Clover Cross

Clover Cross

SSRWeapon
  • ElementFlame
  • TypeDPS
  • Attack1627
  • HP80000
  • Crit937
  • Weapon Effects

    Flame Resonance

    Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

    Advancements

    1

    Hitting a target 2 times with Cross Snipe creates an Optical Space for 12 seconds at the target location. After an enemy in the Optical Space triggers burn tally, burn tally will be triggered an additional 2 times. When an enemy leaves the Optical Space, their speed is reduced by 80% for 2.5 seconds. Cooldown: 12 seconds. Targets of Cross Snipe will be terrified (speed is slowed by 80%) for 1.5 seconds. Cooldown: 4 seconds.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    After Cross Snipe lands a critical hit, recover HP equal to 50% of the damage dealt (not exceeding 15% of own Max HP, Gas Explosion damage not included) and 50 weapon charge. Each stack of Tranquil Heart increases the final crit rate to 9%, up to 27%, converting up to 13.5% of crit damage.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    Ruthless Bomb Enhancement: While in the Burn Enhancement state, burn damage dealt to targets is increased to 30%. Deceitful Bomb Enhancement: Gas explosion damage ignores 30% of the target's flame resistance.

    6

    Increase damage dealt by Cross Snipe by an additional 20%.

    Normal Skills

    Normal Attack

    Attack x3
    Damage

    While on the ground, attack 3 times in a row with the sniper rifle. First Attack: Deal damage equal to 44.2% of ATK plus 279 and knock the target back. Second Attack: Deal damage equal to 84.4% of ATK plus 533 and knock the target back. Third Attack: Deal damage equal to 176.9% of ATK plus 1117 and launch the target.

    Cross Snipe

    Hold Attack
    Damage

    Tap and hold normal attack to charge an attack, dealing base damage equal to 26.1% of ATK plus 165. After charging, deal damage up to 180.4% of ATK plus 1139. Deal double damage for a headshot or when hitting an enemy's weak point, and launch the target (headshots are ineffective against Wanderers). Passive: Recover 300 weapon charge when Cross Snipe hits a burning target or lands a critical hit. Cooldown: 15 seconds. Passive: Speed is increased by 30% for 3 seconds after using Cross Snipe.

    Boiling Noise

    AttackHold Attack
    Damage

    After any normal attack, tap and hold normal attack to fire a laser projectile that explodes upon hitting the target, dealing damage up to 150% of ATK plus 947 to the target within range and suspending them.

    Aerial Discharge

    JumpAttack x3
    Damage

    While airborne, use normal attack to attack 3 times in a row in mid-air. First Attack: Deal damage equal to 47.6% of ATK plus 301 and knock the target back. Second Attack: Deal damage equal to 90.9% of ATK plus 574 and knock the target back. Third Attack: Deal damage equal to 190.5% of ATK plus 1203 and launch the target.

    Dodge Skills

    Twilight Arc

    MovementDashAttack
    Damage

    Leap backward and throw 1 grenade forward, which detonates upon hitting the ground, dealing damage up to 37% of ATK plus 234 to targets and suspending them in the air. Passive: After using Twilight Arc, use normal attack to instantly fire a fully charged Cross Snipe.

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

    Skills

    Ember Mag

    DamageAmmo

    Switch modules to change the effects of Cross Snipe and Twilight Arc. Cross Snipe can be used up to 8 times. Skill cooldown: 14 seconds. Ruthless Bomb: The effect of Cross Snipe becomes a flame explosion that deals base damage equal to 49.2% of ATK plus 311 within an area. After charging, deal damage up to 339.5% of ATK plus 2144. Upon hitting targets that are not burning, inflict them with Cross Burn, which deals damage equal to 90% of ATK every second for 13 seconds. Upon hitting burning targets, inflict them with Cross Burn, and enter Burn Enhancement for 20 seconds, which increases burn damage on targets by 20%. When using Twilight Arc, you now throw 3 grenades instead. Deceitful Bomb: Changes the effects of Cross Snipe into a ranged Gas attack that deals base damage equal to 76.7% of ATK plus 484 upon hit. After charging, deal up to 529.4% of ATK plus 3344. Targets in the Gas will be slowed. The slow effect becomes stronger over time, and the Gas lasts 7 seconds. Twilight Arc can detonate the Gas (the longer the charge, the greater the Gas explosion damage), dealing explosion damage up to 569.2% of ATK plus 3595 (this is deemed as triggering Cross Snipe 1 time) and reducing the target's flame resistance by 10% for 10 seconds.

    Passive: After confirming the module, you will receive Optical Enhancement corresponding to the number of dodge attempt recoveries and Cross Snipe charge time reductions. Optical Enhancement: Reduces the charging time of Cross Snipe by 30%, becoming immune to control effects while charging. Recover 1 dodge attempt (up to 4 dodge attempts) every 2 dodges. Passive: While the Deceitful Bomb Module is in effect, Cross Snipe has a chance of reducing the cooldown of other flame weapon skills by 0.7 seconds after hitting a target. Passive Tranquil Heart: When Clover Cross uses discharge/skill/charged attack/dodge, increase final crit rate of Clover Cross by 5% for 15 seconds. This effect can stack up to 3 times. After crit rate exceeds 100%, 50% of the excess crit rate is converted to crit damage, up to a maximum of 7.5% crit damage.

    Discharge Skills

    Bombardment Command

    Damage

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and throw an incendiary bomb that can be detonated by firing at it, dealing damage up to 765.4% of ATK plus 4834 to targets within range and strongly suspending them. Damage immunity lasts 1.5 seconds when the skill is active (unavailable in Apex League).