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Sigrika

Wuthering Waves Sigrika Build Guide

Element: Aero type Aero
Weapon Type: Gauntlets type Gauntlets
Birth: Unknown
Birthplace: Lahai-Roi
Affiliation: Roya Tribe
Combat Roles: Main Damage Dealer tagTraction tagEcho Skill DMG tag

Sigrika, a student of Startorch Academy and a Resonator of Royan Runes.
Determined to live up to others' expectations and become a true Solsworn, she devotes herself fully to every challenge.

Sigrika Ascension Materials

Shell Credit
170000
Fractured Exoswarm Pendant
4
Worn Exoswarm Pendant
12
Chipped Exoswarm Pendant
12
Intact Exoswarm Pendant
4
Our Choice
46
Arithmetic Shell
60

Sigrika Talent Level-Up Materials

Shell Credit
Fractured Exoswarm Pendant
Worn Exoswarm Pendant
Chipped Exoswarm Pendant
Intact Exoswarm Pendant
Gold in Memory
LF Waveworn Shard
MF Waveworn Shard
HF Waveworn Shard
FF Waveworn Shard

Best Echo Sets for Sigrika

Sound of True Name
5pc
Sound of True Name

This is the best set for Sigrika, as it increases both Aero DMG and Echo Skill DMG. The majority of her skills scale off Echo Skill DMG, so the entire set is optimally used.

Sierra Gale
5pc
Sierra Gale

The next best set is Sierra Gale since it gives a generalistic Aero DMG buff to Sigrika, especially when she uses her Intro Skill. It loses out a bit on buffs compared to her Sound of True Name, but is quite usable throughout all stages of the game, especially since it's widely available for most players.

Sigrika's Best Primary Echo

Nameless Explorer

Nameless Explorer

Best Echo for Sigrika since it stacks on top of Sound of True Name's set effect. It gives both Aero DMG and Echo Skill DMG buffs, which is ideal on Sigrika. Deals Aero DMG when cast. Summon-type Echo, so it's easily weaved into combos.

Nightmare: Feilian Beringal

Nightmare: Feilian Beringal

Second choice for Sigrika if you have Sierra Gale as her Echo set. Gives Aero DMG Bonus and Heavy Attack DMG Bonus, which is decent on Sigrika. Summon-type Echo, so it's easy to add in combos. Deals Aero DMG when cast.

Feilian Beringal

Feilian Beringal

An older, less efficient version of its Nightmare variant. Transform-type Echo, so it requires timing with Sigrika's combos. Gives Aero DMG and Heavy Attack DMG, but is conditional.

Best Stats for Sigrika Echoes

4 Cost: Crit DMG, CRIT Rate
3 Cost: Energy Regen, ATK%
1 Cost: ATK%

Best Substats for Sigrika Echoes

1
CRIT DMG
2
CRIT Rate
3
Energy Regen
4
ATK%
5
Flat ATK

Best Weapons for Sigrika

Best Tips & Tricks for Sigrika

Aim for 150% Energy Regen to get 50% Echo Skill DMG Bonus from her passive.
Her 3-COST options are different: she benefits more from ATK than Aero DMG, but must meet ER requirements first.
Balance Crit stats to get the best damage; stacking specific DMG Type Bonus is not worth rerolling for.
Use Nameless Explorer as main echo with Sound of True Name set for optimal damage.

Best Teams for Sigrika

Echo Skill Hypercarry Team

Sigrika's best-in-slot team is with Qiuyuan and Shorekeeper, since both of them can funnel buffs to Sigrika for a more consistent and optimal damage-per-rotation (DPR). Qiuyuan can provide both multiple Echo Skill casts and Echo Skill DMG buffs, making him an essential unit in the party. As for Shorekeeper, she's the best support character for her extensive Crit and All-Type DMG buffs, on top of providing amazing sustain for the team. Lastly, Sigrika maximizes all of these buffs during her on-field time, alongside her own self buffs for huge damage.

