
Best Razor Build: Weapons, Artifacts & Teams (v7.0)
Looking for the ultimate build for Razor? This Razor build guide covers the best weapons, artifacts, main stats, and team compositions in Genshin Impact.
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Best builds for Razor
Download Build CardDPS Build
Weapons
CRIT Rate
Huge base ATK plus a team-wide ATK buff on hitting low-HP targets; the largest raw stat stick available, so CRIT rolls on artifacts carry the build.
CRIT Rate
High base ATK with a CRIT DMG-style passive that ramps during the on-field window — matches the tE > Q > tE combo timing almost exactly.
CRIT Rate
Passive grants ATK after taking damage and stacks more when off-field; effectively a permanent stat boost here because the burst window keeps you planted in enemy attacks.
CRIT Rate
Base ATK and a damage bonus that scales off your ATK — no rotation requirements, so it works in any team and never drops uptime.
CRIT DMG
Converts DEF into Normal and Charged Attack damage, adding a flat damage layer that ATK buffs cannot dilute — strongest on a Normal Attack-heavy rotation.
CRIT Rate
Stacks damage on Skill and Burst hits, exactly the two buttons in the opener; the buff holds through the full on-field window after tE > Q > tE.
Physical DMG Bonus
Physical DMG bonus and a party-wide ATK buff after Normal or Charged Attack hits — best when the team leans physical rather than Electro.
CRIT Rate
Pays out bonus damage the moment you take a hit, and rewards a shield or healer on the team; cheap, reliable stat boost for a Noelle or Diona pairing.
CRIT Rate
Battle-pass claymore with CRIT Rate and a stacking damage passive that breaks on damage taken — pair with a shielder to keep the stacks, otherwise it is just a crit stat stick.
Energy Recharge
Provides Energy Recharge as a secondary stat and a passive that adds damage on Normal and Charged Attacks, easing burst uptime so you can drop a battery teammate.
ATK%
Nearly identical stat profile: high base ATK plus an on-hit team ATK buff for 12s, which lines up with the length of a single burst rotation.
ATK%
Boosts shield strength and piles on ATK while shielded; the defensive layer makes serpent_spine-style stacking passives safe to keep.
ATK%
Flat ATK secondary with a passive that increases damage after using the Skill — syncs with the tap-first opener instead of holding the skill.
CRIT DMG
Budget claymore with CRIT DMG and an ATK stacking passive on kills, so it shines in multi-wave content and falls off in solo boss fights.
ATK%
Increases Burst damage as a percentage of total Energy Recharge, making an ER-heavy artifact spread genuinely useful instead of wasted.
ATK%
Refunded Energy Recharge after landing Pyro, Hydro, Cryo or Electro damage, tightening the gap between burst windows in reaction teams.
ATK%
Craftable ATK secondary with a chance for 240% AoE damage every 15s — the default free option and a fine stand-in until a 5-star claymore shows up.
Energy Recharge
Event claymore that grants a flat ATK boost for 10s after triggering a reaction, which the Electro app from Skill and Burst keeps rolling.
Artifacts
Two-piece ATK plus a four-piece that rewards staying on-field through a full rotation — lines up with the sustained Normal Attack window rather than a quickswap style.
Four-piece adds roughly 70% Normal Attack DMG at peak but procs on a chance-based basis, so it only pays out consistently with high attack frequency and stable ping.
Turns Energy Recharge into Burst damage — best pick if you run an ER weapon or sands and want the reset combo to hit hard rather than the autos.
Two-piece Electro DMG; the four-piece cuts Elemental Skill cooldown on reaction, letting you chain extra taps and refill energy faster in Overload teams.
Two-piece ATK and four-piece +35% Normal Attack DMG for claymore users — a no-condition option if you would rather not manage reaction timing.
ATK +18% two-piece filler; pair with any second two-piece bonus while farming, since only the four-piece effect really changes the character's output.
Cheap CRIT Rate from the four-piece whenever HP changes, so it wants a healer or HP-draining teammate; stacks fast and frees artifact rolls for CRIT DMG.
Substats Priority
Talents Priority
Recommended Primary Stats
Razor favors
His
DPS
