Alesh is a high SP generator but with notable restrictions. He requires a team that can apply Cryo Infliction consistently and against multiple weak enemies to fully shine. His kit mixes several mechanics, some relying on luck, which makes his performance inconsistent. Hence, he sits in A tier.
This early game build focuses on boosting Alesh's Intellect to improve his Rare Fin catch rate and SP generation. Using OBJ Edge of Lightness with the Mordvolt Insulation set provides a good balance of support and personal damage. It is a solid foundation for players progressing through the early game, allowing Alesh to fulfill his role as an SP generator without needing high-level gear. The build can be upgraded to the endgame Frontiers build as better equipment becomes available.
Insights
Core Mechanics
- Alesh's core loop revolves around generating SP for the team via his Ultimate, Battle Skill, and Combo Skill. Each skill interacts with Cryo Infliction and Solidification to grant SP.
- His Battle Skill consumes Cryo Infliction stacks from a target to forcibly apply Solidification and recover SP. The more stacks consumed, the more SP gained.
- The Combo Skill, Auger Angling, becomes available after an Arts Reaction or consuming Originium Crystals. It has a chance to hook a 'Rare Fin' which boosts damage and SP recovery, scaling with Intellect.
- His talent Veteran Angler improves the Rare Fin catch rate based on Intellect, requiring around 600 Intellect to cap the bonus.
Scaling
- Alesh scales heavily with Intellect to maximize his Rare Fin chance and overall SP generation. He is less reliant on his main stat, Strength.
- Early game he can function with lower investment, but his full potential as a team battery is unlocked later with high Intellect gear and his signature weapon alternatives.
- He is team-dependent, needing Cryo inflicters or characters that trigger Arts Reactions to enable his Combo Skill rotation.
Team Role
Alesh is designed as a secondary SP battery and Cryo enabler. He is best used as a teammate (AI-controlled) rather than the active operator, as his skills are most effective when the player controls other characters to trigger reactions. He excels in teams with Cryo DPS units that can stack Cryo Infliction, allowing him to consume them for SP. He also works well with Heat or Electric characters when using OBJ Edge of Lightness. His rotation involves using Ultimate to apply Cryo Infliction and gain initial SP, then using Battle Skill to consume stacks and force Solidification, and finally using Combo Skill after reactions. The Rare Fin mechanic adds a luck element, but high Intellect mitigates this.
Weapon
Weapon Stat Priority
flowattack_boostagility_boost
Gear
Explanation
OBJ Edge of Lightness is a great early weapon because it increases the team's Heat and Electric damage by a percentage after Alesh recovers SP, which works with his kit. It also boosts his Intellect secondary attribute.
Mordvolt Insulation set is easy to obtain and provides substantial Intellect, which is Alesh's most important stat for his talent. The set bonus increases Arts DMG when HP is high, adding some personal damage.
Fortmaker is a viable alternative if the team does not rely on Heat or Electric damage, as it gives pure Intellect and Ultimate Gain Efficiency.
Notes
- Mordvolt Insulation set provides +50 Intellect and a bonus to Arts DMG when HP is above 80%, which is easy to maintain.
- The weapon OBJ Edge of Lightness is chosen for its Intellect substat and team-wide Heat/Electric DMG buff, but can be swapped for Fortmaker if playing in non-elemental teams.
- Early game gear pieces offer decent Intellect and Strength to boost Alesh's damage and Rare Fin chance.