光锥是角色可装备的物品,用于提升他们的基础HP、基础ATK和基础DEF,并为与光锥相符的角色赋予被动能力。
使装备者在消灭敌方目标后,速度提高10%/12%/14%/16%/18%,持续2/2/2/2/2回合。
使装备者的击破特攻提高28%/35%/42%/49%/56%。装备者施放终结技后,速度提高8%/10%/12%/14%/16%,持续2/2/2/2/2回合。
使装备者的暴击伤害提高36%/42%/48%/54%/60%。当装备者击中敌方目标时,使敌方陷入【泡影】状态,持续1回合。装备者每次攻击时,对每个目标只可触发1次。装备者对陷入【泡影】状态的目标造成的伤害提高24%/28%/32%/36%/40%,终结技造成的伤害额外提高24%/28%/32%/36%/40%。
使装备者的防御力提高16%/20%/24%/28%/32%。当装备者当前生命值百分比小于50%/50%/50%/50%/50%时,其防御力额外提高16%/20%/24%/28%/32%。
使装备者的暴击伤害提高36%/42%/48%/54%/60%。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高#2[f2]%,最多计入180/180/180/180/180点。
战斗开始时,使装备者的暴击率提高12%/15%/18%/21%/24%,持续3/3/3/3/3回合。
使装备者造成的伤害提高20%/25%/30%/35%/40%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高20%/25%/30%/35%/40%。
使装备者的暴击伤害提高20%/23%/26%/29%/32%。敌方目标每承受1个负面效果,装备者对其造成的暴击伤害额外提高8%/9%/10%/11%/12%,最多叠加3/3/3/3/3层。施放终结技攻击敌方目标时,使装备者获得【论辩】效果,造成的伤害提高36%/42%/48%/54%/60%,追加攻击无视目标24%/28%/32%/36%/40%的防御力,该效果持续2/2/2/2/2回合。
使装备者暴击伤害提高36%/42%/48%/54%/60%。使装备者战技和终结技造成的伤害提高18%/21%/24%/27%/30%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高48%/56%/64%/72%/80%。
使装备者的效果命中提高20%/25%/30%/35%/40%。当装备者攻击防御力被降低的敌方目标后,恢复4/5/6/7/8点能量。
使装备者的暴击率提高8%/10%/12%/14%/16%。装备者对处于防御降低或减速状态下的敌人造成的暴击伤害提高24%/30%/36%/42%/48%。
使装备者的暴击率提高18%/21%/24%/27%/30%。当装备者施放普攻时,获得1层【龙吟】,持续2/2/2/2/2回合。每层【龙吟】使装备者的攻击力提高18%/21%/24%/27%/30%,能量恢复效率提高0.06/0.07/0.08/0.09/0.1。【龙吟】最多叠加2/2/2/2/2层。
使装备者的能量恢复效率提高10%/12%/14%/16%/18%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%/35%/40%/45%/50%,持续1/1/1/1/1回合。
在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%/13%/15%/18%/20%;使我方全体暴击伤害提高12%/15%/18%/21%/24%;使我方全体能量恢复效率提高6%/8%/9%/11%/12%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
进入战斗后,使我方全体的攻击力提高8%/9%/10%/11%/12%。同类技能无法重复生效。
使装备者普攻和战技造成的伤害提高20%/25%/30%/35%/40%。
使装备者的防御力提高16%/20%/24%/28%/32%。场上每有一名持有护盾的角色,装备者造成的伤害提高4%/5%/6%/7%/8%。
装备者施放战技和终结技时,治疗量提高12%/15%/18%/21%/24%。
使装备者的暴击率提高8%/10%/12%/14%/16%,装备者对生命值百分比小于等于50%/50%/50%/50%/50%的敌方目标暴击率额外提高8%/10%/12%/14%/16%。当装备者消灭敌方目标后,攻击力提高20%/25%/30%/35%/40%,持续2/2/2/2/2回合。