Razor deals Electro damage mainly via Burst and Skill, plus non-negligible Normal Attack damage from his Claymore. Other Hexerei characters aren't required, but they cut Energy Recharge needs and slightly raise damage. DPS drops notably before [C6], and ER requirements climb.
Weapons
Talking Stick: ranking assumes Bennett; much worse without him.
Skyward Pride: gains value when ER needs are higher.
Tidal Shadow: ranks below Earth Shaker if Razor can't be healed.
Earth Shaker: assumes a teammate triggers a Pyro reaction; otherwise pick another weapon.
Artifacts
Marechaussee Hunter (4): with Furina, roughly equal to A Day Carved from Rising Winds.
Hyperbloom / Reaction DPS
Uses Burst Electro to trigger Hyperbloom. With C6 Bennett, Normal Attacks infuse Pyro to trigger Hyperbloom, Burgeon, and Overload.
Favonius Greatsword: trades some reaction damage for team energy.
Most-used community build
Best teams for Razor
Discover the best teams for Razor, including F2P-friendly team comps for every playstyle.
Razor Overload Team #1
SSRazor Overload team with triple Pyro supports. Chevreuse shreds resistances, Bennett buffs ATK, and Durin applies off-field Pyro to trigger Overload.
Trigger Overload with Razor's Electro attacks and Pyro application from supports. Chevreuse's passive reduces Pyro and Electro RES after Overload, while Bennett's Burst and Durin's off-field Pyro DMG maximize Razor's damage.
Team composition: Razor (Electro Main DPS), Durin (Pyro Support), Chevreuse (Pyro Support), Bennett (Pyro Support)
Burst summons the Wolf Within for coordinated Electro attacks, boosting ATK SPD and Electro RES.
Weapons: A Thousand Blazing Suns, Serpent Spine
Artifacts: 4pc Gladiator's Finale
Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%
Skill grants Purity or Denial state; Purity debuffs Pyro and corresponding RES, Denial boosts own damage.
Weapons: Athame Artis, Wolf-Fang
Artifacts: 4pc Emblem of Severed Fate
Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%
Overload triggers shred Pyro and Electro RES; Skill buffs ATK based on HP and heals.
Weapons: Staff of Homa, Favonius Lance
Artifacts: 4pc Song of Days Past
Substats: HP% > CRIT Rate > Energy Recharge
Burst grants a large ATK buff and healing to allies.
Weapons: Aquila Favonia, The Alley Flash
Artifacts: 4pc Noblesse Oblige
Substats: Energy Recharge
Razor Overload Team #2
SSA high-S tier Overloaded composition built around Razor's Wolf Within, backed by Fischl's Oz, Durin's dual-state Pyro support, and Bennett's ATK buff and healing. Hexerei synergy amplifies both Razor and Fischl, making this team excel at constant Electro-Pyro reactions.
Razor's Burst, boosted by Hexerei synergy, drives Overloaded with off-field Pyro from Durin and Bennett, while Fischl's Oz adds Electro and buffs. Bennett provides ATK buffs and healing to sustain the aggressive playstyle.
Team composition: Razor (Electro Main DPS), Fischl (Electro Sub DPS), Durin (Pyro Support), Bennett (Pyro Support)
Wolf Within boosts ATK SPD and <electro>Electro</electro> RES; Hexerei synergy boosts Burst and turns Sigil overflow into AoE <electro>Electro</electro> DMG + Energy.
Weapons: A Thousand Blazing Suns, Serpent Spine
Artifacts: 4pc Gladiator's Finale
Substats: CRIT DMG > CRIT Rate > Energy Recharge > ATK%
Oz deals continuous off-field <electro>Electro</electro> DMG. With Hexerei synergy, Overloaded boosts ATK, and Electro-Charged/Lunar-Charged boost Elemental Mastery.
Weapons: Aqua Simulacra, Sacrificial Bow
Artifacts: 4pc Tenacity of the Millelith
Substats: CRIT DMG > CRIT Rate > ATK%
Skill toggles between Purity (off-field <pyro>Pyro</pyro> DMG + RES shred) and Darkness (personal DMG + Melt/Vaporize buffs). Hexerei strengthens both.
Weapons: Athame Artis, Wolf-Fang
Artifacts: 4pc Emblem of Severed Fate
Substats: CRIT Rate > CRIT DMG > Energy Recharge > ATK%
Elemental Burst gives large ATK buff and healing to allies. Essential for sustaining <pyro>Pyro</pyro> application and team survivability.
Weapons: Aquila Favonia, The Alley Flash
Artifacts: 4pc Noblesse Oblige
Substats: Energy Recharge
Razor Skills
Passive Talents
Awakening
Ascension Phase 1Using Lightning Fang resets the CD of Claw and Thunder.
Hunger
Ascension Phase 4Wolvensprint
PassiveNot stackable with Passive Talents that provide the exact same effects.
Constellations
Wolf's Instinct
C1Suppression
C2Soul Companion
C3Maximum upgrade level is 15.
Bite
C4Sharpened Claws
C5Maximum upgrade level is 15.
Lupus Fulguris
C6When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
Outfits

