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포그라니치니크
Operator File

포그라니치니크

Physical VANGUARD Sword

skills

All-Out Offensive

All-Out Offensive

Basic

BASIC ATTACK: An attack with up to 5 sequences that deals <@ba.pd>Physical DMG</>. As the controlled operator, <#ba.lastcombo>Final Strike</> also deals <@ba.poise>{poise:0}</> Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals <@ba.pd>Physical DMG</> to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive <@ba.pd>Physical DMG</> and recovers some SP.

Scaling: BATK SEQ 1 Multiplier: 23% / 25% / 28% / 30% / 32% / 35% / 37% / 39% / 41% / 44% / 48% / 52% | BATK SEQ 2 Multiplier: 28% / 31% / 34% / 36% / 39% / 42% / 45% / 48% / 50% / 54% / 58% / 63% | BATK SEQ 3 Multiplier: 33% / 36% / 40% / 43% / 46% / 50% / 53% / 56% / 59% / 64% / 68% / 74% | BATK SEQ 4 Multiplier: 38% / 42% / 46% / 50% / 53% / 57% / 61% / 65% / 69% / 73% / 79% / 86% | BATK SEQ 5 Multiplier: 43% / 47% / 52% / 56% / 60% / 65% / 69% / 73% / 77% / 83% / 89% / 97% | Finisher ATK Multiplier: 400% / 440% / 480% / 520% / 560% / 600% / 640% / 680% / 720% / 770% / 830% / 900% | Dive ATK Multiplier: 80% / 88% / 96% / 104% / 112% / 120% / 128% / 136% / 144% / 154% / 166% / 180%Physical
The Pulverizing Front

The Pulverizing Front

Battle

Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing <@ba.pd>Physical DMG</>, applying <#ba.fracture>Breach</>, and recovering SP based on the number of Vulnerability stacks <#ba.consume>consumed</>. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.

Scaling: SEQ 1 DMG Multiplier: 86% / 94% / 103% / 111% / 120% / 128% / 137% / 145% / 154% / 165% / 177% / 192% | SEQ 1 Stagger: 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 | SEQ 2 DMG Multiplier: 106% / 116% / 127% / 137% / 148% / 158% / 169% / 180% / 190% / 203% / 219% / 238% | SEQ 2 Stagger: 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 | SP Recovery by Consuming 1 Vulnerability Stack: 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 | SP Recovery by Consuming 2 Vulnerability Stacks: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 15 / 15 / 15 | SP Recovery by Consuming 3 Vulnerability Stacks: 20 / 20 / 20 / 20 / 20 / 20 / 20 / 20 / 20 / 25 / 25 / 25 | SP Recovery by Consuming 4 Vulnerability Stacks: 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 35 / 35 / 35Physical
Shieldguard Banner, Forward

Shieldguard Banner, Forward

Ultimate

Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing <@ba.pd>Physical DMG</> while generating 5 points of <@ba.key>Steel Oath</>. After an enemy suffers a <#ba.physicalstatus>Physical Status</> or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of <@ba.key>Steel Oath</> and summons 1 Shieldguard to harass the said enemy, dealing <@ba.pd>Physical DMG</> and recovering some SP. When the last <@ba.key>Steel Oath</> point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive <@ba.pd>Physical DMG</> to the target while recovering plenty of SP.

Scaling: Steel Oath Duration: 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 | Advance DMG Multiplier: 133% / 147% / 160% / 173% / 186% / 200% / 213% / 226% / 240% / 256% / 276% / 300% | Advance Stagger: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 | Harass DMG Multiplier: 45% / 49% / 53% / 58% / 62% / 67% / 71% / 76% / 80% / 86% / 92% / 100% | Harass SP Recovery: 7.5 / 7.5 / 7.5 / 7.5 / 7.5 / 7.5 / 7.5 / 7.5 / 7.5 / 10 / 10 / 10 | Decisive Assault DMG Multiplier: 200% / 220% / 240% / 260% / 280% / 300% / 320% / 340% / 360% / 385% / 415% / 450% | Decisive Assault Stagger: 15 / 15 / 15 / 15 / 15 / 15 / 15 / 15 / 15 / 15 / 15 / 15 | Decisive Assault SP Recovery: 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 30 / 40 / 40 / 40Physical
Full Moon Slash

