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Fluorite
C Tier

Fluorite

NaturalCASTERPistol

Advanced Builds

C
sub_dpssupportinflictionnaturecryo
Fluorite is a 4-star Nature Caster whose job is stacking extra Cryo or Nature Infliction on enemies so her team can cash in Arts Reactions. Her own numbers are low, so she only really pays off in comps built around Infliction consumption, and her Battle Skill is currently unused in her recommended rotations. That narrowness is why she lands in the bottom tier overall.
endgamesupportsupportlate_gameenergy_generationinflictioncooldown_reduction
This is Fluorite's endgame support setup and it is deliberately built around one thing: firing her Ultimate as often as possible. OBJ Velocitous supplies the Ultimate Gain she needs, and the Qingbo set adds a 15% Combo Skill cooldown reduction plus a stacking Skill DMG buff whenever she casts that Combo Skill, so her Free Giveaway and Apex Prankster keep trading places in the rotation. Qingbo Heavy Armor, Qingbo Gloves and Qingbo Bamboo Cutter supply three of the four slots, and a Redeemer Seal closes the set while pushing Ultimate Gain higher still. The point is not her damage output; it is that she keeps feeding extra Cryo or Nature Infliction stacks into a team that can convert them into Arts Reactions.

Gear

cooldown_reduction

armor

qingbo heavy armor

gloves

qingbo gloves

core 1

qingbo bamboo cutter

core 2

redeemer seal

1ultimate_gain_boost2agility_boost3detonate

Explanation

OBJ Velocitous is picked purely for its Ultimate Gain because it is the only support weapon whose effect she can actually trigger.
Clannibal and Brigand's Calling are skipped since her kit cannot meet their activation conditions.
Qingbo lowers her Combo Skill cooldown and gives her a stacking Skill DMG buff when she casts it, which speeds up her Infliction loop.
Redeemer Seal fills the leftover slot so the set bonus stays complete while adding more Ultimate Gain.
Treat other weapons as personal damage options only; they do not improve what she brings to the team.

Notes

  • Ultimate Gain is the stat that matters most here; drop damage rolls for it whenever you have to choose.
  • The Qingbo bonus trims Combo Skill cooldown so her rotations stop stalling between Free Giveaway casts.
  • The Detonate essence roll is a small bonus, not a reason to pick the weapon on its own.
early gamesupportbeginnerearly_gameenergy_generationf2pinfliction
Fluorite's early game build is a budget way to keep her Ultimate running while you assemble better gear. OBJ Velocitous remains the weapon of choice since it is the only option whose effect her kit can trigger, and the Catastrophe set provides Ultimate Gain Efficiency from its bonus along with an instant 50 SP restore at the start of combat. Catastrophe Heavy Armor T1, Catastrophe Gloves and Catastrophe Filter fill the first three slots, with Mordvolt Insulation Battery T1 plugged in as the off-piece because of its high Ultimate Gain. The result is a low-investment enabler that still alternates Combo Skill and Ultimate to supply her team with extra Infliction stacks.

Gear

energy_gain

armor

catastrophe heavy armor t1

gloves

catastrophe gloves

core 1

catastrophe filter

core 2

mordvolt insulation battery t1

1ultimate_gain_boost2agility_boost3detonate

Explanation

OBJ Velocitous stays in place because it is still the only weapon whose effect she can realistically activate, regardless of progression stage.
The Catastrophe set is the cheap route to Ultimate Gain, since both its set bonus and its individual pieces push that stat.
Mordvolt Insulation Battery T1 covers the fourth slot as an off-piece with strong Ultimate Gain instead of chasing a full second set.
The goal is simply to reach her Ultimate every other rotation so the team keeps receiving extra Infliction stacks.
There is no fallback weapon worth listing; alternatives would only raise her own damage and not her support value.

Notes

  • Catastrophe's set effect grants Ultimate Gain Efficiency plus an immediate 50 SP refund when the fight starts.
  • Mordvolt Insulation Battery T1 is used as the off-piece purely for its high Ultimate Gain contribution.
  • Swap into the Qingbo setup once you can farm it; this version exists to keep her Ult cycling while gearing up.