Wild Sprint
Razor's outfit. Rough and ready clothes suited for running out in the wilderness.
Stats
Ascension Materials

Mora
420,000

Vajrada Amethyst Sliver
1

Vajrada Amethyst Fragment
9

Vajrada Amethyst Chunk
9

Vajrada Amethyst Gemstone
6

Lightning Prism
46

Wolfhook
168

Damaged Mask
18

Stained Mask
30

Ominous Mask
36
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.40 | ![]() | ![]() 1 | — | ![]() 3 | ![]() 3 |
| Lv.50 | ![]() | ![]() 3 | ![]() 2 | ![]() 10 | ![]() 15 |
| Lv.60 | ![]() | ![]() 6 | ![]() 4 | ![]() 20 | ![]() 12 |
| Lv.70 | ![]() | ![]() 3 | ![]() 8 | ![]() 30 | ![]() 18 |
| Lv.80 | ![]() | ![]() 6 | ![]() 12 | ![]() 45 | ![]() 12 |
| Lv.90 | ![]() | ![]() 6 | ![]() 20 | ![]() 60 | ![]() 24 |
Talent Materials

Mora
1,652,500

Teachings of Resistance
3

Guide to Resistance
21

Philosophies of Resistance
38

Damaged Mask
6

Stained Mask
22

Ominous Mask
31

Dvalin's Claw
6

Crown of Insight
1
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.1→2 | ![]() | ![]() | ![]() | ||
| Lv.2→3 | ![]() | ![]() | ![]() | ||
| Lv.3→4 | ![]() | ![]() | ![]() | ||
| Lv.4→5 | ![]() | ![]() | ![]() | ||
| Lv.5→6 | ![]() | ![]() | ![]() | ||
| Lv.6→7 | ![]() | ![]() | ![]() | ![]() | |
| Lv.7→8 | ![]() | ![]() | ![]() | ![]() | |
| Lv.8→9 | ![]() | ![]() | ![]() | ![]() | |
| Lv.9→10 | ![]() | ![]() | ![]() | ![]() | ![]() |
Frequently Asked Questions
What is the best artifact set for Razor?+
The best artifact set for Razor is the 4-piece A Day Carved From Rising Winds set.
What is the best weapon for Razor?+
The best weapon for Razor is Gest of the Mighty Wolf.
What main stats should I focus on for Razor?+
Prioritize ATK%, Electro DMG Bonus, CRIT Rate on the Sands, Goblet, and Circlet.
What is the talent priority for Razor?+
Upgrade Razor's talents in this order: Normal Attack > Skill > Burst.
What are the best teams for Razor?+
Some of the best teams for Razor are Razor Overload Team #1, Razor Overload Team #2, Razor Overload Team #3, Razor Plunge Attack Team, Razor Lunar-Charged Team, Razor Lunar-Charged Hypercarry.




