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Twin Stars

Twin Stars

SSR Weapon Limited
Armor Dissolve
Element

Armor Dissolve

Defense
Type

Defense

Shatter

SS (16.00)

Charge

S (14.00)

Fast, precise, and flawless—a standard cold weapon perfect for stealth operations when silence is key.

Banner History (2 total appearances)

2
Rerun
28 Eki 2025
to 24 Kas 2025
1
First Run
24 Haz 2025
to 28 Tem 2025

Recommended Matrices

Nebula Aria
Nebula Aria

The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Mass and Flame: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance: Increases Physical ATK by 15% and Physical Resistance by 25%. Activate by equipping 2 or more Physical Weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance: Increases Flame ATK by 15% and Flame Resistance by 25%. Activated by equipping 2 or more Flame Weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Whispers: On-Field: When landing any hit with Twin Stars, it deals damage to nearby targets equal to 256% of Physical ATK plus 3.6% of the player's Max HP plus 133% of the sum of all the player's Resistance Types plus 4.9% of Crit. This effect can be triggered up to 1 time every 1.5s. The On-Field damage counts as normal attack damage. If there is 1 Frost/Volt Weapon of any kind equipped, On-Field damage is multiplied by 1.3. In addition, On-Field damage is not affected by any damage boost effects except from Titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Instantly restores 50% HP after casting Field Mastery. Increases Prism Blades damage by 10,860%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Reduces Overnova cooldown to 1 second(s). When Overnova is not active, switch to the off-hand slot: After 5 second(s), consecutively attacks nearby enemies in a large area, dealing damage equal to 1,000% of ATK every second for 5 second(s). Grants an extra 10% physical damage boost and 5% final damage boost upon casting Field Mastery.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Ignores targets' Physical Resistance by 15% (the total value of resistance ignored for any single element cannot exceed 50%). Gains 60% Damage Reduction upon casting Edge Grip, Boost Strike, Driftstar Waltz, or Prism Blades.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Increases Final Damage by 25%. When Fortitude Resonance is active, using Meteor Rush or Flash Step against a target with more than 90% HP reduces their HP to exactly 90% of Max HP.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Astral Slash

Astral Slash

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch five consecutive strikes. First strike: Deals {0}% of ATK +{1} damage, knocking targets back. Second strike: Deals {2}% of ATK +{3} damage, knocking targets back. Third strike: Deals {4}% of ATK +{5} damage, knocking targets back. Fourth strike: Deals damage up to {6}% of ATK +{7}, knocking targets back. Fifth strike: Deals {8}% of ATK +{9} damage, knocking targets back.

Cosmic Slash

Cosmic Slash

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Pulse Pierce

Pulse Pierce

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground and under Photon Surge, use normal attack to launch five consecutive strikes. First strike: Deals damage equal to {0}% of ATK plus {1} to the target and knocks them back. Second strike: Deals damage equal to {2}% of ATK plus {3} to the target and knocks them back. Third strike: Deals damage equal to {4}% of ATK plus {5} to the target and knocks them back. Fourth strike: Deals damage up to {6}% of ATK plus {7} to the target and knocks them back. Fifth strike: Deals damage equal to {8}% of ATK plus {9} to the target and knocks targets airborne.

Void Impact

Void Impact

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne and under Photon Surge, use a normal attack to launch five consecutive strikes, consuming Endurance. First strike: Deals damage equal to {0}% of ATK plus {1} to the target and knocks them back. Second strike: Deals damage equal to {2}% of ATK plus {3} to the target and knocks them back. Third strike: Deals damage equal to {4}% of ATK plus {5} to the target and knocks them back. Fourth strike: Deals damage up to {6}% of ATK plus {7} to the target and knocks them back. Fifth strike: Deals damage equal to {8}% of ATK plus {9} to the target and knocks targets airborne.

Edge Grip

Edge Grip

DamageSupport
HOLD ATTACK

Can be activated during Photon Surge. When Overnova is active, holding the skill button during any of the first five ground hits or holding the normal attack button will trigger the effect, consuming 1 Overnova stack. This effect can only trigger once per Photon Surge. Deals damage equal to {0}% of ATK plus {1} to nearby enemies.

Boost Strike

Boost Strike

Damage
HOLD ATTACK + HOLD ATTACK

Can be activated during Photon Surge. While Overnova is active, holding the skill button during any of the first five ground hits or while casting Edge Grip, or holding the normal attack button, will trigger the effect and consume 1 Overnova stack. This effect can only trigger once per Photon Surge. Deals damage equal to {0}% of ATK plus {1} to nearby enemies.

