Archer





HP
ATK
DEF
SPEEDDps Build
Archer 最佳隊伍
Archer — Trailblazer (Ice) / Hanya / Lynx (F2P Core)
Overview: F2P-friendly core for Archer. Use turn-advance + SP providers to get Archer early in the turn order and supply the large SP cost of his skills. Remembrance Trailblazer and Hanya are ideal free-to-play supports — Trailblazer for turn-advance (Memosprite) and Hanya for SP generation. Turn-advance supports should aim for ~160 SPD to reliably put Archer earlier in the queue.
Archer — Sparkle / Cipher / Permansor Terrae
Overview: This is a high-SP-throughput team centered on Sparkle's combined SP and turn-advance. Cipher is chosen for debuffs/damage; when the enemy resists Quantum, consider swapping Cipher for Silver Wolf. SP-positive sustains (Permansor Terrae, Gallagher, Aventurine, Luocha) keep Archer supplied and comfortable. Reminder: turn-advance supports should target ~160 SPD to reliably move Archer up in the turn order.
技能
對指定敵方單體造成等同於Archer0.5%攻擊力的量子屬性傷害。
進入【迴路連接】狀態。對指定敵方單體造成等同於Archer1.8%攻擊力的量子屬性傷害。【迴路連接】狀態下施放戰技後,本回合不會結束,並使Archer戰技造成的傷害提高0.6%,該效果可以疊加2層,持續至退出【迴路連接】狀態。主動施放5次戰技後或戰技點不足以再次施放戰技則退出【迴路連接】狀態。每一波中的所有敵方目標被消滅後會退出【迴路連接】狀態。
對指定敵方單體造成等同於Archer6%攻擊力的量子屬性傷害,並獲得2點充能,最多可擁有4點充能。
當Archer的隊友對敵方目標發動攻擊後,Archer消耗1點充能,立即對主目標發動追加攻擊,造成等同於Archer1%攻擊力的量子屬性傷害,並恢復1個戰技點。若本次追加攻擊施放前目標被消滅則對敵方隨機單體發動追加攻擊。
滿足條件時自動觸發的效果,對目標發動1次額外的攻擊。
痕跡



夜靈
單一回合內施放
施放終結技時,使敵方目標的量子屬性的抗性降低
戰技等級+2,最多不超過
造成的終結技傷害提高
終結技等級+2,最多不超過
回合開始時為我方恢復1個戰技點。自身戰技提供的傷害提高效果可以疊加的上限層數提高
