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thermite_cutter

thermite_cutter

6-STARSword

Skills

AT

Will Boost [L]

attr will

Will +{will}

Lvwill
120
236
352
468
584
6100
7116
8132
9156
AT

Attack Boost [L]

attr atk

Attack +{atk:0.0%}

Lvatk
10.05
20.09
30.13
40.17
50.21
60.25
70.29
80.33
90.39
TA

Flow: Thermal Release

tacafter

ATK +{atk_up:0.0%}.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +{atk_up2:0.0%} for {duration:0}s.
Max stacks for effects of the same name: {max_stack:0}. Duration of each stack is counted separately.

Lvatk upatk up2durationmax stacklv
10.10.052021
20.120.062022
30.140.072023
40.160.082024
50.180.092025
60.20.12026
70.220.112027
80.240.122028
90.280.142029

Best Characters

Characters whose builds recommend this weapon.

Sword Characters

All characters that can equip this weapon type.

Build Notes

This is Arclight's endgame support setup, built to make her the SP engine of an Electric team while quietly raising everyone's damage. Thermite Cutter provides a team-wide attack buff, and the Frontiers set converts her SP generation into an additional damage boost for the squad, with the set's Combo Skill cooldown reduction letting her fire Peal of Thunder more often. The Redeemer Seal off-piece tops things off with Intellect and Ultimate Gain, so her Wildland Trekker buff hits harder and Exploding Blitz is available more frequently as a fresh Infliction source. Because Intellect drives her Talent's Electric DMG bonus, every Intellect roll on the gear is a direct upgrade to the team's output rather than to her own damage.
Thermite Cutter takes the top slot because it grants the entire team an attack buff and is easy to secure from the weapon selector on the New Horizons banner.
OBJ Edge of Lightness is a workable substitute, but its buffs are narrower and only lift Heat and Electric damage.
Fortmaker functions as a pure stat stick for Intellect and Ultimate Gain; it offers none of the team-wide buffs the other two weapons bring.
The Frontiers set is chosen because restoring SP with a skill hands the team a damage buff, and the set also shortens her Combo Skill cooldown so she cycles faster.
Redeemer Seal fills the remaining slot for its Intellect and Ultimate Gain, boosting both her Talent buff and her access to a second Infliction source.
  • Frontiers plus a Redeemer Seal off-piece turns her SP recovery into a squad-wide damage buff.
  • The Intellect stacked on these pieces feeds directly into her Wildland Trekker Electric DMG amp.
  • Ultimate Gain on the off-piece keeps Exploding Blitz coming back sooner for extra Infliction.
The early game build keeps Arclight functional as a support while you are still gearing up. Thermite Cutter is carried over from the endgame plan since it is obtainable from the New Horizons weapon selector and gives the whole team an attack boost regardless of your account's progress. Mordvolt Insulation fills the armour, gloves, and both kit slots, and its large Intellect bonus is what makes it worthwhile — Intellect is the stat that powers her Wildland Trekker Electric DMG amp, so the set gives the squad a noticeably stronger buff while remaining cheap to assemble and replacing it later is straightforward.
Thermite Cutter stays the recommended weapon because its team-wide attack buff matters at every stage of progression.
Mordvolt Insulation is the early pick because it is accessible and piles on Intellect, letting Arclight deliver a meaningful Wildland Trekker buff before better gear is available.
You do not need to chase specific substats at this stage; simply having the set online is enough to keep her support value up.
This setup is transitional — swap to the Frontiers configuration once you can farm the required pieces.
  • Mordvolt Insulation is picked here for its large Intellect boost, which is exactly what her Talent scales on.
  • Thermite Cutter is still the weapon of choice and can be grabbed early from the New Horizons weapon selector.
  • The set's Arts DMG bonus while above 80% HP is a minor extra benefit for the early game.
Akekuri
Best in Slot
