pathfinders_beacon
4-STARLance
Skills
AT
Agility Boost [S]
attr agiAgility +{agi}
| Lv | agi |
|---|---|
| 1 | 12 |
| 2 | 21 |
| 3 | 31 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 69 |
| 8 | 79 |
| 9 | 93 |
AT
ATK Boost [S]
attr atkAttack +{atk:0.0%}
| Lv | atk |
|---|---|
| 1 | 0.03 |
| 2 | 0.054 |
| 3 | 0.078 |
| 4 | 0.102 |
| 5 | 0.126 |
| 6 | 0.15 |
| 7 | 0.174 |
| 8 | 0.198 |
| 9 | 0.234 |
SP
Inspiring: Start of a Saga
spiritWhen the wielder's HP is above {hp_ratio_c:0%}, ATK +{atk_up:0.0%}.
| Lv | atk up | hp ratio c |
|---|---|---|
| 1 | 0.15 | 0.8 |
| 2 | 0.18 | 0.8 |
| 3 | 0.21 | 0.8 |
| 4 | 0.24 | 0.8 |
| 5 | 0.27 | 0.8 |
| 6 | 0.3 | 0.8 |
| 7 | 0.33 | 0.8 |
| 8 | 0.36 | 0.8 |
| 9 | 0.42 | 0.8 |
Best Characters
Characters whose builds recommend this weapon.
Lance Characters
All characters that can equip this weapon type.
Build Notes
Rank #4
This is Lifeng's endgame sub-DPS configuration. Mountain Bearer sits at the centre of it, supplying Agility plus damage bonuses he can keep active because his kit constantly places Vulnerability on enemies. The Swordmancer set covers Agility, Strength and Physical DMG Bonus on the main pieces, while Type 50 Yinglung Heavy Armor T1 fills the armour slot for compatible stats and extra Ultimate Gain Efficiency. The result is a build that lets Lifeng cycle his Battle Skill and Combo Skill quickly, stack Vulnerable on priority targets and still contribute meaningful stagger, since Swordmancer adds a bonus Physical hit and Stagger whenever he applies a Physical status. It is built for players who already have a Physical core to enable and who want Lifeng to both chip damage and accelerate the team's burst windows.
Mountain Bearer is picked because it stacks Agility while handing out damage bonuses that Lifeng can realistically maintain through his constant Vulnerability application.
Valiant is the closest substitute: it mirrors the Agility profile but trades the damage bonuses for an extra Physical hit.
Chimeric Justice and Pathfinder's Beacon are cheaper fallbacks that still cover Strength or raw attack, though they scale lower in endgame content.
The Swordmancer set supplies Agility, Strength and Physical DMG Bonus, and its set effect adds a follow-up Physical hit plus Stagger whenever a Physical status lands, which pairs with his Susceptibility debuff.
Type 50 Yinglung Heavy Armor T1 is slotted as the off-piece for matching stats and extra Ultimate Gain Efficiency, speeding up access to his high-multiplier Ultimate.
- Essence order for this setup is Efficacy first, then Agility Boost, then Physical DMG Boost.
- Mountain Bearer's passive is easy for Lifeng to keep live because he applies Vulnerable very consistently.
Rank #3
This early game setup gives Lifeng a functional Physical sub-DPS package without requiring late-game farming. Chimeric Justice supplies Strength and Ultimate Gain Efficiency, which lets him reach his Ultimate more often while his stats are still low, and Aggeloslayer or Pathfinder's Beacon can stand in if that polearm has not dropped. The Roving MSGR set rounds things out with Attack and Physical DMG on the pieces themselves, plus Agility and additional Physical DMG from the set effect as long as he stays above the HP threshold. It does not reach the ceilings of the Swordmancer build, but it keeps his Susceptibility and Link contributions online while you progress, and every piece is replaceable later without changing how he is played.
Chimeric Justice is chosen because it raises Strength and Ultimate Gain Efficiency, both of which matter while Lifeng's gear is still catching up.
