久岐忍

《原神》久岐忍 構建

Electro

最佳 久岐忍 構建

HYPERBLOOM配置

神器

1
2
3
4

推薦的主要統計數據

金沙

元素精通

高腳杯

元素精通

圓環

元素精通

子統計優先級

1元素精通
2生命值%
3生命值
4元素充能效率

Aim for around 850-950+ Elemental Mastery, adjusting according to whether you use an Elemental Mastery-boosting weapon or not.

人才優先

E技能>Q爆裂>NA普通攻擊

AGGRAVATE OFF-FIELD DPS配置

神器

1
選擇 2
3
4
5

推薦的主要統計數據

金沙

元素充能效率 / 元素精通

高腳杯

雷元素傷害加成

圓環

暴擊率 / 暴擊傷害

子統計優先級

1元素充能效率
2暴擊率
3暴擊傷害
4元素精通
5生命值%
6生命值

人才優先

E技能>Q爆裂>NA普通攻擊

SUPPORT配置

神器

1
2
3
4

推薦的主要統計數據

金沙

生命值%

高腳杯

生命值%

圓環

治療加成 / 生命值% / 暴擊率

子統計優先級

1生命值%
2暴擊率
3元素精通
4生命值

人才優先

E技能>Q爆裂>NA普通攻擊

HYPERBLOOM This is a Dendro team that requires a reliable Electro trigger unit to work, for which Kuki is one of the best Electro units to perform this role. Regarding Weapon Choices: Key of Khaj-Nisut: This becomes a better choice than Iron Sting at C4 when you can gain the 3rd passive stack without extending your rotation time or taking extra field time. It can also net more Elemental Mastery than Freedom-Sworn at 3 stacks, assuming you have built some HP% substats on your Sands/Goblet/Circlet, but this is usually not enough to out-perform the overall gains from Xiphos' Moonlight/Freedom-Sworn's respective passives. Toukabou Shigure: This weapon performs very similarly in a Hyperbloom focused build to Iron Sting since its passive does not affect Hyperbloom damage. AGGRAVATE OFF-FIELD DPS This adds flat damage to the triggering Electro attack that scales off Elemental Mastery and levels, essentially allowing Kuki's personal damage to become relevant while also filling the role of a healer in the team. Regarding Weapon Choices: Freedom-Sworn: While not having the highest personal damage, it makes up for it in overall team damage through its competitive buffs. Primordial Jade Cutter: Has the highest personal damage of any weapon on Kuki but little to no utility, which means it usually falls behind in overall team damage. Key of Khaj-Nisut: On paper, combines a mixture of high personal damage with team buffs to potentially be her best weapon if you manage to get it fully stacked. This is usually an unrealistic scenario though, with it taking up to 2-3 rotations to fully stack or forcing you to stay on-field to let it stack, which is usually a net DPS loss. Regarding Artifact Choices: Thundersoother (4): It's potentially your BIS set if you can maintain a constant Electro aura or near that; to be this consistent usually takes up to 3 Electro units (or possibly 2 Electro units and an Anemo unit like Kazuha or Venti swirling Electro). Thundering Fury (2) + 80 EM set (2) Noblesse Oblige (2): Usually performs so close to Gilded Dreams (4) that you can simply pick the set or combination of sets with the highest possible substats. SUPPORT Outside of reaction teams where she can be a reliable trigger unit, Kuki's damage contribution is usually insignificant. Hence, her best usage case in those scenarios is building purely for utility. Regarding Weapon Choices: Favonius Sword: The passive lets her provide energy to the rest of the team. A Crit Rate circlet or substats should be considered to reliably trigger the passive. Freedom-Sworn: In teams where Kuki can reliably trigger reactions, the team-wide buff from this weapon can make it preferable over Favonius Sword. Key of Khaj-Nisut: Highest possible healing in exchange for weaker utility. Worth considering in teams that can't reliably trigger reactions for Freedom-Sworn or don't need extra energy particles from Favonius Sword. The Dockhand's Assistant: Similarly to Key of Khaj-Nisut, this weapon trades utility for stronger healing. Regarding Artifact Choices: Noblesse Oblige (4): When using this set, make sure to build enough Energy Recharge to cast Burst off cooldown and keep good uptime on this set's passive. Ocean-Hued Clam (4): Provides a decent amount of extra damage on a full healing build. Instructor (4) / The Exile (4): Can be a cheap alternative on teams where the extra ATK% buff from Tenacity of the Millelith (4) or Noblesse Oblige (4) is not as useful.

最佳 久岐忍 團隊

久岐忍 技能

普通攻擊·忍流飛刃斬
普通攻擊·忍流飛刃斬
越祓雷草之輪
越祓雷草之輪
鳴草結環,繫於腰際,以驅邪祟。
御詠鳴神刈山祭
御詠鳴神刈山祭
原本是用於割除雜草,祈禱來年豐收的祭禱之術,忍在結束巫女生涯後,也並未將此忘記。

被動天賦

breaking_free

破籠之志

提升階段 1

久岐忍的生命值不高於50%時,治療加成提升15%。
hearts_repose

安心之所

提升階段 4

基於久岐忍的元素精通,越祓雷草之輪獲得以下提升:
·治療量提升值:元素精通的75%;
·傷害提升值:元素精通的25%。
protracted_prayers

久時的祝禱

Passive

在稻妻執行時長為20小時的探索派遣任務時,獲得的獎勵增加25%。

星座

to_cloister_compassion

割捨憐憫之心

星座 呂. 1

御詠鳴神刈山祭的影響範圍提升50%。
to_forsake_fortune

割捨僥倖之心

星座 呂. 2

越祓草輪的持續時間延長3秒。
to_sequester_sorrow

割捨痛苦之心

星座 呂. 3

越祓雷草之輪的技能等級提高3級。
至多提升至15級。
to_sever_sealing

割捨封閉之心

星座 呂. 4

處於久岐忍自己的越祓草輪狀態下的角色,在普通攻擊、重擊或下落攻擊命中敵人時,雷草標將落在敵人所在的位置,基於久岐忍生命值上限的9.7%,造成雷元素範圍傷害
該效果每5秒至多觸發一次。
to_cease_courtesies

割捨逢迎之心

星座 呂. 5

御詠鳴神刈山祭的技能等級提高3級。
至多提升至15級。
to_ward_weakness

割捨軟弱之心

星座 呂. 6

久岐忍承受足以使她倒下的傷害時,該次傷害不會使她倒下。這個效果在久岐忍生命值為1時會自動觸發,每60秒只能觸發一次。
久岐忍生命值降至25%以下時,會提升自身150點精通,持續15秒,該效果每60秒只能觸發一次。

統計數據

提升之前
揚升之後
突破
-
1
基礎生命值
-
1030
基礎攻擊力
-
18
基礎防禦力
-
63
生命值%
-
0.0%

提升材料

LV.1
0
LV.20
0
LV.40
20000
1
3
3
LV.50
40000
3
2
10
15
LV.60
60000
6
4
20
12
LV.70
80000
3
8
30
18
LV.80
100000
6
12
45
12
LV.90
120000
6
20
60
24
全部的
420000
1
9
9
6
46
168
18
30
36

人才資料

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
全部的
1652500
3
21
38
6
22
31
6
1