1 Begin combat with Shorekeeper and go through her combos to build up her Resonance and Concerto gauges. Once her Resonance Liberation is up, cast it to deploy Stellarealm and switch to Qiuyuan once Outro is available., 2 After Qiuyuan's Intro, perform two Basic Attacks to fill his Forte quickly. Then, cast Echo Skill and his Resonance Liberation to deal extra damage to enemies., 3 Next, hold his Heavy Attack button to perform his 3-step attack string, consuming his Forte in the process. Lastly, cast Resonance Skill before switching to Sigrika via Outro., 4 As Sigrika, quickly cast Echo Skill and three Basic Attacks. Then, cast Resonance Skill to generate two Runes followed by an enhanced Heavy Attack., 5 Afterwards, cast Resonance Liberation to enter the Divergent state., 6 Next, do five more Basic Attacks to gain two Rune stacks. Once available, do an empowered Heavy Attack., 7 After performing two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Shorekeeper with Outro., 8 Shorekeeper detonates the realm after all three Intro skills., 9 Repeat until all enemies are defeated.

Double Echo Skill DPS Team

Sigrika can work in a double DPS setup revolving around the Echo Skill DMG composition. The bulk of Phrolova's damage is dealt off-field, so Sigrika can focus on being the on-field attacker. Do note that Sigrika's skills only scale off Echo Skill DMG and are not considered Echo Skill casts. This means that only Qiuyuan and the Echo Skills of all three characters can proc Hecate's off-field attacks.

1 Begin combat with Phrolova and build up her Volatile Notes with three Basic Attacks and her Resonance Skill combos., 2 Once six Volatile Notes are available, hold Heavy Attack to perform Scarlet Coda and enter the Resolving Chord state. In this state, activate her Liberation and summon Hecate., 3 With Hecate now on-field, switch to Qiuyuan via Outro., 4 As Qiuyuan enters via his Intro, do two Basic Attacks to fill his Swordster's Soliloquy Forte. Once done, cast Echo Skill and Liberation to deal extra damage to enemies., 5 With his Forte full full, hold the Heavy Attack button to do his 3-attack string that consumes his stacks for extra damage. Then, cast his Resonance Skill and switch out to Sigrika via Outro., 6 As Sigrika enters the field via Intro, quickly cast Echo Skill and three Basic Attacks., 7 Then, cast Resonance Skill to generate two Runes. Afterwards, perform a Heavy Attack to fill half her Forte bar followed by her Resonance Liberation., 8 Next, do five Basic Attacks to gain two Rune stacks. Then, do an empowered Heavy Attack once available., 9 After casting two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Phrolova with Outro., 10 Repeat until no enemies are left.

General Aero Team

Sigrika can work in a general Aero-centric team by having Ciaccona in the party. While the team lacks Echo Skill DMG buffs, the Aero DMG bonuses and amplification Ciaccona provides can be a decent alternative for some players. Shorekeeper also provides the best value for a support by giving Crit stats and All-Type DMG amplification, making her the optimal choice. For this team, make sure to have each member cast their Echo Skills to activate some of Sigrika's passives.

1 Start with Shorekeeper and do her optimal combos to build her Resonance and Concerto gauges. Once Liberation is available, activate Stellarealm and switch to Ciaccona via Outro., 2 Once on-field, have Ciaccona do her optimal combos and build up her Resonance energy as quickly as possible. When available, group up enemies with her enhanced Heavy Attack and immediately cast her Resonance Liberation., 3 Make sure Ciaccona is applying Aero Erosion before switching out to Sigrika via her Intro., 6 After entering the field, have Sigrika quickly cast Echo Skill and three Basic Attacks., 7 Then, cast Resonance Skill to generate two Runes. Afterwards, perform a Heavy Attack to fill half her Forte bar followed by her Resonance Liberation., 8 Next, do five Basic Attacks to gain two Rune stacks. Then, do an empowered Heavy Attack once available., 9 After casting two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Shorekeeper with Outro., 10 Shorekeeper will detonate the Stellarealm with all three Intro Skills performed., 11 Repeat until there are no enemies on the field.

