Case File #sakiri
S TierSakiri Build Guide
Sakiri provides reliable crowd-control with her held skill and considerable ATK% buffs with her Ultimate. When paired with her Best-in-Slot Arc and Cartridge, this ATK bonus is amplified further. She is a universal support welcome on most teams alongside most DPS units.
Strengths
- Reliable crowd-control with held Skill
- Strong ATK% buffs from Ultimate
- Universal support fits many teams
- Can trigger Esper Cycles easily
Weaknesses
- Buffs scale with Base ATK, so own ATK stat less impactful
- Requires investment in Skill and Ultimate to shine
Best Arcs
Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Epic (2): Charge Efficiency +12%. Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Best Main Stat: Cycle Intensity or Incantation DMG Bonus
- Cycle Intensity is best for support to trigger more potent Esper Cycles. Incantation DMG Bonus is for pseudo sub-DPS to let Sakiri contribute damage.
Module Layout
Required Modules
Bonus: Type III (+9% Incantation DMG)
Total Bonus: +54% Incantation DMG
Substat Priority
- Try to get Modules with these sub stats to improve Sakiri's overall Incantation DMG.
Best Teams
Sakiri serves as a universal ATK buffer and crowd-controller, often paired with high-power DPS units like Nanally. Esper Zero acts as a Burst Sub-DPS, and Adler provides shielding and Incantation DoT to trigger Hexed.
Nanally
Main DPS
High-power DPS that benefits from Sakiri's ATK buff and crowd-control.
Zero
Sub-DPS
Burst Sub-DPS that takes advantage of airborne enemies after Sakiri's skill.
Sakiri
Buffer
Universal ATK buffer and crowd-controller.
Adler
Support
Shielder and Incantation DoT support to help trigger Hexed.
Start with the sustain unit's skill (e.g., Adler) to mitigate damage.
Use Sakiri's hold Skill to group and lift enemies.
Cast Sakiri's Ultimate to suppress enemies and boost team ATK.
Swap to DPS (Nanally or Zero) to execute damage rotations on grouped and debuffed enemies.
- Hexed team composition is accessible and easy to play, leveraging Sakiri's buffs and crowd-control.
Skill Priority
Kiroumaru Headbutt (Basic Attack)
Basic Attack is rarely used, so it can be saved for last or ignored.
Squash! (Support Skill)
Provides extra AoE Incantation DMG, welcome in most combat scenarios. Level third.
Feast of Gluttony (Ultimate)
Her Ultimate is her best ability, but leveling only increases its DMG. Max second as she uses it often, but less than her Skill.
Devour Whole (Skill)
Sakiri's Skill should be maxed first to improve its damage, which she uses frequently in combat.
Awakening Priority
Wishful Reliance
Skyrockets Sakiri's ATK buffs after casting Ultimate. Amplifies supportive capabilities. Recommended first.
Sensory Collapse
Removes nearly all need for Energy Regeneration for her Ultimate, provided she turns enemies airborne with hold Skill. Get second.
Diffusive Haze
Increases Suppressed duration on enemies from 3s to 6s, improving crowd-control. Get third.
Dextrous Separation
Bonus damage when using hold Skill to group enemies then Ultimate. Great for damage.
Adhesive Grip
More damage for each enemy defeated within 15s. Good but negligible since Sakiri is often paired with high-damage units.
Gluttonous Dissolution
Quality-of-life: instantly remove 3 weak enemies from the field. Get last as it makes the least difference to output.
How to Play
Sakiri's gameplay loop involves using her held Skill to group and lift enemies, then her Ultimate to suppress them and boost team ATK, before swapping to buffed DPS units to deal damage.
Rotations
- 1 Shielder/Mitigation Unit Skill → Sakiri Hold Skill → Sakiri Ultimate → Swap to DPS
Tips
- Use Skill to pull and stun enemies, setting them up for Esper Cycles.
- Team up with Anima or Chaos characters for Hexed or Scorch comps.
- Ultimate raises team ATK and stuns enemies, use before DPS rotation.
- Basic Attack can instantly kill low-level enemies, but has a long cooldown.