1.5 seconds. The DoT burn from the dodge skill also triggers a cooldown reduction effect.
Normal Skills
Normal Attack
Attack x5On the ground, use normal attack to launch 5 attacks in a row. The first attack deals total damage equal to 52.3% of ATK + 330. The second attack deals total damage equal to 75.6% of ATK + 477. The third attack deals total damage equal to 94.5% of ATK + 597. The fourth attack deals total damage equal to 142.8% of ATK + 902 . The fifth attack deals total damage equal to 137.8% of ATK + 870.
Charged Shot
Hold AttackTap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK plus 603 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage during the explosion (up to 4 times), AoE is doubled and damage is increased.
Jumping Blast
JumpAttackWhile airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to 90.8% of ATK plus 573 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.
Aerial Discharge
Jump x2AttackAfter double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK plus 213.
Heavy Bombardment
AttackHold AttackHold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies AoE damage equal to 102% of ATK plus 644 in total.
Dodge Skills
Dodge
Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Close Quarters
MovementDashAttackUse normal attack right after dodging to trigger Close Quarters. Deal damage equal to 156.1% of ATK plus 986 to targets in a frontal cone area.
Skills
Barrage
Continuously inflict damage in a frontal cone area, dealing total damage equal to 705.1% of ATK plus 4453. Cooldown: 60 seconds.
Discharge Skills
Explosive Rain
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and throw 3 grenades forward, dealing AoE damage equal to 570% of ATK plus 3600 in total and launching the target.