Sigrika F2P Team

Sigrika can work alongside Aalto and Verina to make up her F2P team. This will, however, perform significantly worse than her other teams since her damage mainly scales off Echo Skill DMG, which neither of the two other characters provide. Aalto does provide an Aero DMG bonus with his Outro, making him quite viable as a F2P sub-DPS unit. Meanwhile, Verina provides an ATK and All-Type DMG buff to the team, on top of also applying coordinated attacks with her Liberation. Do take note that other more general DPS characters will perform better with F2P units than Sigrika due to her being mostly locked into the Echo Skill archetype.

1 Initiate with Verina and build up her Concerto Energy through her Res. Skill and Heavy Attacks. Then, cast her Resonance Liberation to activate her Coordinated Attacks. Once Concerto is full, switch to Aalto via Outro Skill., 2 Upon entering the field, cast Aalto's Resonance Liberation and perform multiple Mist Dashes via his Resonance Skill and Basic Attacks. Do this until his Concerto gauge is filled., 3 Once Aalto's Outro is available, switch out to Sigrika to buff her Aero DMG., 6 After entering the field, have Sigrika quickly cast Echo Skill and three Basic Attacks., 7 Then, cast Resonance Skill to generate two Runes. Afterwards, perform a Heavy Attack to fill half her Forte bar followed by her Resonance Liberation., 8 Next, do five Basic Attacks to gain two Rune stacks. Then, do an empowered Heavy Attack once available., 9 After casting two Heavy Attacks, hold Resonance Skill to charge it. Once the instance of damage is dealt, you can switch back to Verina with Outro., 10 Repeat until there are no enemies on the field.

Sigrika Skills

One, Two, Three

One, Two, Three

Basic Attack
Perform up to 4 consecutive attacks, dealing Aero DMG.
Enter the Decipher state for 5s after casting Basic Attack Stage 4. This effect ends early if Sigrika is switched off the field.
When Sigrika has at least 50 points of Full Stop, her Basic Attack cycle starts from Stage 2.

Basic Attack - Elucidated
While in the Decipher state, press Normal Attack on the ground to cast Basic Attack - Elucidated, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.

Heavy Attack
Consume STA to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Heavy Attack to cast Basic Attack Stage 2.

Mid-air Attack
Consume STA to perform Plunging Attack, dealing Aero DMG.
Press Normal Attack shortly after casting Plunging Attack to cast Basic Attack Stage 2.

Dodge Counter
Press Normal Attack shortly after a successful Dodge on the ground to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Dodge Counter to cast Basic Attack Stage 4.

Dodge Counter - Decipher
While in the Decipher state, press Normal Attack shortly after a successful Dodge on the ground to cast Dodge Counter - Decipher to attack the target, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.

Mid-air Dodge Counter
Press Normal Attack shortly after a successful Dodge in mid-air to attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting Mid-air Dodge Counter to cast Basic Attack Stage 2.

Royan Close Quarters Combat

Royan Close Quarters Combat

BOOMY BOOM!
Attack the target, dealing Aero DMG.
Press Normal Attack shortly after casting BOOMY BOOM! to cast Basic Attack Stage 3.

BIG BOOMY BOOM!
While in the Decipher state, press Resonance Skill on the ground to cast BIG BOOMY BOOM!, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.

Soliskin to the Aid
While in the Decipher state, with at least 50 points of Full Stop, press Resonance Skill on the ground to cast Soliskin to the Aid, dealing Aero DMG (considered Echo Skill DMG).
Leave the Decipher state upon casting this skill.

Where Trust Leads Me!

Where Trust Leads Me!

Deal Aero DMG (considered Echo Skill DMG). Gain Divergent for 20s.

Divergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the opposite type and removes Divergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Divergent doesn't take effect.

True Names Invoked

True Names Invoked

Casting Intro Skill - Solsworn Etymology grants Convergent for 20s.