Build Insights

Fluorite is a bench-style support who should be fielded as a teammate rather than the Controlled Operator. She does not carry fights herself; she widens the Infliction window for whoever does. Slot her next to operators that apply Cryo or Nature Infliction so that Free Giveaway can trigger on the two-stack threshold, and so the duplicated Infliction she copies actually gets consumed by an Arts Reaction. Teams that already run two or more Infliction appliers get the most value, because her Combo Skill turns their setup into a repeatable loop rather than a one-off burst window. Because her Battle Skill is not part of her current rotations, think of her as a passive enabler who occasionally fires her Ultimate for a second wave of stacks. She is a poor fit for Physical, Heat, or Electric compositions, and she should be benched whenever the squad has no other stackers to feed off.
Core Mechanics
  • Her Tiny Surprise Battle Skill sticks an Improvised Explosive onto a target, Slows it, then detonates for Nature damage and a Nature Infliction stack in the blast area; only one bomb can exist at a time.
  • Killing the bombed target triggers the explosion early, so it is usually worth planting the bomb on the squishiest enemy in range rather than the tankiest one.
  • Her Free Giveaway Combo Skill fires whenever an enemy already carries two or more Cryo or Nature Infliction stacks, dealing Nature damage and duplicating whatever Arts Infliction is already on the target.
  • Infliction duplication is her real contribution: she copies the element already applied instead of forcing a new one, which keeps reaction setups intact for her allies.
  • The Apex Prankster Ultimate fires four Nature damage sequences; if a bomb is attached it detonates immediately with increased size and damage, and if the final hit lands on a target with two Cryo or Nature stacks it re-applies the same Infliction.
Scaling
  • Early on she functions as a cheap extra Infliction source, but her personal damage stays flat because her multipliers are modest even at high skill levels.
  • Her ceiling is tied to teammates: the more allies she has that apply or consume Cryo and Nature Infliction, the more often Free Giveaway comes online.
  • Ultimate uptime matters more than raw stats, which is why Ultimate Gain is stacked over damage stats in every recommended build.
  • In squads with no other Infliction stackers she underperforms noticeably and is not worth a slot.

Character Notes

Fluorite is a 4-star Nature Caster who fights with dual handcannons and exists to widen Infliction windows for her squad. Rather than generating big numbers, she stacks Cryo or Nature Infliction and duplicates whatever Infliction is already sitting on an enemy, which is what lets Arts Reaction teams cash in extra damage. She scales with her teammates rather than with her own gear, so she is best treated as a benched enabler who steps in when the composition already revolves around Infliction stacking. Outside that niche she contributes very little.
Playstyle
  • Plant the Improvised Explosive on the weakest target so a kill detonates it early and spreads Nature Infliction.
  • Save her Ultimate for targets already carrying two Cryo or Nature stacks so the final sequence re-applies the Infliction instead of wasting it.
  • Time Free Giveaway right after an ally pushes an enemy to two stacks, since that is the only trigger condition.
  • Keep her off the field as the Controlled Operator; let an ally drive while she enables from the back line.
Strengths
  • Provides an extra Infliction stack that many Arts Reaction teams depend on to hit their thresholds.
  • The Combo Skill copies whichever Arts Infliction is already present, so she fits both Cryo and Nature compositions.
  • Ultimate detonates her attached bomb with larger area and higher damage if the setup is timed correctly.
  • Cheap 4-star investment, and her potential levels mainly add utility rather than being mandatory.
Weaknesses
  • Performance collapses in squads with no other Cryo or Nature Infliction appliers.
  • Personal damage is low and her multipliers stay modest even with skills raised.
  • Only one Improvised Explosive can exist at a time, so the Battle Skill cannot be spammed.
  • Her Unpredictable talent relies on a random chance for damage immunity and an ATK buff, making it unreliable.
  • The Battle Skill is currently unused in her recommended rotations, so one third of her kit sits idle.

Team Guide

bestcryo_teamburst_team
Fluorite's featured composition is a Cryo Infliction hypercarry team built around Last Rite as the sole damage dealer. Fluorite works as one of three supports, helping pile Cryo Infliction stacks onto the target while Xaihi and Ardelia pour damage buffs into Last Rite so her burst window lands as hard as possible.
Fluorite's main job is to add the finishing fourth stack with her Combo Skill or Ultimate, which is exactly what Last Rite needs to fully cash in her kit.

