obj_edge_of_lightness
5-STARSword
Skills
TA
Flow: Unbridled Edge
tacafterSecondary Attribute +{second_attr_up:0.0%}.
After the wielder's skill recovers SP, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately.
| Lv | second attr up | dmg up | duration | max stack |
|---|---|---|---|---|
| 1 | 0.05 | 0.03 | 20 | 3 |
| 2 | 0.06 | 0.036 | 20 | 3 |
| 3 | 0.07 | 0.042 | 20 | 3 |
| 4 | 0.08 | 0.048 | 20 | 3 |
| 5 | 0.09 | 0.054 | 20 | 3 |
| 6 | 0.1 | 0.06 | 20 | 3 |
| 7 | 0.11 | 0.066 | 20 | 3 |
| 8 | 0.12 | 0.072 | 20 | 3 |
| 9 | 0.14 | 0.084 | 20 | 3 |
AT
Agility Boost [M]
attr agiAgility +{agi}
| Lv | agi |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
ATK Boost [M]
attr atkAttack +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.04 |
| 2 | 0.072 |
| 3 | 0.104 |
| 4 | 0.136 |
| 5 | 0.168 |
| 6 | 0.2 |
| 7 | 0.232 |
| 8 | 0.264 |
| 9 | 0.312 |
Best Characters
Characters whose builds recommend this weapon.
Sword Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
This is Arclight's endgame support setup, built to make her the SP engine of an Electric team while quietly raising everyone's damage. Thermite Cutter provides a team-wide attack buff, and the Frontiers set converts her SP generation into an additional damage boost for the squad, with the set's Combo Skill cooldown reduction letting her fire Peal of Thunder more often. The Redeemer Seal off-piece tops things off with Intellect and Ultimate Gain, so her Wildland Trekker buff hits harder and Exploding Blitz is available more frequently as a fresh Infliction source. Because Intellect drives her Talent's Electric DMG bonus, every Intellect roll on the gear is a direct upgrade to the team's output rather than to her own damage.
Thermite Cutter takes the top slot because it grants the entire team an attack buff and is easy to secure from the weapon selector on the New Horizons banner.
OBJ Edge of Lightness is a workable substitute, but its buffs are narrower and only lift Heat and Electric damage.
Fortmaker functions as a pure stat stick for Intellect and Ultimate Gain; it offers none of the team-wide buffs the other two weapons bring.
The Frontiers set is chosen because restoring SP with a skill hands the team a damage buff, and the set also shortens her Combo Skill cooldown so she cycles faster.
Redeemer Seal fills the remaining slot for its Intellect and Ultimate Gain, boosting both her Talent buff and her access to a second Infliction source.
- Frontiers plus a Redeemer Seal off-piece turns her SP recovery into a squad-wide damage buff.
- The Intellect stacked on these pieces feeds directly into her Wildland Trekker Electric DMG amp.
- Ultimate Gain on the off-piece keeps Exploding Blitz coming back sooner for extra Infliction.
Rank #2
This endgame support setup turns Akekuri into a full utility engine for the party. Thermite Cutter gives her a way to hand out an ATK buff every time she refills SP, while the Frontiers set both shortens her Combo Skill cooldown and grants the team a damage boost after each SP restore. The Redeemer Seal off-piece is slotted in specifically to charge her Ultimate faster, since SQUAD! ON ME! is where most of her SP and Link output comes from. Nothing here is meant to make her hit harder — every choice exists to raise her support uptime and multiply the value of the SP she feeds her allies. Use OBJ Edge of Lightness when the team leans on Heat or Electric, and treat Fortmaker as a budget pick that speeds up her Ultimate but gives no team buffs.
Thermite Cutter is picked because its passive converts her SP recovery into a team-wide ATK buff, matching exactly what she already does.
Frontiers is the endgame set of choice: it cuts Combo Skill cooldown and pays the team a damage bonus after any SP-restoring skill.
Redeemer Seal replaces the fourth Frontiers slot to accelerate Ultimate charging, since her Ultimate is the biggest source of party SP and Link.
Swap to OBJ Edge of Lightness in Heat- or Electric-focused lineups, or use Fortmaker if you just want faster Ultimates without any team buff.
- Frontiers trims her Combo Skill cooldown, so Flash and Dash comes back noticeably faster.
- The set's party-wide DMG bonus procs whenever she restores SP, which fits her role perfectly.
