光锥是角色可装备的物品,用于提升他们的基础HP、基础ATK和基础DEF,并为与光锥相符的角色赋予被动能力。
使装备者造成的伤害提高20%/25%/30%/35%/40%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高20%/25%/30%/35%/40%。
使装备者在消灭敌方目标后,速度提高10%/12%/14%/16%/18%,持续2/2/2/2/2回合。
使装备者的防御力提高16%/20%/24%/28%/32%。当装备者当前生命值百分比小于50%/50%/50%/50%/50%时,其防御力额外提高16%/20%/24%/28%/32%。
战斗开始时,使装备者的暴击率提高12%/15%/18%/21%/24%,持续3/3/3/3/3回合。
使装备者暴击伤害提高36%/42%/48%/54%/60%。使装备者战技和终结技造成的伤害提高18%/21%/24%/27%/30%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高48%/56%/64%/72%/80%。
使装备者的效果命中提高20%/25%/30%/35%/40%。当装备者攻击防御力被降低的敌方目标后,恢复4/5/6/7/8点能量。
使装备者的暴击率提高18%/21%/24%/27%/30%。当装备者施放普攻时,获得1层【龙吟】,持续2/2/2/2/2回合。每层【龙吟】使装备者的攻击力提高18%/21%/24%/27%/30%,能量恢复效率提高0.06/0.07/0.08/0.09/0.1。【龙吟】最多叠加2/2/2/2/2层。
使装备者的能量恢复效率提高10%/12%/14%/16%/18%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%/35%/40%/45%/50%,持续1/1/1/1/1回合。
在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%/12%/15%/17%/20%;使我方全体暴击伤害提高12%/15%/18%/21%/24%;使我方全体能量恢复效率提高6%/7%/9%/10%/12%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
进入战斗后,使我方全体的攻击力提高8%/9%/10%/11%/12%。同类技能无法重复生效。
使装备者普攻和战技造成的伤害提高20%/25%/30%/35%/40%。
装备者施放战技和终结技时,治疗量提高12%/15%/18%/21%/24%。
使装备者的暴击率提高8%/10%/12%/14%/16%,装备者对生命值百分比小于等于50%/50%/50%/50%/50%的敌方目标暴击率额外提高8%/10%/12%/14%/16%。当装备者消灭敌方目标后,攻击力提高20%/25%/30%/35%/40%,持续2/2/2/2/2回合。
当装备者施放终结技后,我方全体行动提前16%/18%/20%/22%/24%。
使装备者消灭敌方目标后,攻击力提高24%/30%/36%/42%/48%,持续3/3/3/3/3回合。
使装备者终结技造成的伤害提高28%/35%/42%/49%/56%。
使装备者的防御力提高16%/18%/20%/22%/24%。进入战斗后,使我方全体的全属性抗性提高8%/9%/10%/11%/12%。同类技能无法重复生效。
使装备者施放终结技时,回复等同于自身生命上限18%/21%/24%/27%/30%的生命值。
使装备者的攻击力提高24%/28%/32%/36%/40%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复#3[f1]点能量,每次攻击最多通过该方式恢复3/3/3/3/3次能量。当装备者施放终结技后,使我方全体速度提高12/14/16/18/20点,持续1回合。
使装备者的效果命中提高20%/25%/30%/35%/40%,同时造成的持续伤害提高24%/30%/36%/42%/48%。
使装备者的击破特攻提高16%/20%/24%/28%/32%,对处于触电或风化状态的敌方目标造成的伤害提高16%/20%/24%/28%/32%,该效果对持续伤害也会生效。
战斗开始时,立即为我方全体恢复6/7.5/9/10.5/12点能量。
使装备者攻击力提高16%/20%/24%/28%/32%,当装备者消灭敌方目标后,暴击伤害提高24%/30%/36%/42%/48%,持续3/3/3/3/3回合。
敌方目标每承受1个负面效果,装备者对其造成的伤害提高12%/15%/18%/21%/24%,最多叠加3/3/3/3/3层。该效果对持续伤害也会生效。
施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身60%/75%/90%/105%/120%攻击力的附加伤害。
使装备者对陷入负面效果的敌方目标造成的伤害提高24%/28%/32%/36%/40%。当装备者施放战技时,装备者此次攻击的效果命中提高18%/21%/24%/27%/30%,攻击力提高24%/28%/32%/36%/40%。
使装备者的暴击率提高18%/21%/24%/27%/30%。当装备者在战斗中速度大于100时,每超过10/10/10/10/10点,普攻和战技造成的伤害提高6%/7%/8%/9%/10%,同时终结技的暴击伤害提高12%/14%/16%/18%/20%,该效果可叠加6/6/6/6/6层。