使装备者受到攻击的概率大幅提高,暴击伤害提高36%/42%/48%/54%/60%。当装备者施放终结技后,获得1层【火舞】,持续2回合,最多叠加2/2/2/2/2层。每层【火舞】使装备者追加攻击造成的伤害提高36%/42%/48%/54%/60%。
当装备者施放终结技后,我方全体行动提前16%/18%/20%/22%/24%。
使装备者消灭敌方目标后,攻击力提高24%/30%/36%/42%/48%,持续3/3/3/3/3回合。
使装备者终结技造成的伤害提高28%/35%/42%/49%/56%。
使装备者的防御力提高16%/18%/20%/22%/24%。进入战斗后,使我方全体的全属性抗性提高8%/9%/10%/11%/12%。同类技能无法重复生效。
使装备者施放终结技时,回复等同于自身生命上限18%/21%/24%/27%/30%的生命值。
使装备者的效果抵抗提高12%/14%/16%/18%/20%。装备者每有100/100/100/100/100点防御力,使装备者造成的伤害提高0.01/0.01/0.01/0.01/0.01,最多使造成的伤害提高32%/36%/40%/44%/48%。
使装备者的速度提高8%/9%/10%/11%/12%,攻击处于弱点击破状态下的敌方目标后,恢复#2[f1]点能量,该效果每回合最多触发2/2/2/2/2次。
装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高12%/14%/16%/18%/20%。【童心】仅对装备者最新使用的技能类型生效,且不可叠加。
使装备者的暴击伤害提高32%/39%/46%/53%/60%。战斗开始时,使装备者获得【假面】,持续3/3/3/3/3回合。当装备者持有【假面】时,装备者的队友暴击率提高10%/11%/12%/13%/14%,暴击伤害提高28%/35%/42%/49%/56%。装备者每恢复1个战技点,获得1层【彩焰】,恢复时溢出的战技点也会被计算在内。当【彩焰】达到4/4/4/4/4层后,移除所有【彩焰】并获得【假面】,持续4/4/4/4/4回合。
使装备者的攻击力提高24%/28%/32%/36%/40%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复#3[f1]点能量,每次攻击最多通过该方式恢复3/3/3/3/3次能量。当装备者施放终结技后,使我方全体速度提高12/14/16/18/20点,持续1回合。
使装备者的攻击力提高8%/9%/10%/11%/12%。施放攻击后,每击中一名敌方目标,使攻击力额外提高4%/5%/6%/7%/8%,该效果最多叠加5次,持续至下次攻击后,若击中大于等于3/3/3/3/3名敌方目标,使自身速度提高8%/10%/12%/14%/16%,持续1/1/1/1/1回合。
使装备者的效果命中提高20%/25%/30%/35%/40%,同时造成的持续伤害提高24%/30%/36%/42%/48%。
使装备者的击破特攻提高16%/20%/24%/28%/32%,对处于触电或风化状态的敌方目标造成的伤害提高16%/20%/24%/28%/32%,该效果对持续伤害也会生效。
使装备者的攻击力提高12%/14%/16%/18%/20%。当装备者对敌方目标造成暴击后获得一层【好运】,最多叠加4/4/4/4/4层。每层【好运】使装备者的暴击伤害提高8%/9%/10%/11%/12%,【好运】在装备者的回合结束时移除。
战斗开始时,立即为我方全体恢复6/7.5/9/10.5/12点能量。
当装备者在单次受到攻击中累计损失的生命值超过最大生命值的25%/25%/25%/25%/25%,或单次消耗自身生命值超过最大生命值的25%/25%/25%/25%/25%,则立即回复等同于装备者生命上限15%/15%/15%/15%/15%的生命值,同时使装备者造成的伤害提高25%/31%/38%/44%/50%,持续2/2/2/2/2回合。该效果每3/3/3/3/3回合只能触发1次。
我方角色每次攻击时,使装备者获得1层【歌咏】,每层【歌咏】使装备者的能量恢复效率提高0.03/0.04/0.04/0.04/0.05,最多叠加5/5/5/5/5层。装备者施放终结技时,移除【歌咏】并获得【华彩】,【华彩】使装备者的攻击力提高48%/60%/72%/84%/96%,使我方全体造成的伤害提高24%/28%/32%/36%/40%,持续1/1/1/1/1回合。
使装备者的攻击力提高16%/20%/24%/28%/32%。装备者施放终结技后,造成的伤害提高18%/21%/24%/27%/30%,持续1/1/1/1/1回合。