The Roving MSGR set contributes Attack and Physical DMG bonuses on the individual pieces, while the set effect adds Agility and more Physical DMG while his HP stays high.
Aggeloslayer is a straight swap when Chimeric Justice is missing, and Pathfinder's Beacon is the other alternative the guide lists for this stage.
This is a stopgap setup: it uses easily acquired gear to keep his damage reasonable until Swordmancer and Mountain Bearer are farmed.
- Essence order here is Strength Boost, then Ultimate Gain Boost, then Brutality.
- Aggeloslayer or Pathfinder's Beacon can replace Chimeric Justice if it is not available yet.
Rank #4
This is Camille's endgame support setup, built to squeeze the maximum number of Link buffs, SP refunds, and Heat vulnerability windows out of him. The Blessing of Lustrous Carmine provides teamwide ATK and Heat DMG while accelerating his Ultimate, and the Frontiers set converts his frequent SP recovery into a party-wide damage bonus on top of its Combo Skill cooldown reduction. A Redeemer Seal off-piece supplies the Intellect that scales his self-healing Talent and the Ultimate Gain that keeps his debuff and Link uptime high. Together the pieces let him open with Firefang Vesperwings, trigger Heartstake Thorn off an ally's Heat consumption, and cycle Ultimates often enough that the enemy is almost always carrying Weakness and Heat Susceptibility.
The weapon is chosen because it covers two jobs at once: it raises the whole squad's ATK and Heat damage while also speeding up Camille's Ultimate, which is his main source of extra Heat Infliction and Link windows.
The Frontiers set fits his kit perfectly since several of his skills return SP, turning each SP refund into an additional teamwide damage buff rather than a purely personal gain.
Redeemer Seal is used off-set for Intellect, which scales the healing from Hunter of Transgression, and for Ultimate Gain, which keeps his support loop running.
Beacon of Duty is the go-to alternative when you want teamwide Physical and Heat damage buffs from its Efficacy skill; JET and Pathfinder's Beacon are purely selfish stat-sticks for players who would rather Camille hit harder than support.
- The Frontiers set shortens Combo Skill cooldown and hands the team a damage buff every time Camille regains SP with a skill, which his Combo Skill, Ultimate, and Hunter Pursuit do constantly.
- Redeemer Seal is the off-piece because it piles on Intellect and Ultimate Gain, feeding both his healing Talent and his Link/Heat uptime.
- Blessing of Lustrous Carmine is the signature pick here, supplying teamwide ATK and Heat DMG buffs alongside Camille's own Ultimate gain.
Best in Slot
A practical starter configuration for Camille while the player is still progressing through the story. Mordvolt Insulation supplies Intellect, which strengthens the healing tied to his Hunter of Transgression Talent, and adds an Arts DMG bonus that is active as long as he stays healthy. Pathfinder's Beacon fills the weapon slot with a straightforward Attack and Agility boost so Camille can chip in damage against early roadblocks. This build deliberately skips Ultimate Gain, which is simply unavailable on early gear, meaning his Link buffs and extra Heat Infliction come less often than they do once the endgame setup is assembled.
The Mordvolt set is used early because its Intellect boost improves Camille's Talents and its Arts DMG buff works from the backline where he usually stands.
Pathfinder's Beacon is picked as a cheap stat-stick; its Attack and Agility buffs help Camille push through early bosses such as Triaggelos even though he is mostly a support.
There is no Ultimate Gain on this setup by design, since the stat is unreachable before purple gear, so do not expect the same Link and Heat Infliction frequency as the endgame build.
Swap this loadout out as soon as higher-rarity weapons and the Frontiers set become available, because the endgame build is strictly better for team damage.
- Mordvolt Insulation grants flat Intellect plus an Arts DMG bonus while Camille is above 80% HP, which suits a support who is not taking hits.
- Pathfinder's Beacon is a stopgap weapon that raises his Attack and Agility so he can still contribute damage during story content.
- Ultimate Gain is not available at this stage of the game because it only appears on purple-quality gear, so the early loop relies on Combo Skill and Battle Skill uptime.