使装备者的效果命中提高24%/28%/32%/36%/40%。当装备者对同时处于大于等于3/3/3/3/3个负面效果的敌方目标造成伤害时,暴击率提高12%/14%/16%/18%/20%。装备者施放普攻、战技、终结技后,有100%/100%/100%/100%/100%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高12%/14%/16%/18%/20%,持续1回合。
使装备者受到攻击的概率提高,同时受到的伤害降低16%/18%/20%/22%/24%。
使装备者对减速状态下的敌方目标造成的伤害提高24%/30%/36%/42%/48%。
使装备者进入战斗时立即恢复20/23/26/29/32点能量,同时使其终结技造成的伤害提高32%/40%/48%/56%/64%。
进入战斗时,我方全体速度提高12/14/16/18/20点,持续1/1/1/1/1回合。
使装备者的击破特攻提高28%/35%/42%/49%/56%。装备者施放攻击后,额外恢复4/5/6/7/8点能量,该效果单个回合内不可重复触发。
使装备者施放攻击或受到攻击后,额外恢复4/5/6/7/8点能量,该效果单个回合内不可重复触发。
使装备者的防御力提高24%/28%/32%/36%/40%,效果命中提高24%/28%/32%/36%/40%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高24%/28%/32%/36%/40%,持续到自身回合结束。
当装备者施放普攻后,使下一次行动提前12%/14%/16%/18%/20%。
装备者当前生命值百分比小于80%/80%/80%/80%/80%时,暴击率提高12%/15%/18%/21%/24%。
场上每有1个敌方目标,使装备者的攻击力提高0.09/0.1/0.12/0.13/0.15,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高30%/35%/40%/45%/50%,持续1回合。
使装备者的攻击力提高24%/30%/36%/42%/48%。当装备者消灭敌方目标时,回复等同于自身12%/15%/18%/21%/24%攻击力的生命值。
当装备者施放攻击时,使装备者本场战斗中的攻击力提高8%/10%/12%/14%/16%,该效果最多叠加4/4/4/4/4层。当装备者击破敌方目标弱点后,造成的伤害提高12%/15%/18%/21%/24%,持续2/2/2/2/2回合。
使装备者的攻击力提高16%/20%/24%/28%/32%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%/15%/18%/21%/24%。
使装备者施放战技后额外恢复8/9/10/11/12点能量,该效果单个回合内不可重复触发。
当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%/20%/24%/28%/32%,持续1/1/1/1/1回合。
使装备者造成的伤害提高24%/28%/32%/36%/40%。装备者每次施放攻击后,速度提高0.05/0.06/0.06/0.07/0.08,最多叠加3/3/3/3/3层。\n当装备者击中敌方目标时,如果该目标不处于【游丝】状态,则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时,也会被视为陷入了触电状态。【游丝】状态下,敌方目标每回合开始时受到等同于装备者60%/70%/80%/90%/100%攻击力的雷属性持续伤害,持续1/1/1/1/1回合。
使装备者的效果抵抗提高16%/20%/24%/28%/32%,并使装备者的治疗量提高,提高数值等同于效果抵抗的33%/36%/39%/42%/45%,最多使治疗量提高15%/18%/21%/24%/27%。
当装备者击破敌方目标的弱点时,回复等同于自身生命上限12%/14%/16%/18%/20%的生命值。
进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%/15%/18%/21%/24%。
使装备者的能量恢复效率提高8%/10%/12%/14%/16%,并在施放终结技时治疗量提高12%/15%/18%/21%/24%。
当装备者的回合开始时,随机为1个当前能量百分比小于50%/50%/50%/50%/50%的我方其他目标恢复8/10/12/14/16点能量。
当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有60%/70%/80%/90%/100%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低12%/13%/14%/15%/16%,持续1/1/1/1/1回合。
使装备者暴击率提高12%/15%/18%/21%/24%。暴击后有16%/20%/24%/28%/32%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
进入战斗后,使装备者速度提高8%/9%/10%/11%/12%,造成的伤害提高12%/15%/18%/21%/24%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
当装备者施放终结技时,攻击力提高24%/30%/36%/42%/48%,持续2/2/2/2/2回合。
使装备者的治疗量提高10%/12%/15%/17%/20%,并在施放战技时为我方全体恢复2/2.5/3/3.5/4点能量。
使装备者对当前生命值百分比大于50%/50%/50%/50%/50%的敌方目标造成的伤害提高20%/25%/30%/35%/40%。
