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Siege Edge

Siege Edge

SSR Weapon Limited
Force Impact
Element

Force Impact

Defense
Type

Defense

Shatter

SS (16.00)

Charge

S (14.00)

Developed by Hykros, this transformable weapon boasts remarkable design and performance, though it's hard to mass-produce due to its complexity. "One strike is all it takes to breach a fortress."—commented its designer.

Banner History (6 total appearances)

6
Rerun
23 thg 9, 2025
to 27 thg 10, 2025
5
Rerun
29 thg 7, 2025
to 27 thg 8, 2025
4
Rerun
13 thg 5, 2025
to 21 thg 6, 2025
3
Rerun
25 thg 2, 2025
to 7 thg 4, 2025
2
Rerun
21 thg 1, 2025
to 23 thg 2, 2025
1
First Run
19 thg 9, 2024
to 29 thg 10, 2024

Recommended Matrices

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Volcanic Ash Rain
Volcanic Ash Rain

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Reverberating Drums
Reverberating Drums

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Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Electroblade: Swift Cut: When equipped with Siege Edge, weapon discharge skills deal damage equal to 0.97% of Max HP plus 73.2% of volt ATK plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage counts as discharge damage. If any physical or flame weapon is equipped, volt damage is multiplied by 1.3. In addition, volt damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Sensory Transformation: When attacking with Siege Edge equipped, it has greatsword and longsword forms. Greatsword form attacks provide a shield equal to 2% of Max HP, lasting for 5 seconds and stacking up to 5 times. Longsword form attacks provide Electroblade stacks; upon 5 stacks, gain Electroblade Enhancement, increasing damage of the next skill by 100%. Electroblade and Electroblade Enhancement are cleared after exiting battle.

Advancements

★1
When Siege Edge is in the main slot, Chain Static has a 25% chance to trigger Magnetic Tempest, dealing 500% of ATK as damage (this is counted as skill damage). This effect can only be triggered 1 time every 2 seconds. When Siege Edge is switched to the off-hand slot when in the Electromagnetic Disruption state, triggers a charge effect that lasts for 4 seconds, granting 100 weapon charge every second.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Any volt weapon skill or discharge, Solar Shot, Step-Back Shot, and Magnetoelectric Artillery can give special energy. When fully charged, using Magnetic Ray Cannon will consume all special energy and enhance Electromagnetic Disruption: Chance of triggering Chain Static and Magnetic Tempest is increased to 100%. Gives full special energy upon entering combat state.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Increase final damage by 30%. This effect also works in the off-hand slot.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
In enhanced Electromagnetic Disruption state, increase damage multiplier of Chain Static and Magnetic Tempest by 100%. When Fortitude Resonance is triggered, using Cosmic Thunder while Electroblade Enhancement is in effect provides the user and nearby teammates with 20% damage reduction that lasts for 20 seconds and a shield equal to 20% of the user's Max HP that lasts for 20 seconds.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Frequency Chain

Frequency Chain

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Leaping Slashes

Leaping Slashes

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Thunderous Cutter

Thunderous Cutter

Damage
ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack when using the first or second normal attacks to trigger Thunderous Cutter. Swing Siege Edge and perform downward slashes in front, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Lightning Thrust

Lightning Thrust

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Lightning Thrust. Perform a swift upward attack, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Solar Shot

Solar Shot

Damage
HOLD ATTACK

While on the ground, tap and hold normal attack to trigger Solar Shot. Fire a charged shot at the target, dealing damage equal to {0}% of ATK plus {1} to the target upon hit.

Electrified Flicker

Electrified Flicker

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Electrified Flicker. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to {0}% of ATK plus {1}. After landing, deal damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Pulsing Whirl

Pulsing Whirl

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Pulsing Whirl, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Step-Back Shot

Step-Back Shot

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Step-Back Shot, dealing damage equal to {0}% of ATK plus {1} to the hit target.

Magnetoelectric Artillery

Magnetoelectric Artillery

Damage
DODGE + HOLD ATTACK

Tap and hold normal attack right after dodging to trigger Magnetoelectric Artillery, which has three strengths according to the length of time charged: deal damage equal to {0}% of ATK plus {1}, {2}% of ATK plus {3}, or {4}% of ATK plus {5} to targets ahead. Max charge can execute non-boss targets (other than Wanderers) with up to 30% of Max HP remaining.

Skill

Skill

Skill
Cosmic Thunder

Cosmic Thunder

Damage

Switch Siege Edge to longsword form, dealing damage equal to {0}% of ATK plus {1} (this does not accumulate Electroblade). This skill has a cooldown of 20 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). When Fortitude Resonance is triggered: Using Cosmic Thunder provides nearby teammates with hyperbody for 10 seconds; using Cosmic Thunder while Electroblade Enhancement is in effect draws in nearby enemies and inflicts them with resistance reduction of 10% for 20 seconds.

Discharge

Discharge

Discharge
Magnetic Ray Cannon

Magnetic Ray Cannon

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Siege Edge changes to EM Blaster form and unleashes a powerful blast, dealing damage equal to {0}% of ATK plus {1} to targets ahead. When unleashing this blast, immune to damage for 1.5 seconds (unavailable in Apex League). After using Magnetic Ray Cannon, increase the Wanderer's volt ATK by 10% for 20 seconds and enter Electromagnetic Disruption for 22 seconds: During this time, the Wanderer gains hyperbody; using any volt weapon skill gives an additional 500 weapon charge; volt damage has a 25% chance to trigger Chain Static, dealing damage equal to 50% of ATK to up to 7 targets (this is counted as normal attack damage but does not trigger normal attack effects), and this effect can be triggered up to 1 time every 0.5 seconds; defeating a target triggers Chain Static again, and this effect can be triggered up to 1 time every 0.1 seconds. When Fortitude Resonance is triggered: In Electromagnetic Disruption state, taunt nearby enemies every 2 seconds and provide the Wanderer with a shield equal to 20% of Max HP that lasts for 2 seconds. When Fortitude Resonance is not triggered: In Electromagnetic Disruption state, Siege Edge attacks inflict Static to targets upon hit, reducing their speed by 30% for 20 seconds.

Weapon Skins

Frozen Treats

Mission or vacation? For Agent Meryl, why not both?