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aggeloslayer

aggeloslayer

4-STARLance

Skills

AT

Will Boost [S]

attr will

Will +{will}

Lvwill
112
221
331
440
550
660
769
879
993
AT

Arts Boost [S]

attr magicdam

Arts DMG Dealt +{spelldam:0.0%}

Lvspelldam
10.033333335
20.06
30.086666666
40.11333334
50.14
60.16666667
70.19333333
80.22
90.26
TA

Suppression: Emergency Boost

tactic

When the wielder's battle skill hits the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvatk upduration
10.1220
20.14420
30.16820
40.19220
50.21620
60.2420
70.26420
80.28820
90.33620

Best Characters

Characters whose builds recommend this weapon.

Lance Characters

All characters that can equip this weapon type.

Build Notes

The endgame setup pairs the JET polearm with a nearly complete Bonekrusha set, using a LYNX Slab as the second kit piece. JET contributes a large amount of Arts DMG along with ATK and Will, all of which amplify the damage she deals during a full Thunderlance cycle. Bonekrusha adds Will across its pieces and grants a repeatable Battle Skill damage bonus whenever she casts her Combo Skill, which mirrors how she plants lances before recalling them. The LYNX Slab raises her primary attribute so her attack scaling climbs further. Everything is arranged to maximize one carefully prepared burst window, which is where Avywenna earns her place as a main damage dealer rather than a sustained one.
JET is the top pick because its Arts DMG, ATK and Will bonuses all funnel into the recall burst, and Arts DMG stays useful in an Electric team.
Bonekrusha's stacking Battle Skill bonus is triggered by casting a Combo Skill, which is exactly how Thunderlance: Strike is used in her rotation.
A LYNX Slab is slotted as the second kit piece instead of a full Bonekrusha kit, trading set purity for a larger main-attribute boost.
Cohesive Traction is the practical fallback when JET is unavailable, swapping raw Arts DMG for Electric DMG and extra skill damage.
Aggeloslayer is a third option if neither of the above is owned, leaning on Arts DMG and Will.
  • Essence order for JET: Attack Boost, then Main Attribute Boost, then Suppression.
  • Stat focus is Will first, Agility second, with ATK as the damage driver.
  • The build only reaches its ceiling inside an Electric squad that can keep the target inflicted.
This early game setup gives Lifeng a functional Physical sub-DPS package without requiring late-game farming. Chimeric Justice supplies Strength and Ultimate Gain Efficiency, which lets him reach his Ultimate more often while his stats are still low, and Aggeloslayer or Pathfinder's Beacon can stand in if that polearm has not dropped. The Roving MSGR set rounds things out with Attack and Physical DMG on the pieces themselves, plus Agility and additional Physical DMG from the set effect as long as he stays above the HP threshold. It does not reach the ceilings of the Swordmancer build, but it keeps his Susceptibility and Link contributions online while you progress, and every piece is replaceable later without changing how he is played.
Chimeric Justice is chosen because it raises Strength and Ultimate Gain Efficiency, both of which matter while Lifeng's gear is still catching up.
The Roving MSGR set contributes Attack and Physical DMG bonuses on the individual pieces, while the set effect adds Agility and more Physical DMG while his HP stays high.
Aggeloslayer is a straight swap when Chimeric Justice is missing, and Pathfinder's Beacon is the other alternative the guide lists for this stage.
This is a stopgap setup: it uses easily acquired gear to keep his damage reasonable until Swordmancer and Mountain Bearer are farmed.
  • Essence order here is Strength Boost, then Ultimate Gain Boost, then Brutality.
  • Aggeloslayer or Pathfinder's Beacon can replace Chimeric Justice if it is not available yet.