使装备者的生命上限提高24%/28%/32%/36%/40%,能量恢复效率提高12%/14%/16%/18%/20%。当装备者的生命值降低时,使我方全体造成的伤害提高0.09/0.1/0.12/0.13/0.15,持续2/2/2/2/2回合。\n每个波次开始时,为我方全体回复等同于各自已损失生命值80%/85%/90%/95%/100%的生命值。
使装备者的暴击伤害提高30%/35%/40%/45%/50%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%/42%/48%/54%/60%,持续1/1/1/1/1回合。该效果每3/3/3/3/3回合可以触发1次。
使装备者的击破特攻提高20%/25%/30%/35%/40%。当装备者施放终结技时,使装备者造成的持续伤害提高24%/30%/36%/42%/48%,持续2/2/2/2/2回合。陷入装备者施加的持续伤害效果的敌方目标被消灭时,装备者恢复4/4.5/5/5.5/6点能量。
使装备者的攻击力提高24%/28%/32%/36%/40%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力8%/9%/10%/11%/12%的生命值,同时造成的伤害提高24%/28%/32%/36%/40%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。
使装备者普攻和战技造成的伤害提高24%/30%/36%/42%/48%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%/30%/36%/42%/48%。
当装备者多次击中同一敌方目标时,每次造成的伤害提高8%/10%/12%/14%/16%,该效果最多叠加5/5/5/5/5层。若攻击目标发生变化,立即解除当前的增益效果。
使装备者的效果抵抗提高8%/10%/12%/14%/16%,当装备者受到攻击后,如果自身未持有护盾,则获得1个等同于装备者16%/20%/24%/28%/32%生命上限的护盾,持续2/2/2/2/2回合。该效果每3/3/3/3/3回合只能触发1次。如果装备者持有护盾,则使自身受到的伤害降低12%/15%/18%/21%/24%。
使装备者追加攻击造成的伤害提高24%/30%/36%/42%/48%。若该敌方目标当前生命值百分比小于等于50%/50%/50%/50%/50%,则追加攻击造成的伤害额外提高24%/30%/36%/42%/48%。
装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高12%/15%/18%/21%/24%。
使装备者造成伤害提高12%/15%/18%/21%/24%。每消灭1个敌方目标,装备者的攻击力提高4%/5%/6%/7%/8%,该效果最多叠加3/3/3/3/3层。
使装备者的暴击率提高18%/21%/24%/27%/30%,生命上限提高18%/21%/24%/27%/30%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高24%/28%/32%/36%/40%,该效果在装备者施放攻击后解除。
使装备者防御力提高16%/20%/24%/28%/32%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的60%/75%/90%/105%/120%,该效果每次施放终结技时对每个敌方目标仅生效1次。
使装备者生命上限提高18%/21%/24%/27%/30%,治疗量提高12%/14%/16%/18%/20%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的36%/42%/48%/54%/60%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。
进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入160/160/160/160/160点。
使装备者的防御力提高16%/20%/24%/28%/32%。当装备者受到攻击后,有100%/105%/110%/115%/120%的基础概率使敌方目标陷入灼烧状态,每回合造成等同于装备者40%/50%/60%/70%/80%防御力的持续伤害,持续2/2/2/2/2回合。
使装备者攻击力提高16%/20%/24%/28%/32%,当装备者消灭敌方目标后,暴击率提高12%/15%/18%/21%/24%,持续3/3/3/3/3回合。
战斗开始时,使装备者的效果命中提高20%/25%/30%/35%/40%,持续3/3/3/3/3回合。
使装备者的生命上限提高16%/20%/24%/28%/32%。施放普攻或战技后,为我方全体回复等同于各自生命上限0.02/0.02/0.03/0.03/0.04的生命值。
战斗开始时,使我方全体受到的伤害降低8%/10%/12%/14%/16%,持续5/5/5/5/5回合。同时立即为我方全体回复等同于各自已损失生命值30%/35%/40%/45%/50%的生命值。
装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身48%/60%/72%/84%/96%攻击力的附加伤害。
使装备者的攻击力提高10%/12%/15%/17%/20%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高16%/20%/24%/28%/32%,该效果对持续伤害也会生效。