Wuthering Waves Brant Build Guide
Brant, the captain of
On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.
Best Echo Sets for Brant
Best: The 5-piece Tidebreaking Courage suits Brant perfectly if you can meet the ER requirement (250% ER) because it grants the huge attribute DMG/ATK conversion that directly benefits him.
2nd best. Provides consistent DMG buffs without the ER requirements of Tidebreaking Courage; recommended if you can't reach 250% ER.
3rd best. Gives Energy Regen and improves outro skill buffs—useful if you have another main DPS or want more ER/utility.
Brant's Best Primary Echo
Dragon of Dirge
Passively increases Brant's Fusion DMG Bonus and Basic Attack DMG Bonus. Best-in-slot main echo for a primary DPS Brant.
Nightmare: Inferno Rider
Good main for a DPS Brant; boosts Fusion DMG Bonus and Resonance Skill DMG Bonus.
Impermanence Heron
Good choice for a Sub-DPS Brant; maximizes outro skill buffs for the next resonator.
Best Stats for Brant Echoes
Best Substats for Brant Echoes
Best Weapons for Brant
Unflickering Valor
Laser Shearer
Bloodpact's Pledge
Red Spring
Blazing Brilliance
Emerald of Genesis
Overture
Lumingloss
Best Tips & Tricks for Brant
Best Teams for Brant
High Synergy Mono Fusion Team
Start on Lupa: use her Resonance Skill and Liberation to activate Pack Hunt and Glory, then cast Foebreaker to deal damage., Build Wolflame stacks via Heavy/Mid-air attacks and convert to Wolfaith; perform enhanced Resonance Skill, then switch to Brant to amplify his Fusion DMG and Basic Attack DMG., On Brant, cast Liberation immediately to increase Bravo generation; this will trigger a Coordinated Attack from Lupa (Set the Arena Ablaze)., Build Bravo quickly and use Returned from Ashes when available. Once Brant's Outro is ready, switch to Changli to amplify her Fusion and Resonance Skill DMG., Execute Changli's optimal rotation to maximize on-field damage and fill her Concerto gauge., When available, switch back to Lupa to perform her enhanced Intro Skill., Repeat the rotation until enemies are defeated.
Brant Premium Dual DPS Team
Begin on Shorekeeper: cycle through her kit and finish with Resonance Liberation to summon Stellarealm., When Concerto Gauge is full, switch to Brant and use his Liberation to enter Aflame state; use mid-air combos to build Bravo while benefiting from Shorekeeper buffs., Use Returned from Ashes (when Bravo is ready) for a major damage window. When Brant's Concerto Gauge is full, switch to Changli to buff her damage., Execute Changli's optimal combos to maximize on-field damage and fill her Concerto Gauge quickly., Switch back to Shorekeeper to detonate Stellarealm with her enhanced Intro to deal damage., Repeat until enemies are defeated.
Brant Main DPS Team
Start with Shorekeeper (or chosen support) and build Resonance/Concerto gauges; activate Stellarealm when ready and switch to Lupa when her Intro is charged., On Lupa, perform two Resonance Skill casts then Liberation; cast Foebreaker to enter Burning Matchpoint and build Wolfaith stacks with mid-air/Heavy attacks., Use Lupa's enhanced Resonance Skill, then switch to Brant once his Concerto Energy is full., On Brant, cast Liberation to enter Aflame and build Bravo via mid-air attacks; use Returned from Ashes when Bravo is ready., When Brant's Outro is available, switch to Shorekeeper (or support) to detonate Stellarealm and continue cycling., Repeat the rotation; note that the next time Lupa enters after Shorekeeper she will do an enhanced Intro.
Brant Sub-DPS Team
Start on Shorekeeper: use kit and cast Stellarealm, then switch to Brant when his icon glows to provide party DMG amplification via his Outro., On Brant, cast Liberation to enter Aflame, build Bravo, and use Returned from Ashes (Resonance Skill) to deal damage and generate a shield., Swap to Carlotta to capitalize on Brant's Outro (Resonance Skill DMG amplification) and perform her optimal combos to deal high on-field damage., Switch back to Shorekeeper to detonate Stellarealm and continue the cycle., Repeat until combat ends.
Brant Tune Break Team
Begin on Mornye: do three Basic Attacks to fill her Forte, then use Heavy to enter Wide Field Observation Mode., While airborne, perform three Basic Attacks and cast Resonance Skill; cancel its endlag with Liberation to generate High Syntony Field., With High Syntony Field deployed, use her enhanced Heavy Attack and switch to Lynae via Outro., On Lynae's Intro, immediately cast Resonance Skill to gain max Overflow, then use Liberation for a team-wide DMG buff and follow with a Basic Attack., Hold Lynae's Heavy Attack while building Lumiflow Forte to enter Kaleidoscopic Parade when full; perform three jumps to generate three True Color stacks and then a plunging attack for big damage., Switch to Brant: cast Liberation to enter Aflame, fill Forte with mid-air attacks and use enhanced Resonance Skill for quick burst., Continue building Brant's Forte and use enhanced Resonance Skill multiple times across rotations; when Concerto Gauge is full, switch back to Mornye., Repeat the tune-break-focused rotation to maximize damage until the enemy falls.
Brant Skills
Captain's Rhapsody
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff.
- After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.
To the Horizon
Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Voyager's Blaze
Healing provided by
Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.
Applaud for Me!
Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.
The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.
Ocean Odyssey
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in
- The shield cannot be transferred when the Resonator on the field is switched off.
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.
The Course is Set!
Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.
Tune Break: Sword
When the target's Off-Tune Level is full, the Resonator may cast
Brant Resonance Chain
By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
For Smiles and Cheers
Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%.
Brant's Outro Skill The Course is Set! gains a new enhancement:
When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered
- This effect remains active when Brant is switched off the field.
Through Storms I Sail
The DMG Multiplier of Returned from Ashes is increased by 42%.
To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
All the World's an Actor's Stage
Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.
All the World's a Captain's Carnevale
Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.
Brant Skill Inputs
Normal Attacks, Resonance Skill, and Intro Skill recover Forte Gauge on hit.
For a certain amount of Forte Gauge gained, restore HP once to all Resonators in the team. When Forte Gauge is fully restored, press the Resonance Skill button to perform enhanced Resonance Skill.
Brant Skins
Brant Special Food
Purity Strength


Increases Heavy Attack DMG Bonus of all Resonators in the team by 28% for 15m. Only effective on your own Resonators in Co-op Mode.