Driftstar Waltz

Driftstar Waltz

Damage
HOLD ATTACK + HOLD ATTACK + HOLD ATTACK

Can be activated during Photon Surge. While Overnova is active, holding the skill button during any of the first five ground hits or while casting Boost Strike, or holding the normal attack button, will trigger the effect and consume 1 Overnova stack. This effect can only trigger once per Photon Surge. Deals damage equal to {0}% of ATK plus {1} to nearby enemies.

Skyfall Verdict

Skyfall Verdict

Damage
JUMP + HOLD ATTACK

Hold the normal attack button while airborne, or use normal attack while climbing, jumping backward, or using Jetback to trigger Skyfall Verdict. During the fall, each hit on the target deals {0}% of ATK + {1} damage. Upon landing, deal damage equal to {2}% of ATK + {3} damage.

Meteor Rush

Meteor Rush

Damage
MOVEMENT + HOLD DODGE + ATTACK

During Meteor Realm, press normal attack while airborne to trigger Meteor Rush, dealing damage equal to {0}% of ATK plus {1} to nearby targets and inflicting Starfall Shard. Restores a leap attempt upon a successful hit.

Flash Step

Flash Step

Damage
MOVEMENT + HOLD DODGE + HOLD ATTACK

During Meteor Realm, press and hold normal attack while airborne to trigger Flash Step, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Hitting non-Boss enemies inflicted with Starfall Shard will trigger an immediate execution (only effective in the World and not applicable to Mecha enemies). Restores a leap attempt upon a successful hit.

Dodge

Dodge

Dodge
Glint Raid

Glint Raid

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Flank Strike

Flank Strike

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Rapid Deploy

Rapid Deploy

Damage
MOVEMENT + HOLD DODGE

Hold the dodge button during the perfect dodge window (use the movement button before dodging) to activate Meteor Realm (unavailable in Apex League). Continuously consumes Endurance and gains Starflow. While Meteor Realm is active, speed boost won't take effect. During Meteor Realm, press the jump button to interrupt your current swing and instantly align your direction with the camera. While Meteor Realm is active, press the dodge button to continue swinging. At the start of the swing, the environment will be scanned. If a valid anchor point is detected, the swing does not consume Endurance. If none is found, Twin Stars will create an anchor from the void, and Endurance will be consumed as usual. During Meteor Realm, touching the water surface triggers a brief skipping state. Press dodge during this time to leap upward quickly. While in Meteor Realm, move toward a wall to enter wall glide mode. While gliding left or right, press jump to quickly leap off the surface. All Starflow will be cleared when Meteor Realm ends.

Vector Leap

Vector Leap

Damage
JUMP

Hold the jump button during Meteor Realm to enter Vector Leap, continuously consuming Starflow while active. While Vector Leap is active, speed boost won't take effect. During Vector Leap, moving the joystick while rotating the camera causes a rapid directional shift.

Skill

Skill

Skill
Field Mastery

Field Mastery

DamageHyperbody

Enters Photon Surge and gains temporary invincibility, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Increases physical damage by 7% for 30 seconds and gains hyperbody. Cooldown: 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects.). During Photon Surge, using Twin Stars for normal or dodge attacks grants 1 Overnova every 3 seconds, up to 3 points during each Photon Surge. Reach 3 Overnova while Field Mastery is on cooldown to gain Prism Blades. Removes all Overnova when Photon Surge ends or Twin Stars is switched to the off-hand slot, and prevents gaining or casting Prism Blades.

Prism Blades

Prism Blades

Damage

Can be activated during Photon Surge. Deals damage equal to {0}% of ATK plus{1} to nearby enemies. While Fortitude Resonance is active, Prism Blades forcefully taunts enemies within range for 5s. For each taunted target, grants nearby allies a 5% final damage bonus, up to 20% for 20s (If the effect is reapplied, only the highest bonus is applied.).

Discharge

Discharge

Discharge
Blast Whirlpool

Blast Whirlpool

DamageHyperbody

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the player, dealing{0}% of ATK +{1} damage to nearby enemies. During the skill, gains damage immunity for 1.5s (not applicable in Apex League). Grants nearby allies damage immunity for 1.5s while Fortitude Resonance is active.