This endgame support setup turns Akekuri into a full utility engine for the party. Thermite Cutter gives her a way to hand out an ATK buff every time she refills SP, while the Frontiers set both shortens her Combo Skill cooldown and grants the team a damage boost after each SP restore. The Redeemer Seal off-piece is slotted in specifically to charge her Ultimate faster, since SQUAD! ON ME! is where most of her SP and Link output comes from. Nothing here is meant to make her hit harder — every choice exists to raise her support uptime and multiply the value of the SP she feeds her allies. Use OBJ Edge of Lightness when the team leans on Heat or Electric, and treat Fortmaker as a budget pick that speeds up her Ultimate but gives no team buffs.
Thermite Cutter is picked because its passive converts her SP recovery into a team-wide ATK buff, matching exactly what she already does.
Frontiers is the endgame set of choice: it cuts Combo Skill cooldown and pays the team a damage bonus after any SP-restoring skill.
Redeemer Seal replaces the fourth Frontiers slot to accelerate Ultimate charging, since her Ultimate is the biggest source of party SP and Link.
Swap to OBJ Edge of Lightness in Heat- or Electric-focused lineups, or use Fortmaker if you just want faster Ultimates without any team buff.
  • Frontiers trims her Combo Skill cooldown, so Flash and Dash comes back noticeably faster.
  • The set's party-wide DMG bonus procs whenever she restores SP, which fits her role perfectly.
  • Redeemer Seal is the off-piece chosen to push her Ultimate uptime, feeding more SP and Link.
The early game build keeps Akekuri functional with minimal investment. Thermite Cutter stays equipped because it is free from the New Horizons Weapon Supply and continues to be her best option throughout the game. The Catastrophe set is the budget choice here: it lifts her Ultimate Gain Efficiency so SQUAD! ON ME! becomes available earlier, and it also refunds SP the moment combat starts, which helps the whole squad open with skills. None of these pieces require deep farming, so the build is ideal while gearing up. Once better materials are available, swap to the Frontiers set to gain the team-wide damage buff and Combo Skill cooldown reduction she really wants.
There is no need to chase a different weapon early on — Thermite Cutter is free and remains her strongest option at every stage.
Catastrophe is chosen purely for accessibility: it boosts her Ultimate gain and hands back SP when the fight begins.
Miner Fists and the Catastrophe armor/filters round the set out cheaply so the bonus activates without heavy farming.
Move to the Frontiers setup once you can craft it, since the team-wide damage buff is a clear upgrade over Catastrophe's selfish bonuses.
  • Thermite Cutter is the same weapon as the endgame build and is obtained for free from the New Horizons Weapon Supply.
  • Catastrophe raises Ultimate Gain Efficiency, letting SQUAD! ON ME! come online sooner.
  • The set also refunds 50 SP at the start of combat, giving the team an immediate skill-economy head start.
Alesh
Best in Slot
This is Alesh's late-game support configuration. Thermite Cutter is the anchor weapon because SP recovery on Alesh turns into an attack boost for the whole team, effectively doubling down on his job as an SP battery. The Frontiers set does the same thing from the armor side: whenever he restores SP, the squad picks up a damage buff, and the set also shaves time off his Combo Skill so he can cycle Auger Angling more often. Individual pieces are picked for Intellect and Ultimate Gain Efficiency — Redeemer Armor, two Frontiers Extra O2 Tube T1 kits, and Frontiers Fiber Gloves T1 — pushing him toward the Intellect range his Veteran Angler talent needs while making his Ultimate come up more frequently. Use OBJ Edge of Lightness if the team leans Heat or Electric, Fortmaker as a neutral stat substitute, and treat his signature Finchaser 3.0 as situational since it competes with Cryo damage dealers for Infliction stacks.
The weapon choice follows his support identity: Thermite Cutter converts SP recovery into an attack buff for the entire squad, which stacks on top of the SP he already feeds teammates.
Frontiers is chosen because its two-piece behavior triggers off SP recovery — the exact action Alesh performs constantly — and its cooldown reduction lets him fire Auger Angling more frequently.
Redeemer Armor and the Frontiers pieces all push Intellect and Ultimate Gain Efficiency, keeping him closer to the Intellect threshold his talent wants while speeding up One Monster Catch!.
