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rational_farewell

rational_farewell

5-STARPistol

Skills

CO

Pursuit: Aid from the Past

combo

Battle Skill DMG +{dmg_up:0.0%}.
When the wielder's combo skill applies Arts Burst or Combusted, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvdmg upatk upduration
10.10.1615
20.120.19215
30.140.22415
40.160.25615
50.180.28815
60.20.3215
70.220.35215
80.240.38415
90.280.44815
AT

Strength [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

Heat DMG [M]

attr firedam

Heat DMG Dealt +{firedam:0.0%}

Lvfiredam
10.044444446
20.08
30.115555555
40.15111111
50.18666667
60.22222222
70.25777778
80.29333332
90.34666666

Best Characters

Characters whose builds recommend this weapon.

Pistol Characters

All characters that can equip this weapon type.

Build Notes

Wulfgard
Best in Slot
This build treats Wulfgard as a Combustion damage dealer whose real strength is amplifying the burn rather than hitting hard with raw attacks. Rational Farewell supplies the attack stat that his Combo Skill can activate on demand, and because that weapon's buff also improves with Potential investment it keeps scaling if you keep investing in him. The Hot Work set leans on Arts Intensity, which feeds the Combustion damage-over-time, and its Heat damage window triggers naturally whenever he applies Combustion, so his normal rotation keeps the bonus running. A Bonekrusha wristband fills the remaining slot because its attributes line up with his stat needs and it lifts Heat damage on every source. Because so much of the output arrives as damage over time, this is a sustained-damage setup rather than a burst one. If you swap to Clannibal you gain a different ceiling but must micromanage when to consume Combustion; Wedge and Long Road are the simpler fallbacks for players without the premium options.
The weapon is chosen because its Pursuit effect delivers a large attack increase that his Combo Skill can reliably switch on, and the buff grows further as his Potential level rises, with the 5-star copy obtainable through Arsenal Exchange.
The Hot Work set is taken for its Arts Intensity and Heat damage bonuses, the first of which matters because Combustion is a damage-over-time effect that scales off Arts Intensity; the set's Heat damage window after applying Combustion then amplifies both his skills and the burn.
Clannibal is a workable substitute but shifts the play pattern, since it wants him to consume his own Combustion while it is still ticking, which demands tighter timing and more attention.
Wedge serves as a simple stat option and Long Road is the budget pick when higher-rarity weapons are not yet available.
  • Rational Farewell pairs naturally with his Combo Skill, so its attack buff is almost always active during real fights.
  • The extra suit piece from Bonekrusha adds Heat damage that applies to both his skills and his Combustion ticks.
  • This variant leans into damage over time rather than burst, so it rewards sustained fights over quick clears.
This is the version of Wulfgard that acts as a pure enabler. Rather than chasing his own numbers, he funnels Heat Infliction and Combustion into the team so a Heat-focused partner can convert them into stronger reactions and faster resource generation. OBJ Velocitous is central because its Ultimate Gain lets him cast Wolven Fury repeatedly, and each cast forcibly applies Combustion, which is exactly the trigger an ally needs for an extra stack of their own resource. The Qingbo set is taken for its Combo Skill cooldown reduction, which means more frequent Frag Grenade casts and therefore more affliction uptime, while the stacking skill damage it grants is incidental. Because the second set slot is less important than Ultimate uptime, a Redeemer Seal fills it for the extra energy. Expect low personal damage from this setup; its value is entirely in how much it accelerates a partner's game plan.
OBJ Velocitous is the pick because its large Ultimate Gain increase shortens the gap between Wolven Fury casts, and every extra Ultimate means another forced Combustion that can flip on a partner's Combo Skill.
Qingbo's set effect cuts Combo Skill cooldown, which directly increases how often Frag Grenade·β can land and hand out Heat Infliction; the stacking damage bonus after casting a Combo Skill is a small bonus rather than the point.
Redeemer Seal replaces the second Qingbo kit piece because Ultimate Gain is worth more here than the set's damage, so the build prioritizes frequency of effects over personal output.
Rational Farewell is offered as a fallback if the team is not relying on Ultimates, since its damage is useful when charging the Ultimate is already comfortable.
  • In this configuration he is a battery, not a carry: the goal is to keep Heat Infliction and Combustion flowing to allies.
  • The Redeemer Seal off-piece is chosen purely for Ultimate Gain, so his Ultimate comes back sooner.
  • Use this version when your team has a Heat ally that converts afflictions into its own resources.
Wulfgard
Best in Slot
While leveling, Wulfgard is best played straight as a damage dealer because the pieces that make his support identity work are simply not available yet. He keeps Rational Farewell, the same weapon the endgame damage build uses, so nothing is wasted. The Armored MSGR set fills the remaining slots with Strength and attack stats, which is the most direct way to raise his Battle Skill damage and the Combustion ticks it produces. The set's built-in damage reduction clause only appears when he is low on health, so it is incidental protection rather than a build goal. This setup is deliberately simple and cheap to assemble, and its whole purpose is to carry him through the early and mid game until stronger sets and cooldown-reduction pieces let you pivot into either the dedicated damage or the dedicated support configuration.
Rational Farewell is retained because it is already the strongest general option for his damage role, and it stays relevant as gear improves.
Armored MSGR is used because its pieces give Strength and attack, which push his Battle Skill and Combustion damage during the period when the support build has no cooldown reduction to work with.
Its set effect is a survivability clause that only triggers at low health, so treat it as a minor extra rather than the reason for the choice.
Once better sets and cooldown pieces become available, transition to the endgame Combustion or Infliction configurations depending on the role your team needs.
  • Same weapon as the endgame damage build, so you can carry it forward without re-farming.
  • The set is chosen for its Strength and attack stats, not its defensive effect.
  • Skip the support route here: early gear lacks the cooldown tools that make it worthwhile.