While on the ground, swing a greatsword to attack 4 times in a row. First Attack: Deal damage equal to 72.9% of ATK + 4 and knock the target back a short distance. Second Attack: Deal damage equal to 60.1% of ATK + 3 and knock the target back a short distance. Third Attack: Deal damage equal to 105.4% of ATK + 6 and knock the target back a short distance. Fourth Attack: Deal damage equal to 156% of ATK + 8, strongly launch the target, then launch them upon landing.
While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 106.5% of ATK + 6. Second Attack: Deal damage equal to 87.5% of ATK + 5. Third Attack: Deal damage equal to 156% of ATK + 8. Fourth Attack: Deal damage equal to 140.5% of ATK + 7 and deliver a knockdown, launch the target upon landing.
Rising SlashAttackHold: Attack
After the third normal attack, hold normal attack to trigger Rising Slash. Upon hit, strongly suspend the target and go airborne, dealing damage equal to 64.3%of ATK + 3.
Moonset SlashJumpHold: Attack
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK + 7 every 0.5 seconds to the target. Grant hitstun immunity while in use.
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Devastate. Deal damage equal to 65.9% of ATK + 3 each hit and launch targets.
Tap normal attack during the short period after dodging to trigger Crescent Slash. Swing the greatsword to unleash sword auras forward, each dealing damage equal to 49.6% of ATK + 3.
Swing the greatsword to launch sword auras forward, each dealing damage equal to 141.7% of ATK + 7 and increasing damage dealt by 5% with each hit. While active, immune to control effects. Cooldown: 45 seconds.
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wielder and smash the ground to form a barrier, dealing damage equal to 503.2% of ATK + 26 to nearby enemies, suspending the targets. This reduces their speed by 50% and stops them from dodge or jump. The barrier lasts 5 seconds and blocks projectiles.
Reduce frost damage received by Meryl by 20%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.
Reduce frost damage received by Meryl by 25%, gain immunity to the frostbite effect, and reduce the duration of being frozen by 50%. The air around Meryl becomes cold, freezing the water around her.
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