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wedge

wedge

6-STARPistol

Skills

AT

Critical Rate [L]

attr crirate

Critical Rate +{crirate:0.0%}

Lvcrirate
10.025
20.045
30.065
40.085
50.105
60.125
70.145
80.165
90.195
AT

Main Attribute [L]

attr main

Main attribute +{mainattr}

Lvmainattr
117
230
344
457
571
685
798
8112
9132
MA

Infliction: Wedge of Civilization

magabn

Arts DMG Dealt +{spell_dmg_up:0.0%}.
When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +{spell_dmg_up2:0.0%} for {duration:0}s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +{spell_dmg_up3:0.0%} for {duration2:0}s.
The two effects apply separately and do not stack with themselves.

Lvspell dmg upspell dmg up2spell dmg up3durationduration2
10.120.080.161515
20.1440.0960.1921515
30.1680.1120.2241515
40.1920.1280.2561515
50.2160.1440.2881515
60.240.160.321515
70.2640.1760.3521515
80.2880.1920.3841515
90.3360.2240.4481515

Best Characters

Characters whose builds recommend this weapon.

Pistol Characters

All characters that can equip this weapon type.

Build Notes

This is Yvonne's fully invested single-target build. Artzy Tyrannical supplies the Cryo, Intellect, and Crit she scales on, and the four-piece MI Security setup converts her constant critical hits into rolling ATK and extra Crit Rate. Because her Ultimate grants stacked Crit Rate and enhanced Basic Attacks, the set bonus stays saturated while she burns down a Staggered and Solidified target. The result is a build that deletes single bosses and high-value elites, with Navigator as the closest alternative and Wedge or Howling Guard as availability-driven stand-ins.
Artzy Tyrannical is chosen because it feeds the exact trio her kit wants: Cryo output, Intellect, and Crit.
MI Security is picked because Crit Rate and ATK are her highest-value combat stats, and she can keep the crit-triggered stacks rolling.
Navigator is a near-equivalent sidegrade but is tied to the battlepass, Wedge works as a stat-flexible fallback, and Howling Guard is the budget pick when nothing better is owned.
  • Stat goals are Intellect, Crit, Cryo DMG, Basic Attack DMG, and ATK, which line up with every part of her kit.
  • MI Security delivers about 25% ATK and 10% Crit Rate from its set bonus, on top of the individual piece stats and effects.
  • Her fast Ultimate-driven Basic Attacks crit often, so the set bonus stacks stay close to maximum during damage windows.
Yvonne
Best in Slot
A straightforward leveling build for Yvonne while resources are tight. Wedge provides Crit and Arts damage so her Basics and Ultimate still hit respectably, and Mordvolt Insulation layers on flat Intellect plus an Arts damage bonus she can keep active by staying healthy. It is not meant to be permanent: the point is to bridge the early progression window around level 15 to 30 and then transition into the MI Security endgame setup. Howling Guard can substitute if Wedge is not owned, though it is the weaker option.
Wedge is the early pick because it hands over Crit stats and Arts DMG that suit her scaling.
Mordvolt Insulation adds Intellect directly and boosts Arts damage while her HP stays high, matching how she deals damage.
This setup is meant for roughly levels 15 to 30 before swapping into a stronger endgame gear set.
  • Wedge supplies Crit and Arts damage, which is plenty while leveling.
  • Howling Guard works as a filler option if nothing better is available, though its base stats are low.
  • Mordvolt Insulation's Intellect bonus plus its Arts DMG effect carry her until a stronger set is farmed.
This build treats Wulfgard as a Combustion damage dealer whose real strength is amplifying the burn rather than hitting hard with raw attacks. Rational Farewell supplies the attack stat that his Combo Skill can activate on demand, and because that weapon's buff also improves with Potential investment it keeps scaling if you keep investing in him. The Hot Work set leans on Arts Intensity, which feeds the Combustion damage-over-time, and its Heat damage window triggers naturally whenever he applies Combustion, so his normal rotation keeps the bonus running. A Bonekrusha wristband fills the remaining slot because its attributes line up with his stat needs and it lifts Heat damage on every source. Because so much of the output arrives as damage over time, this is a sustained-damage setup rather than a burst one. If you swap to Clannibal you gain a different ceiling but must micromanage when to consume Combustion; Wedge and Long Road are the simpler fallbacks for players without the premium options.
The weapon is chosen because its Pursuit effect delivers a large attack increase that his Combo Skill can reliably switch on, and the buff grows further as his Potential level rises, with the 5-star copy obtainable through Arsenal Exchange.
The Hot Work set is taken for its Arts Intensity and Heat damage bonuses, the first of which matters because Combustion is a damage-over-time effect that scales off Arts Intensity; the set's Heat damage window after applying Combustion then amplifies both his skills and the burn.
Clannibal is a workable substitute but shifts the play pattern, since it wants him to consume his own Combustion while it is still ticking, which demands tighter timing and more attention.
Wedge serves as a simple stat option and Long Road is the budget pick when higher-rarity weapons are not yet available.
  • Rational Farewell pairs naturally with his Combo Skill, so its attack buff is almost always active during real fights.
  • The extra suit piece from Bonekrusha adds Heat damage that applies to both his skills and his Combustion ticks.
  • This variant leans into damage over time rather than burst, so it rewards sustained fights over quick clears.