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jet

jet

6-STARLance

Skills

AT

Attack Boost [L]

attr atk

Attack +{atk:0.0%}

Lvatk
10.05
20.09
30.13
40.17
50.21
60.25
70.29
80.33
90.39
AT

Main Attribute Boost [L]

attr main

Main attribute +{mainattr}

Lvmainattr
117
230
344
457
571
685
798
8112
9132
TA

Suppression: Astrophysics

tactic

Arts DMG Dealt +{spell_dmg_up:0.0%}.
When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +{spell_dmg_up2:0.0%} for {duration:0}s. When the wielder casts a combo skill, Arts DMG Dealt +{spell_dmg_up3:0.0%} for {duration2:0}s.
The two effects apply separately and do not stack with themselves.

Lvspell dmg upspell dmg up2spell dmg up3durationduration2
10.120.120.121515
20.1440.1440.1441515
30.1680.1680.1681515
40.1920.1920.1921515
50.2160.2160.2161515
60.240.240.241515
70.2640.2640.2641515
80.2880.2880.2881515
90.3360.3360.3361515

Best Characters

Characters whose builds recommend this weapon.

Lance Characters

All characters that can equip this weapon type.

Build Notes

Avywenna
Best in Slot
The endgame setup pairs the JET polearm with a nearly complete Bonekrusha set, using a LYNX Slab as the second kit piece. JET contributes a large amount of Arts DMG along with ATK and Will, all of which amplify the damage she deals during a full Thunderlance cycle. Bonekrusha adds Will across its pieces and grants a repeatable Battle Skill damage bonus whenever she casts her Combo Skill, which mirrors how she plants lances before recalling them. The LYNX Slab raises her primary attribute so her attack scaling climbs further. Everything is arranged to maximize one carefully prepared burst window, which is where Avywenna earns her place as a main damage dealer rather than a sustained one.
JET is the top pick because its Arts DMG, ATK and Will bonuses all funnel into the recall burst, and Arts DMG stays useful in an Electric team.
Bonekrusha's stacking Battle Skill bonus is triggered by casting a Combo Skill, which is exactly how Thunderlance: Strike is used in her rotation.
A LYNX Slab is slotted as the second kit piece instead of a full Bonekrusha kit, trading set purity for a larger main-attribute boost.
Cohesive Traction is the practical fallback when JET is unavailable, swapping raw Arts DMG for Electric DMG and extra skill damage.
Aggeloslayer is a third option if neither of the above is owned, leaning on Arts DMG and Will.
  • Essence order for JET: Attack Boost, then Main Attribute Boost, then Suppression.
  • Stat focus is Will first, Agility second, with ATK as the damage driver.
  • The build only reaches its ceiling inside an Electric squad that can keep the target inflicted.
This is Estella's endgame sub-DPS setup, built to push the bonus damage on her Combo Skill and Ultimate as high as possible. OBJ Razorhorn is the anchor weapon, feeding her attack and physical damage while its skill effect complements her kit, with JET, Valiant, and Mountain Bearer as fallbacks depending on what you own. The Type 50 Yinglung set turns allies' Battle Skills into Combo Skill damage through accumulating stacks, and the Swordmancer TAC Gauntlets fill the off-set slot with Strength, Will, and Physical DMG Bonus. Will Boost is prioritized first for essence investment, followed by Physical DMG Boost and Infliction. The build asks for some team coordination, but it is the most efficient way to make Estella matter in the current endgame.
Weapon choice: OBJ Razorhorn is the top option since its effect dovetails with her Combo Skill-focused damage pattern and pushes both attack and physical damage up. Investing essences into it widens the gap over other weapons.
Why JET falls off: it gives solid attack and main-attribute value early, but once the Razorhorn essences are upgraded it becomes the weaker pick.
Why Valiant and Mountain Bearer are situational: Valiant works because Estella can apply Physical Susceptibility and gains from its attack bonus, while Mountain Bearer is essentially a stat-stick for Physical DMG Boost. Estella does not gain anything from Mountain Bearer's Agility bonus.
Gear logic: the Yinglung set converts ally Battle Skill usage into Combo Skill damage, which is exactly where Estella's multipliers sit. The Swordmancer gloves patch in Strength, Will, and Physical DMG to round out the build.
  • OBJ Razorhorn is the pick because its passive lines up with Estella's kit and stacks extra attack and physical damage on top.
  • The Type 50 Yinglung bonus rewards team activity: each ally Battle Skill cast banks a Yinglung's Edge stack that supercharges the next Combo Skill.
  • Swordmancer TAC Gauntlets are the off-set slot, chosen for the Strength, Will, and Physical DMG Bonus they bring.
This is Camille's endgame support setup, built to squeeze the maximum number of Link buffs, SP refunds, and Heat vulnerability windows out of him. The Blessing of Lustrous Carmine provides teamwide ATK and Heat DMG while accelerating his Ultimate, and the Frontiers set converts his frequent SP recovery into a party-wide damage bonus on top of its Combo Skill cooldown reduction. A Redeemer Seal off-piece supplies the Intellect that scales his self-healing Talent and the Ultimate Gain that keeps his debuff and Link uptime high. Together the pieces let him open with Firefang Vesperwings, trigger Heartstake Thorn off an ally's Heat consumption, and cycle Ultimates often enough that the enemy is almost always carrying Weakness and Heat Susceptibility.
