GenshinBuilds logo
Shorekeeper

Wuthering Waves Shorekeeper Build Guide

Element: Spectro type Spectro
Weapon Type: Rectifier type Rectifier
Birth: February 27
Birthplace: The Black Shores
Affiliation: The Black Shores
Combat Roles: Support and Healer tagTraction tagDMG Amplification tag

The Shorekeeper, guardian of the Black Shores—this title alone once defined her.
But desires, bonds, and emotions… She only began to understand these things after meeting you.

Shorekeeper Ascension Materials

Shell Credit
170000
LF Whisperin Core
4
MF Whisperin Core
12
HF Whisperin Core
12
FF Whisperin Core
4
Topological Confinement
46
Nova
60

Shorekeeper Talent Level-Up Materials

Shell Credit
LF Whisperin Core
MF Whisperin Core
HF Whisperin Core
FF Whisperin Core
Sentinel's Dagger
Lento Helix
Adagio Helix
Andante Helix
Presto Helix

Best Echo Sets for Shorekeeper

Rejuvenating Glow
5pc
Rejuvenating Glow

Rejuvenating Glow with Fallacy of No Return is the best combination for Shorekeeper as Rejuvenating Glow essentially increases her Healing Bonus while Fallacy improves her Energy Regen. Considering the important buffs from Shorekeeper scales off Energy Regen, Fallacy is the perfect Echo for her.

Moonlit Clouds
5pc
Moonlit Clouds

A great alternative set since you are running Shorekeeper as a full Support. Her healing will take a hit with Moonlit Clouds, but the bonus Energy Regen and buffs provided by the set makes up for it.

Shorekeeper's Best Primary Echo

Fallacy of No Return

Fallacy of No Return

The best main echo for Shorekeeper. Provides ample Energy Regen to boost her capabilities as well as buffs allies with additional ATK. Also has the Rejuvenating Glow sonata effect that helps with Shorekeeper's Healing.

Impermanence Heron

Impermanence Heron

Impermanence Heron is the second best for Shorekeeper as it provides ATK buffs to allies as well as Energy Regen from its Moonlit Cloud sonata effect. We still suggest going for Fallacy of No Return though, but we understand that Impermanence Heron is easier to access.

Bell-Borne Geochelone

Bell-Borne Geochelone

Early game option for Shorekeeper. Provides healing bonuses from its Rejuvenating Glow sonata effect and a mini-shield with its Echo Skill - perfect for early game players trying to learn the game.

Best Stats for Shorekeeper Echoes

4 Cost: Healing Bonus, CRIT DMG
3 Cost: Energy Regen, HP%
1 Cost: HP%

Best Substats for Shorekeeper Echoes

1
Energy Regen
2
HP%
3
CRIT DMG
4
Res. Skill DMG

Best Weapons for Shorekeeper

Best Tips & Tricks for Shorekeeper

Aim for 250% Energy Regen to maximize the Crit Rate and Crit DMG buffs from Stellarealm.
Get her first Inherent Skill (Life Entwined) as soon as possible; it provides a critical revive protection once every 10 minutes.
Using Fallacy of No Return as main echo provides an additional 10% Energy Regen, helping reach the 250% cap.
Stellar Symphony is highly recommended for easier Energy Regen requirements.
Prioritize leveling Resonance Liberation and Intro Skill first for best healing and damage.
Her Outro Skill provides a 15% DMG Amplification and a dodge assist effect.

Best Teams for Shorekeeper

Shorekeeper Premium Support Team

any-dps

Main DPS

any-sub-dps

Sub-DPS
shorekeeper

Shorekeeper

Support

Shorekeeper's value lies in her role as the glue of any team through her sheer free stats and DMG buffs for any DPS, making any non-Negative Status comp her best team.

Echo Skill Hypercarry Team

Shorekeeper fits into a hypercarry Echo Skill DMG team with Sigrika and Qiuyuan, as Sigrika is a plain general DPS who just so happens to majorly scale off Echo Skill DMG. Thanks to Qiuyuan's supportive capabilities revolving around this DMG Type, he can funnel as much buffs to Sigrika as possible. Meanwhile, Shorekeeper only enhances this team's capabilities even further with her Stellarealm and Outro, giving Sigrika additional Crit stats and a universal All-Type DMG amplification to the team.