使装备者攻击力提高16%/20%/24%/28%/32%,当装备者消灭敌方目标后,暴击伤害提高24%/30%/36%/42%/48%,持续3/3/3/3/3回合。
敌方目标每承受1个负面效果,装备者对其造成的伤害提高12%/15%/18%/21%/24%,最多叠加3/3/3/3/3层。该效果对持续伤害也会生效。
使装备者的生命上限提高8%/9%/10%/11%/12%。当装备者施放战技时,治疗量提高16%/19%/22%/25%/28%,持续2/2/2/2/2回合。
施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身60%/75%/90%/105%/120%攻击力的附加伤害。
使装备者的效果命中提高24%/28%/32%/36%/40%。当装备者对同时处于大于等于3/3/3/3/3个负面效果的敌方目标造成伤害时,暴击率提高12%/14%/16%/18%/20%。装备者施放普攻、战技、终结技后,有100%/100%/100%/100%/100%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高12%/14%/16%/18%/20%,持续1回合。
使装备者的击破特攻提高28%/35%/42%/49%/56%。当装备者施放终结技时,暴击率提高15%/19%/23%/26%/30%,持续2/2/2/2/2回合。
使装备者的防御力提高40%/46%/52%/58%/64%,当装备者为我方目标提供护盾时,使装备者的暴击伤害提高40%/46%/52%/58%/64%,持续2/2/2/2/2回合。当装备者发动追加攻击击中敌方目标时,有100%/115%/130%/145%/160%的基础概率使受到攻击的敌方目标受到的伤害提高0.1/0.12/0.13/0.14/0.16,持续2/2/2/2/2回合。
使装备者对陷入负面效果的敌方目标造成的伤害提高24%/28%/32%/36%/40%。当装备者施放战技时,装备者此次攻击的效果命中提高18%/21%/24%/27%/30%,攻击力提高24%/28%/32%/36%/40%。
使装备者的暴击率提高18%/21%/24%/27%/30%。当装备者在战斗中速度大于100时,每超过10/10/10/10/10点,普攻和战技造成的伤害提高6%/7%/8%/9%/10%,同时终结技的暴击伤害提高12%/14%/16%/18%/20%,该效果可叠加6/6/6/6/6层。
装备者对敌方目标施加负面状态后,获得一层【戏法】,每层【戏法】使装备者造成的伤害提高6%/7%/8%/9%/10%,最多叠加3/3/3/3/3层,持续1/1/1/1/1回合。当装备者的效果命中大于等于80%/80%/80%/80%/80%时,攻击力提高20%/24%/28%/32%/36%。
使装备者的暴击伤害提高20%/23%/26%/29%/32%。当队友受到攻击或消耗生命值后,装备者获得1层【月蚀】,最多叠加3/3/3/3/3层。每层【月蚀】使装备者下一次攻击造成的伤害提高0.14/0.17/0.19/0.22/0.24。叠满3/3/3/3/3层时,额外使该次攻击无视目标12%/14%/16%/18%/20%的防御力。该效果在装备者施放攻击后解除。
使装备者的暴击率提高0.15/0.18/0.2/0.23/0.25。装备者施放追加攻击时,获得1层【流光】,最多叠加2/2/2/2/2层。每层【流光】使装备者造成的终结技伤害无视目标27%/30%/33%/36%/39%的防御力。装备者回合结束时,移除1层【流光】。
使装备者受到攻击的概率提高,同时受到的伤害降低16%/18%/20%/22%/24%。
使装备者对减速状态下的敌方目标造成的伤害提高24%/30%/36%/42%/48%。
使装备者进入战斗时立即恢复20/23/26/29/32点能量,同时使其终结技造成的伤害提高32%/40%/48%/56%/64%。
进入战斗时,我方全体速度提高12/14/16/18/20点,持续1/1/1/1/1回合。
使装备者的击破特攻提高28%/35%/42%/49%/56%。装备者施放攻击后,额外恢复4/5/6/7/8点能量,该效果单个回合内不可重复触发。
使装备者施放攻击或受到攻击后,额外恢复4/5/6/7/8点能量,该效果单个回合内不可重复触发。
使装备者的防御力提高24%/28%/32%/36%/40%,效果命中提高24%/28%/32%/36%/40%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高24%/28%/32%/36%/40%,持续到自身回合结束。