Alternatives: OBJ Edge of Lightness when he is slotted into a Heat or Electric-heavy lineup that benefits from its team-wide buffs, Fortmaker when you want a generic Intellect and Ultimate Gain stat stick, and Finchaser 3.0 only with caution — his Battle Skill removes the Cryo Infliction stacks that most Cryo damage dealers rely on.
  • Thermite Cutter is the pick here because its SP-recovery payoff turns into a team-wide ATK increase, which matches exactly what Alesh is doing anyway.
  • Frontiers rewards him for recovering SP by handing the whole team a damage buff, and it shortens his Combo Skill cooldown so the SP loop runs more often.
  • Redeemer Armor is used to lift his Intellect and Ultimate Gain Efficiency, with the two O2 Tube kits covering secondary attributes and the Fiber Gloves adding more Ultimate Gain.
  • Alesh needs roughly 600 Intellect for his Veteran Angler talent to max out, so chase Intellect on pieces wherever the option exists.
This endgame setup turns Pogranichnik into a team engine. Thermite Cutter gives him Attack and Will while also lifting the whole squad's Attack, which compounds with the Fervent Morale buff he generates from steadily recovering SP. The Frontiers suit is the core pick: its combo skill cooldown reduction lets him cycle his stack-consuming slash more often, and its post-SP-recovery team DMG buff rewards his natural SP generation. The Bonekrusha Poncho T1 replaces the set armor slot to accelerate his Ultimate, which in turn produces more Steel Oath points and therefore more SP for everyone. Stat-wise, prioritize Flow and Will so the buffs and SP loop stay strong, with Attack as a secondary goal. The result is a support build that still contributes damage through Breach, Vulnerable consumption and the ultimate's Decisive Assault.
Thermite Cutter is chosen over his own signature because it raises both his Attack and the team's Attack while feeding his Will, which is what his buffs and SP loop scale from.
Never Rest falls to second place: the Physical DMG bonus it grants is already heavily covered by the gear he and his allies wear, so the extra buff contributes less than Thermite Cutter's teamwide Attack.
Eminent Repute is a serviceable fallback when neither premium option is owned, and Sundering Steel only really helps his personal damage since it gives no team buffs.
Frontiers is the endgame suit because SP restoration is exactly what Pogranichnik does constantly, so the party DMG proc should have near-permanent uptime.
  • The Frontiers suit cuts the wearer's combo skill cooldown and, after any SP recovery from a skill, hands the team a DMG buff that does not stack.
  • Bonekrusha Poncho T1 is the off-piece: it speeds up the Ultimate and adds Will plus Agility to his stat line.
  • The build mixes personal stat gains with party-wide buffs, mirroring his hybrid damage/support identity.
This is the affordable starting point for Pogranichnik. Thermite Cutter is ideal because it pairs with him on the New Horizons banner, provides Will for his buffs, and still contributes party Attack once SP is restored. The Mordvolt Resistant set is a straightforward stat package that pushes his main attribute Will higher and gives a minor Treatment Effect bump at low HP, which keeps him upright while the account is still growing. Priority goes to Will first, then Flow, then Attack, reflecting his support-first identity. If the weapon selector was used on something else, Sundering Steel is the fallback, but expect it to only improve his own damage rather than helping the team the way Thermite Cutter does.
Thermite Cutter is the strongest free-to-play answer because it supplies Will and still helps the party's Attack after SP is regained, matching his role without any gacha luck.
If the Weapon Selector was spent elsewhere, Sundering Steel works as a damage-oriented substitute, though it offers nothing for the team.
The Mordvolt Resistant suit is chosen simply because it raises the main attribute he cares about, Will, and gives a small survivability perk for rough early fights.
Frontiers is saved for later since stat-dense starter gear matters more while the character is still being leveled.
  • Mordvolt Resistant adds a flat chunk of Will to his main attribute and adds a Treatment Effect bonus while his HP sits under half.
  • Thermite Cutter can be picked up alongside Pogranichnik from the New Horizons banner, which makes it the natural starting weapon.
  • Essence order flips here: Will ahead of Attack, because his support role is the priority at this stage.