Convergent
The next time Sigrika obtains a Rune, she additionally obtains a Rune of the same type and removes Convergent.
When Sigrika holds Divergent and Convergent at the same time, Convergent takes priority.
When Sigrika holds 100 points of Full Stop, Convergent doesn't take effect.

True Names Aligned

True Names Aligned

When any nearby Resonators in the team cast Echo Skill, Sigrika gains a stack of Blessing of Runes, up to 6 stacks. Echoes with the same name can only trigger this effect once.
This effect resets upon a lineup change.

Blessing of Runes
Each stack of Blessing of Runes grants the active Resonator in the team 3% Aero DMG Bonus and 3% Echo Skill DMG Bonus.
When Blessing of Runes reaches 6 stacks, Sigrika additionally gains 30% Aero DMG Bonus and Echo Skill DMG Bonus.

For every 1% of Sigrika's Energy Regen over 125%, Sigrika gains 2% Echo Skill DMG Bonus for up to 50%.

Solsworn Etymology

Solsworn Etymology

Deal Aero DMG.
Press Normal Attack shortly after casting Intro Skill to cast Basic Attack Stage 2.

Within Infinity's Embrace

Within Infinity's Embrace

Heavy Attack - Schemata of Runes
Hold Normal Attack to consume two Runes and cast Heavy Attack - Schemata of Runes, dealing Aero DMG. Based on the types of the Runes consumed, Sigrika gains the following effects:
- When consuming Rune: Trust and Rune: Answer, this skill gains the effect of Runic Outburst.
- When consuming two Runes: Trust, this skill gains the effect of Runic Chain Whip.
- When consuming two Runes: Answer, this skill gains the effect of Runic Soliskin.
When consuming Runes, if Sigrika holds at least 30 points of Soliskin Vitality, consume 30 points to increase the DMG Multipliers of the current Runic Outburst, Runic Chain Whip, and Runic Soliskin by 50%. Obtain a stack of Innate Gift?.
When consuming Runes, if Soliskin Vitality is lower than 30 points, consume all Soliskin Vitality. Every 10 points of Soliskin Vitality consumed grants the current Runic Outburst, Runic Chain Whip, and Runic Soliskin 15% DMG Amplification.
Heavy Attack - Schemata of Runes deals Echo Skill DMG.

Runic Outburst
Deal Aero DMG (considered Echo Skill DMG).

Runic Chain Whip
Stagnate nearby targets and deal Aero DMG (considered Echo Skill DMG).

Runic Soliskin
Pull in nearby targets and deal Aero DMG (considered Echo Skill DMG).

Forte Circuit - Learn My True Name
When Full Stop reaches 100 points, if Forte Circuit - Learn My True Name is not on Cooldown, press Resonance Skill to cast Resonance Skill - BOOMY BOOM! or Resonance Skill - Soliskin to the Aid. Hold Resonance Skill to consume all Full Stop to cast Forte Circuit - Learn My True Name, dealing Aero DMG (considered Echo Skill DMG).

Innate Gift?
Sigrika can hold up to 2 stacks of Innate Gift?. Each stack grants Runic Outburst, Runic Chain Whip, Runic Soliskin and Forte Circuit - Learn My True Name 30% DMG Amplification.
This effect ends after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.

Rune
Sigrika holds up to 4 Runes. Without Full Stop, Sigrika can only hold up to 2 Runes. When Sigrika gains a new Rune at max capacity, the existing Runes shift one slot to the left, removing the leftmost Rune. With at least 50 points of Full Stop, Sigrika can hold 2 additional Runes.
Hitting a target directly with Basic Attack - Elucidated or Dodge Counter - Decipher in the duration of the moves grants one Rune: Trust.
Hitting a target directly with Resonance Skill - BIG BOOMY BOOM! or Resonance Skill - Soliskin to the Aid in the duration of the moves grants one Rune: Answer.

Full Stop
After casting Heavy Attack - Schemata of Runes, gain 50 points of Full Stop, up to 100 points.

