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Ene

Ene

SRSimulacrum
Pummeler

Pummeler

Ice
Defense

Skills

Normal AttackAttack

While on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to 76.3% of ATK + 4 and knock the target back a short distance. Second Attack: Deal damage equal to 62.1% of ATK + 3 and knock the target back a short distance. Third Attack: Deal damage equal to 157.4% of ATK + 8 and knock the target back a short distance. Fourth Attack: Deal damage equal to 263.8% of ATK + 14 and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to {8}% of ATK + {9} and knock the target back a short distance. Second Attack: Deal damage equal to {10}% of ATK + {11} and knock the target back a short distance. Third Attack: Deal damage equal to {12}% of ATK + {13} and knock the target back a short distance. Fourth Attack: Deal damage equal to {14}% of ATK + {15} and strongly suspend the target.

PummelJumpAttack

While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to 121.7% of ATK + 6and suspend the target. While Outburst is active, deal damage equal to 133.9% of ATK + 7 and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

ShockwaveJumpHold: Attack

Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK+ 2 each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of *ATK + 2 each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Sneak AttackCrochAttack

Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.

Focus SmashHold: Attack

Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to 110% of ATK + 6 and suspend the target. Second Stack: Deal damage equal to 276% of ATK + 15 and strongly suspend the target. Third Stack: Deal damage equal to 518% of ATK + 27 and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK + 26 and strongly suspend the target.

Jumping SmashDodge

Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 161.6% of ATK + 9.

WorldsplitterDodgeAttack

Tap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3 and suspending the target.

OutburstSkill

Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK + 12, strongly suspend the target, and create an air current on the ground. While standing in the current, dodging has no cost. Cooldown: 45 seconds (Windfury's cooldown: 10 seconds).

Overwhelming MaulDischarge

When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and strongly suspend nearby targets upon switching to this weapon, dealing damage equal to 153.3% of ATK + 8. Also summon a maul to fall on nearby targets, dealing damage equal to 153.3% of ATK + 8.

Awakening

Fast Mode

1200 Awakening

When Ene swims, climbs, or glides, reduce endurance consumption by 12%.

Beyond Limits Mode

4000 Awakening

When Ene swims, climbs, or glides, reduce endurance consumption by 20%.

Advancement

1
Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.
2
Increase the current weapon's base HP growth by 10%.
3
After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.
4
Increase the current weapon's base HP growth by 20%.
5
Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.
6
Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.

Gifts

Ultimate Warrior Otter
3d Hykros puzzle
Angela ornament
Banges specialty
Cat throw pillow
Chess set
Coloring book
Custom poker deck
Limited Peanut figurine
Mini potted plant
Moonrabbit kit
Music box
New game console
New Kalka ornament
Nice picture frame
Paper pinwheel
Plush toy
Smarty doll
Snow globe
Tartarus ornament

Upgrade Cost Planner

LevelMaterialsCost
10
Icecore

x1

Gold250
20
Icecore

x2

Gold500
30
Icecore

x2

Acidproof Glaze I

x2

Gold750
40
Icecore

x2

Acidproof Glaze I

x2

Booster frame I

x2

Gold1000