Begin combat with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Once her Resonance Liberation is up, cast it to deploy Stellarealm and cast her Echo Skill, then switch to Qiuyuan once Outro is available., After Qiuyuan's Intro, perform two Basic Attacks to fill his Forte quickly. Then, cast Echo Skill and his Resonance Liberation to deal extra damage to enemies., Next, hold his Heavy Attack button to perform his 3-step attack string, consuming his Forte in the process. Lastly, cast Resonance Skill before switching to Sigrika via Outro., As Sigrika, quickly cast Echo Skill and three Basic Attacks. Then, cast Resonance Skill to generate two Runes followed by an enhanced Heavy Attack., Afterwards, cast Resonance Liberation to enter the Divergent state., Next, do five more Basic Attacks to gain two Rune stacks. Once available, do an empowered Heavy Attack., After performing two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Shorekeeper with Outro., Shorekeeper detonates the realm after all three Intro skills., Repeat until all enemies are defeated.

Sun and Moon Team

One of the best teams Shorekeeper can work alongside with is the Sun and Moon team with Augusta and Iuno. Aside from the thematical synergy, these units make up a smooth flowing composition that provides a lot of damage. First, Shorekeeper provides a stacking DMG buff for the entire team with her Stellarealm and Outro. Then, Iuno buffs Heavy Attack DMG significantly with her Outro. Lastly, Augusta effectively utilizes these DMG buffs with her high multipliers while stopping time with her Liberation, maximizing all buffs without restraint.

Start with Shorekeeper and build up her Resonance and Concerto Energy with her combos. Then, activate Stellarealm and switch to Iuno once her Intro is available., As Iuno, immediately use Resonance Skill upon entering with her Intro to activate the Lunar Cycle. Then, jump afterwards to quickly enter the New Moon state., In the New Moon state, cast her Liberation to fill her Sentience points. You can then continue this with three Basic Attacks and two enhanced Resonance Skills to consume her Forte energy., After consuming all Sentience points and filling up her Concerto Energy, do a Heavy Attack to activate Full Moon Domain, which will generate Blessing of the Wan Light stacks for Augusta. Once done, switch to Augusta., With Augusta on-field, quickly perform her Prowess-enhanced Heavy Attacks then cast Echo Skill to deal Electro DMG., Cast Resonance Skill and Liberation, then a Heavy Attack combo afterwards to fill her Ascendancy stacks. Then, perform her 3-attack Resonance Skill combo., Once she is able to do her Forte Plunge, activate her Majesty-enhanced Resonance Liberation and enter Sworn Allegiance., Pause time for 7s. During this time, attack 9 times with Sunborne slashes then cast Everbright Protector., After finishing Sworn Allegiance, deal a Heavy Attack Combo (HA + BA2-4)., Lastly, switch out to Shorekeeper with her Intro and detonate Stellarealm., Repeat until all enemies are defeated.

Shorekeeper Coordinated Attack Team

This team makes use of the Shorekeeper's buff field to amplify both Zhezhi and Jinhsi's damage, with Zhezhi further enabling Jinhsi with her Inklit Spirits and Outro Skill Resonance Skill Damage Amp.

Begin the battle with the Shorekeeper, and start generating Flare Star and Dim Star Butterflies using her Normal Attacks and Resonance Skill., Activate the Shorekeeper's Resonance Liberation, then swap to Zhezhi with full Concerto Energy to trigger an Intro Skill, upgrading Shorekeeper's field to the 2nd stage., Utilize Zhezhi's optimal combo to quickly max out her Forte Gauge, then use her Resonance Skill. Follow this with a Basic Attack to summon Phantasmic Imprints, then use her Resonance Skill thrice more., Max out Concerto Energy, and activate Zhezhi's Resonance Liberation if it is available. Then swap to Jinhsi to get Zhezhi's Outro Skill buff and trigger an Intro Skill, upgrading Shorekeeper's field to its final stage., Use Jinhsi's Overflowing Radiance Resonance Skill upon entry, followed by another regular Resonance Skill activation. Generate enough Incandescence with these skills and Basic Attacks to enter the Incarnation state., While Incarnation is active, execute Jinhsi's Basic Attack combo until Basic Attack 4, and use her Resonance Skill: Illuminous Epiphany to gain Unison., Swap back to the Shorekeeper, consuming Unison to trigger her enhanced Intro Skill and detonate her Resonance Liberation's field., Repeat until all enemies have been defeated.

Shorekeeper F2P Friendly Team

This is a Free-to-Play friendly team that capitalizes on the Shorekeeper's unique bonuses when fighting with the Rover, as well as using her buffs to empower both the Rover and Yangyang in combat. After unlocking her 2nd Inherent Skill, Shorekeeper gains 10% Energy Regeneration from her Stellarealm having Resonators in its field. If Rover is in the party, they also get 10% ER, helping them use their Resonance Liberation more frequently, especially with Yangyang's Outro Skill.