Explanation

Fluorite contributes the fourth Cryo Infliction stack via her Combo Skill or Ultimate, completing the set that Last Rite consumes.
Xaihi and Ardelia both channel major damage buffs into Last Rite, which turns the lineup into a single-target hypercarry shell.
Last Rite turns the four collected stacks into Cryo Susceptibility while regaining Ultimate charge, so the team can chain burst windows.

Strengths

  • Very high burst ceiling because three supports exist purely to amplify one carry.
  • Cryo Susceptibility from Last Rite raises the whole team's follow-up damage.
  • The Ultimate charge refund from Last Rite's Combo Skill helps the team loop bursts quickly.

Rotation

  1. 1Open the fight by casting Last Rite's Battle Skill together with Xaihi's Battle Skill.
  2. 2Run Last Rite's basic attack combo through to Final Strike to secure the first Cryo Infliction stack, then fire off Ardelia's Combo Skill.
  3. 3Use Last Rite's Battle Skill a second time and keep auto-attacking until Final Strike to land the second Cryo Infliction stack.
  4. 4Trigger Ardelia's Battle Skill so her debuffs are applied to the target before the payoff window.
  5. 5Activate Xaihi's Combo Skill for the third Cryo Infliction stack plus its debuff, then immediately use Fluorite's Combo Skill to supply the fourth stack.
  6. 6If it is available, cast Xaihi's Ultimate first, then use Last Rite's Combo Skill to consume all four Cryo Infliction stacks, apply Cryo Susceptibility, and regain Ultimate charge.
  7. 7Close the sequence by casting Last Rite's Ultimate while the debuffs and Cryo Susceptibility are still active.
Build Cryo Infliction through Last Rite's Final Strikes, Xaihi and Fluorite, apply Ardelia's debuffs, then spend four stacks on Last Rite's Combo Skill before finishing with her Ultimate.

Team Insights

Fluorite is used as a dedicated support for Cryo Infliction setups rather than as a damage source herself. Her value comes from being able to add one more Cryo Infliction stack through her Combo Skill or Ultimate, which is what pushes a target to the four-stack threshold that a carry like Last Rite needs to reach her full output. Because of this, she fits best next to carries that actively spend Cryo Infliction stacks, and she is usually paired with at least one more stack provider plus one or two damage amplifiers. The recommended pattern is to let the carry generate early stacks with basic attack combos and Battle Skills, layer debuffs and buffs from the other supports, then have Fluorite close the stack count so the carry's consuming Combo Skill and Ultimate both land inside the buffed window.
Synergy Patterns
  • Fluorite's Combo Skill or Ultimate completes the fourth Cryo Infliction stack that Last Rite needs to consume.
  • Xaihi also produces Cryo Infliction stacks and a debuff through her Combo Skill, letting two supports feed the same stack counter.
  • Ardelia layers debuffs and damage buffs onto the target right before the carry's burst, multiplying the payoff.
Tips
  • Hold Fluorite's Combo Skill until the carry is one stack short, so the fourth stack is not wasted early.
  • Delay the carry's Ultimate until after her Combo Skill has consumed all four stacks, since that refunds Ultimate charge.
  • Save Xaihi's Ultimate for the moment right before the stacks are consumed to maximize the buffed window.

Availability

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Potentials

  • Ten-Finger Smith: raises Agility and Intellect by 10 each.
  • Mind Reading Technique: improves the Unpredictable talent, adding 10% to the chance of ignoring Arts damage.
  • Triple Surprise: after the Improvised Explosive detonates, the Slow effect spreads to every enemy hit and lasts 6 seconds.
  • Prank Master: reduces the Ultimate Energy cost of Apex Prankster by 10%.
  • Craver of Chaos: each time Cryo or Nature Infliction lands on an enemy, Free Giveaway's cooldown drops by 1 second, triggering at most once per second.

Best Gifts

Breeze of KjerschTidestone Specimen

Breeze of Kjersch and Tidestone Specimen are her favourites; Bizarro Cupcake, Aurylene Camera, Woven Aggelos, Fowlbeast Paper Kite and Myrkwood Berry Preserve also work as filler gifts.

Fluorite serves on Operation Team Z7 of Endfield Industries, a unit tasked with scouting ahead and disrupting enemy formations. Her sharpshooting with a pair of handcannons keeps her squad out of trouble, and despite her boisterous manner she has proven herself a dependable companion across many engagements. She is a Phidia, which distinguishes her from Gavial of Arknights, who is an Archosauria, despite their similar reptilian looks.