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obj_edge_of_lightness

obj_edge_of_lightness

5-STARSword

Skills

TA

Flow: Unbridled Edge

tacafter

Secondary Attribute +{second_attr_up:0.0%}.
After the wielder's skill recovers SP, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately.

Lvsecond attr updmg updurationmax stack
10.050.03203
20.060.036203
30.070.042203
40.080.048203
50.090.054203
60.10.06203
70.110.066203
80.120.072203
90.140.084203
AT

Agility Boost [M]

attr agi

Agility +{agi}

Lvagi
116
228
341
454
567
680
792
8105
9124
AT

ATK Boost [M]

attr atk

Attack +{atk:0.0%}

Lvatk
10.04
20.072
30.104
40.136
50.168
60.2
70.232
80.264
90.312

Best Characters

Characters whose builds recommend this weapon.

Sword Characters

All characters that can equip this weapon type.

Build Notes

This endgame build transforms Alesh into a dedicated SP battery and team buffer. By stacking Intellect and using the Frontiers set with Thermite Cutter, he can provide significant ATK and DMG buffs to the entire party while generating large amounts of SP. The gear choices maximize his Intellect to ensure a high Rare Fin catch rate, making his Combo Skill more reliable. This build is best suited for teams that can consistently trigger Arts Reactions to feed his Combo Skill rotation.
Thermite Cutter is the best weapon because its passive increases the entire team's ATK after Alesh recovers SP, stacking up to two times. This synergizes perfectly with his SP generation playstyle.
Frontiers set reduces Combo Skill cooldown and grants a team DMG buff on SP recovery, making Alesh a strong supportive presence.
Alternative weapons like OBJ Edge of Lightness are useful for teams that deal Heat or Electric damage, while Fortmaker provides raw Intellect and Ultimate Gain Efficiency for faster Ults. Finchaser 3.0 is conditionally good but can consume Cryo stacks needed by Cryo DPS units.
  • The Frontiers 4-piece set gives a team-wide DMG buff whenever Alesh recovers SP, which happens constantly with his skills.
  • Redeemer Armor and Frontiers Fiber Gloves provide high Intellect and Ultimate Gain Efficiency, crucial for his Rare Fin chance and overall SP generation.
  • The Extra O2 Tube kits boost his Secondary Attribute (Intellect) and further enhance Ultimate Gain Efficiency.
This early game build focuses on boosting Alesh's Intellect to improve his Rare Fin catch rate and SP generation. Using OBJ Edge of Lightness with the Mordvolt Insulation set provides a good balance of support and personal damage. It is a solid foundation for players progressing through the early game, allowing Alesh to fulfill his role as an SP generator without needing high-level gear. The build can be upgraded to the endgame Frontiers build as better equipment becomes available.
OBJ Edge of Lightness is a great early weapon because it increases the team's Heat and Electric damage by a percentage after Alesh recovers SP, which works with his kit. It also boosts his Intellect secondary attribute.
Mordvolt Insulation set is easy to obtain and provides substantial Intellect, which is Alesh's most important stat for his talent. The set bonus increases Arts DMG when HP is high, adding some personal damage.
Fortmaker is a viable alternative if the team does not rely on Heat or Electric damage, as it gives pure Intellect and Ultimate Gain Efficiency.
  • Mordvolt Insulation set provides +50 Intellect and a bonus to Arts DMG when HP is above 80%, which is easy to maintain.
  • The weapon OBJ Edge of Lightness is chosen for its Intellect substat and team-wide Heat/Electric DMG buff, but can be swapped for Fortmaker if playing in non-elemental teams.
  • Early game gear pieces offer decent Intellect and Strength to boost Alesh's damage and Rare Fin chance.
This endgame build maximizes Arclight's team support capabilities. Thermite Cutter provides a constant team ATK buff, while the Frontiers set enhances her SP regeneration and grants an additional damage buff. High Intellect from gear further improves her Wildland Trekker talent, making this build ideal for Electric-focused team compositions.
Thermite Cutter is chosen because its Flow essence gives a team ATK boost after Arclight recovers SP, which she does frequently with her Combo Skill.
The Frontiers set reduces Combo Skill cooldown and grants a team DMG buff whenever Arclight recovers SP, synergizing with her role.
Redeemer Seal is used as an off-piece for its high Intellect and Ultimate Gain Efficiency, boosting her Wildland Trekker buff and Ultimate uptime.
  • Thermite Cutter's teamwide ATK buff aligns perfectly with Arclight's support role.
  • OBJ Edge of Lightness is a good substitute, but its buffs are limited to Heat and Electric damage.
  • Fortmaker lacks team buffs but provides raw Intellect and Ultimate Gain stats.
The endgame support build maximizes Akekuri's role as an SP battery and team buffer. Thermite Cutter provides a consistent party-wide ATK increase, while the Frontiers set grants a team damage buff and reduces Combo Skill cooldown. Prioritize Ultimate Gain Efficiency and Intellect to accelerate SP recovery and Link application.
Thermite Cutter is the top choice because its Flow essence gives a party ATK buff when Akekuri recovers SP, stacking up to two times.
Frontiers gear set synergizes perfectly: the 4-piece bonus grants DMG +16% for 15s after SP recovery, and the set pieces provide Ultimate Gain Efficiency and secondary stats.
OBJ Edge of Lightness is a good alternative for Heat or Electric teams, boosting their elemental damage. Fortmaker is a budget option that enhances personal SP gain but lacks team utility.
  • This build focuses on maximizing SP generation and team buffs.
  • Frontiers set reduces Combo Skill CD and grants a party-wide DMG buff after SP recovery.
  • Redeemer Seal as an off-piece boosts Ultimate Gain Efficiency for faster Ultimate rotations.