Full Moon Slash

Combo

COMBO TRIGGER: When <#ba.crush>Crush</> or <#ba.fracture>Breach</> <#ba.consume>consumes</> the enemy's <#ba.noguard>Vulnerability</> stack(s). Performs a number of slash sequences (up to 3) based on the max number of <#ba.noguard>Vulnerability</> stacks <#ba.consume>consumed</>, dealing <@ba.pd>Physical DMG</> and recovering some SP. Each slash deals more DMG and gives better SP recovery. <@ba.info>Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.</>

Scaling: SEQ 1 DMG Multiplier: 42% / 46% / 50% / 55% / 59% / 63% / 67% / 71% / 76% / 81% / 87% / 95% | SEQ 1 Stagger: 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 | SEQ 1 SP Recovery: 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 / 5 | SEQ 2 DMG Multiplier: 54% / 59% / 65% / 70% / 76% / 81% / 86% / 92% / 97% / 104% / 112% / 122% | SEQ 2 Stagger: 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 / 3 | SEQ 2 SP Recovery: 7 / 7 / 7 / 7 / 7 / 7 / 7 / 7 / 7 / 7 / 7 / 7 | SEQ 3 DMG Multiplier: 66% / 73% / 79% / 86% / 92% / 99% / 106% / 112% / 119% / 127% / 137% / 149% | SEQ 3 Stagger: 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 | SEQ 3 SP Recovery: 13 / 13 / 13 / 13 / 13 / 13 / 13 / 13 / 13 / 13 / 13 / 13 | Enhanced SEQ 3 DMG Multiplier: 132% / 145% / 158% / 172% / 185% / 198% / 211% / 224% / 238% / 254% / 274% / 297% | Enhanced SEQ 3 Stagger: 9 / 9 / 9 / 9 / 9 / 9 / 9 / 9 / 9 / 9 / 9 / 9 | Enhanced SEQ 3 SP Recovery: 23 / 23 / 23 / 23 / 23 / 23 / 23 / 23 / 23 / 23 / 23 / 23 | Ultimate Energy Gain: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10Physical
Hone the Weapons γ

Hone the Weapons γ

Talent

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +30%

Morale Boost γ

Morale Boost γ

Talent

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 18%

The Living Banner

The Living Banner

Talent

During battle, recovering <@ba.vup>80</> SP with his own skills grants <@ba.key>Fervent Morale</> for <@ba.vup>20</>s. <@ba.key>Fervent Morale</> effects: ATK <@ba.vup>+4.0%</> and Arts Intensity <@ba.vup>+4</>. <@ba.info>This effect can reach 3 stacks. Duration of each stack is counted separately.</>

Tactical Instruction

Tactical Instruction

Talent

Ultimate <@ba.key>Shieldguard Banner, Forward</> improved: Any operator triggering the ultimate's subsequent effects also gains <@ba.key>Fervent Morale</> for <@ba.vup>10</>s. <@ba.info>Requires activation of talent: The Living Banner.</>

Hone the Weapons β

Hone the Weapons β

Talent

Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%

Morale Boost β

Morale Boost β

Talent

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%

The Living Banner

The Living Banner

Talent

During battle, recovering <@ba.vup>80</> SP with his own skills grants <@ba.key>Fervent Morale</> for <@ba.vup>20</>s. <@ba.key>Fervent Morale</> effects: ATK <@ba.vup>+8.0%</> and Arts Intensity <@ba.vup>+8</>. <@ba.info>This effect can reach 3 stacks. Duration of each stack is counted separately.</>

Tactical Instruction

Tactical Instruction

Talent

Ultimate <@ba.key>Shieldguard Banner, Forward</> improved: Any operator triggering the ultimate's subsequent effects also gains <@ba.key>Fervent Morale</> for <@ba.vup>5</>s. <@ba.info>Requires activation of talent: The Living Banner.</>