Soliskin Vitality
When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to 60 points. Echoes with the same name can only trigger this effect once. Casting Outro Skill - In This Very Moment resets the record of Echo triggering this effect.

In This Very Moment

In This Very Moment

Attack the target, deal Aero DMG equal to 795% of Sigrika's ATK. Gain 2 stacks of Encapsulated for 30s.

Encapsulated
When any nearby Resonators in the team cast Echo Skills, Stagnate the target and consume 1 stacks of Encapsulated. Encapsulated stacks up to 2 times.
All stacks of Encapsulated are removed when Sigrika is removed from the lineup.

Tune Break: Gauntlets

Tune Break: Gauntlets

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Sigrika Resonance Chain

The Gleam Meant for Radiance

The Gleam Meant for Radiance

The DMG Multipliers of Basic Attack - Elucidated, Dodge Counter - Decipher, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid are increased by 70%.
Sigrika becomes immune to interruptions while casting Basic Attack - Elucidated, Resonance Skill - BIG BOOMY BOOM!, and Resonance Skill - Soliskin to the Aid.
Encapsulated now stacks up to 3 times. After casting Outro Skill In This Very Moment, Sigrika obtains 1 additional stacks.

The Bitterness Steeped in Hope

The Bitterness Steeped in Hope

The DMG Multiplier of Forte Circuit - Learn My True Name is increased by 120%.
When not in combat for over 4s, Sigrika gains Divergent. This effect is active for up to 1 times every 4s.

I Flee, Yet I Seek

I Flee, Yet I Seek

Innate Gift? now stacks up to 4 times and is no longer removed after Sigrika casts Forte Circuit - Learn My True Name or is switched off the field.
When not in combat, all Innate Gift? stacks are removed every 30s.

I Lose, Yet I Gain

I Lose, Yet I Gain

When a Resonator in the team casts Echo Skill, all Resonators in the team gain an 20% ATK increase for 20s.

Until Submerged by the Dark

Until Submerged by the Dark

The DMG Multiplier of Resonance Liberation Where Trust Leads Me! is increased by 30%.

True Names Resurfaced, Rising in Light

True Names Resurfaced, Rising in Light

Targets take 30% more DMG from Sigrika.
Innate Gift? gains following effects:
- Each stack additionally grants Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name 15% DMG Amplification, up to 60%.
- Each stack causes Runic Outburst, Runic Chain Whip, Runic Soliskin, and Forte Circuit - Learn My True Name to ignore 7.5% of the target's DEF when dealing damage, up to 30%.

Sigrika Skill Inputs

Obtain Rune: Trust when Basic Attack - Elucidated or Dodge Counter - Decipher hits the target directly in the duration of the moves. Or obtain Rune: Answer when Resonance Skill - BIG BOOMY BOOM! or Resonance Skill - Soliskin to the Aid hits the target directly in the duration of the moves.

Restore 50 points of Full Stop after casting Heavy Attack - Schemata of Runes, up to 100 points. When Full Stop reaches 100 points. Hold Resonance Skill to consume 100 points of Full Stop to cast Forte Circuit - Learn My True Name.

When any nearby Resonators in the team cast Echo Skill, Sigrika gains 10 points of Soliskin Vitality, up to 60 points. If Soliskin Vitality reaches 30 points when casting Heavy Attack - Schemata of Runes, consume 30 points of Soliskin Vitality to enhance the damage output.

BIG BOOMY BOOM!: LeftMouseButton+LeftMouseButton+LeftMouseButton+LeftMouseButton+E
Soliskin to the Aid: LeftMouseButton+LeftMouseButton+LeftMouseButton+E
Schemata of Runes: With 2 Runes, hold LeftMouseButton
Learn My True Name: At max Full Stop, hold E

Sigrika Skins

Sigrika Special Food

Star Crackle

Star Crackle

starstarstar

Grants 35% Heavy ATK DMG Bonus to all Resonators in the team for 30m. Only effective on your own Resonators in Co-op Mode.