Begin the battle with the Shorekeeper, and start generating Flare Star and Dim Star Butterflies using her Normal Attacks and Resonance Skill., Activate the Shorekeeper's Resonance Liberation, then swap to Yangyang with full Concerto Energy to trigger an Intro Skill, upgrading Shorekeeper's field to the 2nd stage., Generate Melodies for Yangyang's Forte Gauge using her Basic Attacks and Skills. Use her Heavy Attack when her Forte Gauge is full to enhance it, and use a Mid-Air Attack after the Enhanced Heavy Attack., Use Yangyang's Resonance Liberation to deal more damage and group up enemies, and swap to Rover with full Concerto Energy to trigger an Intro Skill, upgrading the Shorekeeper's field to its final stage., Charge Rover's Forte Gauge to max, and use a Heavy Attack to enter the Dark Surge state. Attack enemies in the Dark Surge State to deal more damage, and use the Rover's Resonance Liberation whenever it is available., As the Rover, charge Concerto Energy to full and swap back to the Shorekeeper to trigger the Shorekeeper's enhanced Intro Skill and detonate her Resonance Liberation., Repeat these steps until all enemies have fallen.

Shorekeeper Skills

Origin Calculus

Origin Calculus

Basic Attack
Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.

Heavy Attack
Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will:
- Generate a segment of Deductive Data every second;
- Automatically collect nearby plant collectibles.
Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.

Mid-air Attack
Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.

Dodge Counter
Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.

Chaos Theory

Chaos Theory

Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2.
Can be performed in mid-air.

End Loop

End Loop

Outer Stellarealm
Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.

Inner Stellarealm
When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%.
Inner Stellarealm has all the effects of the Outer Stellarealm.

Supernal Stellarealm
When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%.
Supernal Stellarealm has all the effects of the Inner Stellarealm.

Life Entwined

Life Entwined

When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

Self Gravitation

Self Gravitation

When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.

Proof of Existence

Proof of Existence

Enlightenment
Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.

Discernment
When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

Astral Chord

Astral Chord

Flare Star Butterfly
Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Basic Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.

Illation
When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.

Transmutation
When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.

Empirical Data
Shorekeeper can hold up to 5 segments of Empirical Data.
- Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target.
- Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target.
- Obtain 1 segment of Empirical Data when Mid-air Attack hits a target.
- Obtain 1 segment of Empirical Data when Dodge Counter hits a target.

Binary Butterfly

Binary Butterfly

Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects:
- If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s).
- All nearby party members' DMG is Amplified by 15%.

Tune Break: Rectifier

Tune Break: Rectifier

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Shorekeeper Resonance Chain

Unspoken Conjecture

Unspoken Conjecture

The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
- The effective range of the healing and buffs is extended by 150%
- The duration is extended by 10s.
- Casting Intro Skill Discernment no longer ends the existing Stellarealm.

Night's Gift and Refusal

Night's Gift and Refusal

The Outer Stellarealm now increases the ATK of all nearby party members by 40%.

Infinity Awaits Me

Infinity Awaits Me

Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.

Overflowing Quietude

Overflowing Quietude

Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.

Echoes in Silence

Echoes in Silence

Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.

To the New World

To the New World

Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.

Shorekeeper Skill Inputs

Discernment: When the Supernal Stellarealm exists, Shorekeeper can cast Intro Skill Discernment.

Normal Attack hits restore Forte Gauge and generate Collapsed Cores.

When Forte Gauge is full, hold the Normal Attack Button or perform Plunging Attack to cast Enhanced Attack and convert all Collapsed Cores into Flare Star Butterflies.

Unbound Form: When Forte Gauge is not full, hold LeftMouseButton to fly as a butterfly at the cost of STA and automatically collect nearby plant collectibles.
Illation: When Forte Gauge is full, hold LeftMouseButton to pull in nearby targets and convert all Collapsed Cores into Flare Star Butterflies.
Stellarealm: Use R to generate a Stellarealm that grants buffs to all nearby party members who cast Intro Skills in the Stellarealm.
Binary Butterfly: When Shorekeeper's Outro Skill is effective, tapping RightMouseButton allows the current Resonator to recover from interruption when they are hit or launched, considered as a successful Dodge. This effect can be triggered for a limited number of times.

Shorekeeper Skins

Shorekeeper Special Food

Creamy Clouds

Creamy Clouds

starstarstarstar

Increases DEF and Max HP of all Resonators in the team by 12% and 22% respectively, lasting for 30m. Only effective on your own Resonators in Co-op Mode.