The weapon is chosen because it covers two jobs at once: it raises the whole squad's ATK and Heat damage while also speeding up Camille's Ultimate, which is his main source of extra Heat Infliction and Link windows.
The Frontiers set fits his kit perfectly since several of his skills return SP, turning each SP refund into an additional teamwide damage buff rather than a purely personal gain.
Redeemer Seal is used off-set for Intellect, which scales the healing from Hunter of Transgression, and for Ultimate Gain, which keeps his support loop running.
Beacon of Duty is the go-to alternative when you want teamwide Physical and Heat damage buffs from its Efficacy skill; JET and Pathfinder's Beacon are purely selfish stat-sticks for players who would rather Camille hit harder than support.
  • The Frontiers set shortens Combo Skill cooldown and hands the team a damage buff every time Camille regains SP with a skill, which his Combo Skill, Ultimate, and Hunter Pursuit do constantly.
  • Redeemer Seal is the off-piece because it piles on Intellect and Ultimate Gain, feeding both his healing Talent and his Link/Heat uptime.
  • Blessing of Lustrous Carmine is the signature pick here, supplying teamwide ATK and Heat DMG buffs alongside Camille's own Ultimate gain.
This endgame setup turns Liino into a buff-and-heal battery by leaning entirely into Will and Ultimate Gain. Bedazzling Night Debut supplies the largest Will injection plus a supportive Medicant effect, which raises the Amp ceiling of Dawnstar Concerto while also helping allies. The Eternal Xiranite armor, gloves, and Bracing Slab deliver heavy Will alongside an HP bump, and her Ultimate's Amp application triggers the set's team-wide DMG Dealt bonus for 15 seconds. A single LYNX Slab fills the remaining slot for extra Will and Ultimate energy. Because the set bonus cannot stack, this is the default choice when Liino is the sole Eternal Xiranite user, and the increased Ultimate efficiency keeps her Cosmovoice Stance windows frequent enough to maintain buff and heal uptime.
The weapon slot prioritizes Bedazzling Night Debut because both plain Will and its team-oriented skill push Liino's Amp and support output simultaneously.
Golden Age is the fallback when the top option is unavailable; it still gives Will and a team buff, though the damage portion gets diluted in compositions that already pour out DMG% bonuses.
JET trades support utility for personal stats, edging out some lower-rarity picks purely on raw damage contribution, while Cohesive Traction is the budget option that keeps some Will and Electric bonuses.
On the gear side, Eternal Xiranite body, hands, and slab combine high Will with a team damage buff that Liino activates through her Ultimate's Amp application, and a single LYNX Slab off-piece adds useful Will and Ultimate Gain.
Use this configuration whenever Liino is the only Eternal Xiranite wearer on the squad.
  • Bedazzling Night Debut is the top pick because it feeds a large chunk of Will into her Amp scaling while also handing the team a Medicant-based boost.
  • The buff tied to Dawnstar Concerto is what turns on the Eternal Xiranite set condition, so her teammates get the extra damage window basically for free.
  • Remember that the Eternal Xiranite effect does not stack, so this build is at its best when no other support is running the same set.
This alternative endgame loadout exists for squads that already have an Eternal Xiranite wearer, since that team buff will not stack. Liino keeps Bedazzling Night Debut as her weapon so her Will-driven Amp from Dawnstar Concerto stays as large as possible, while her armoury shifts toward the LYNX set. Two LYNX Slabs supply the Will she needs and the set adds damage reduction, improving the group's effective durability during extended fights. The trade-off is a modest dip in Ultimate Gain compared to the Eternal Xiranite configuration. If Ultimate uptime is the limiting factor, the armor and one slab can be exchanged for pieces that emphasize Ultimate Gain Efficiency, accepting a smaller Amp buff in return.
The weapon ranking does not change here; Bedazzling Night Debut remains the strongest for Will and team support, with Golden Age, JET, and Cohesive Traction as the descending fallbacks.
Gear shifts to LYNX because the Eternal Xiranite group buff is wasted whenever another ally already provides it.
Running two LYNX Slabs maximizes Will so Liino's Amp buff is not sacrificed, while the LYNX set effect adds damage reduction that keeps the team alive.
When faster Ultimate turns matter more than the Amp ceiling, replacing the armor with the LYNX Cuirass and one slab with an Eternal Xiranite Bracing Slab raises Ultimate Gain at the cost of a weaker Amp buff.
Use this build in double-support or Arts teams where surviving burst damage is the priority.
  • Swap to this version when a teammate such as WILL Arcane or Gilberta is already wearing Eternal Xiranite, since that set's bonus cannot stack.
  • Two LYNX Slab pieces keep her Will high for the Dawnstar Concerto Amp while the set contributes damage reduction for the squad.
  • If you need the Ultimate more often, trade the armor and one slab for the higher-efficiency pieces described in the notes.
  • This variant offers somewhat less Ultimate efficiency than the Eternal Xiranite build, so expect slightly slower Ultimate cycling.