- Redeemer Seal is the off-piece chosen to push her Ultimate uptime, feeding more SP and Link.
Rank #2
This is Alesh's late-game support configuration. Thermite Cutter is the anchor weapon because SP recovery on Alesh turns into an attack boost for the whole team, effectively doubling down on his job as an SP battery. The Frontiers set does the same thing from the armor side: whenever he restores SP, the squad picks up a damage buff, and the set also shaves time off his Combo Skill so he can cycle Auger Angling more often. Individual pieces are picked for Intellect and Ultimate Gain Efficiency — Redeemer Armor, two Frontiers Extra O2 Tube T1 kits, and Frontiers Fiber Gloves T1 — pushing him toward the Intellect range his Veteran Angler talent needs while making his Ultimate come up more frequently. Use OBJ Edge of Lightness if the team leans Heat or Electric, Fortmaker as a neutral stat substitute, and treat his signature Finchaser 3.0 as situational since it competes with Cryo damage dealers for Infliction stacks.
The weapon choice follows his support identity: Thermite Cutter converts SP recovery into an attack buff for the entire squad, which stacks on top of the SP he already feeds teammates.
Frontiers is chosen because its two-piece behavior triggers off SP recovery — the exact action Alesh performs constantly — and its cooldown reduction lets him fire Auger Angling more frequently.
Redeemer Armor and the Frontiers pieces all push Intellect and Ultimate Gain Efficiency, keeping him closer to the Intellect threshold his talent wants while speeding up One Monster Catch!.
Alternatives: OBJ Edge of Lightness when he is slotted into a Heat or Electric-heavy lineup that benefits from its team-wide buffs, Fortmaker when you want a generic Intellect and Ultimate Gain stat stick, and Finchaser 3.0 only with caution — his Battle Skill removes the Cryo Infliction stacks that most Cryo damage dealers rely on.
- Thermite Cutter is the pick here because its SP-recovery payoff turns into a team-wide ATK increase, which matches exactly what Alesh is doing anyway.
- Frontiers rewards him for recovering SP by handing the whole team a damage buff, and it shortens his Combo Skill cooldown so the SP loop runs more often.
- Redeemer Armor is used to lift his Intellect and Ultimate Gain Efficiency, with the two O2 Tube kits covering secondary attributes and the Fiber Gloves adding more Ultimate Gain.
- Alesh needs roughly 600 Intellect for his Veteran Angler talent to max out, so chase Intellect on pieces wherever the option exists.
Best in Slot
Alesh's early-game setup is about borrowing the stats he will eventually get from better gear. The Mordvolt Insulation set provides a flat Intellect boost, which matters because Intellect feeds both his Veteran Angler Rare Fin scaling and his bonus SP generation, and the rest of the set rounds him out with Strength, Attack, Cryo DMG, and Arts damage. OBJ Edge of Lightness is the recommended weapon at this stage — it adds Intellect and gives team-wide buffs when Alesh is fielded next to Heat or Electric operators. If you rotate him through multiple compositions, Fortmaker serves as a straightforward substitute that keeps his Intellect and Ultimate Gain Efficiency respectable. This configuration trades peak output for accessibility, and it is meant to be replaced by the Frontiers setup once better gear is available.
Early on, Alesh cannot reach the Intellect numbers his kit wants, so the Mordvolt Insulation set is used purely as an Intellect engine that also raises survivability through its HP-conditioned Arts damage bonus.
OBJ Edge of Lightness is taken as the default weapon since it feeds Intellect and grants squad-wide benefits when paired with Heat or Electric partners, covering the stage of the game where dedicated Cryo support is scarce.
Piece-by-piece the Mordvolt armor adds Strength, while the remaining slots fill in Attack, Cryo DMG, and Arts damage for a bit of personal output alongside the support role.
Swap to Fortmaker when Alesh is being shuffled between teams and you want a more general-purpose Intellect and Ultimate Gain stat line.
- The Mordvolt Insulation set is the early answer because it hands Alesh a large flat chunk of Intellect, feeding both his talent and his SP scaling.
- OBJ Edge of Lightness is recommended early for its Intellect contribution and for the team-wide buffs it provides next to Heat or Electric units.
- Individual Mordvolt pieces add Strength, Attack, Cryo DMG, and Arts damage on top of the set's Intellect.
- Fortmaker is a solid swap if you are moving Alesh between different team compositions.