当装备者施放普攻后,使下一次行动提前12%/14%/16%/18%/20%。
装备者当前生命值百分比小于80%/80%/80%/80%/80%时,暴击率提高12%/15%/18%/21%/24%。
使装备者的能量恢复效率提高12%/14%/16%/18%/20%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其10%/11%/12%/13%/14%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高0.02/0.03/0.03/0.04/0.04,该效果最多叠加5/5/5/5/5层,持续2/2/2/2/2回合。
场上每有1个敌方目标,使装备者的攻击力提高0.09/0.11/0.12/0.14/0.15,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高30%/35%/40%/45%/50%,持续1回合。
使装备者的生命上限提高12%/15%/18%/21%/24%,损失或回复自身生命值后,暴击伤害提高18%/23%/27%/32%/36%,持续2/2/2/2/2回合,该效果每回合只可触发1次。
使装备者的击破特攻提高60%/70%/80%/90%/100%。进入战斗时立即恢复#2[f1]点能量,且装备者施放终结技后获得【雷遁】,施放2次普攻后,装备者行动提前50%/55%/60%/65%/70%,并移除【雷遁】。装备者施放终结技后会重置【雷遁】。
使装备者的攻击力提高24%/30%/36%/42%/48%。当装备者消灭敌方目标时,回复等同于自身12%/15%/18%/21%/24%攻击力的生命值。
使装备者的攻击力提高16%/20%/24%/28%/32%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高12%/15%/18%/21%/24%。
当装备者施放攻击时,使装备者本场战斗中的攻击力提高8%/10%/12%/14%/16%,该效果最多叠加4/4/4/4/4层。当装备者击破敌方目标弱点后,造成的伤害提高12%/15%/18%/21%/24%,持续2/2/2/2/2回合。
使装备者施放战技后额外恢复8/9/10/11/12点能量,该效果单个回合内不可重复触发。
当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%/20%/24%/28%/32%,持续1/1/1/1/1回合。
使装备者击破特攻提高60%/70%/80%/90%/100%。装备者施放终结技后,使我方全体造成的伤害提高24%/28%/32%/36%/40%,持续3/3/3/3/3回合,并且若装备者击破特攻大于等于150%/150%/150%/150%/150%,则恢复1个战技点。\n每个波次开始时,我方全体立即恢复#5[f1]点能量,同类技能无法重复生效。
使装备者造成的伤害提高24%/28%/32%/36%/40%。装备者每次施放攻击后,速度提高0.05/0.06/0.06/0.07/0.08,最多叠加3/3/3/3/3层。\n当装备者击中敌方目标时,如果该目标不处于【游丝】状态,则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时,也会被视为陷入了触电状态。【游丝】状态下,敌方目标每回合开始时受到等同于装备者60%/70%/80%/90%/100%攻击力的雷属性持续伤害,持续1/1/1/1/1回合。
使装备者的效果抵抗提高16%/20%/24%/28%/32%,并使装备者的治疗量提高,提高数值等同于效果抵抗的33%/36%/39%/42%/45%,最多使治疗量提高15%/18%/21%/24%/27%。
当装备者击破敌方目标的弱点时,回复等同于自身生命上限12%/14%/16%/18%/20%的生命值。
进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%/15%/18%/21%/24%。
使装备者的攻击力提高16%/20%/24%/28%/32%。进入战斗时,若有两名及以上我方角色拥有任意相同命途,使这些角色的暴击伤害提高16%/20%/24%/28%/32%。同类技能无法重复生效。
使装备者的能量恢复效率提高8%/10%/12%/14%/16%,并在施放终结技时治疗量提高12%/15%/18%/21%/24%。
当装备者的回合开始时,随机为1个当前能量百分比小于50%/50%/50%/50%/50%的我方其他目标恢复8/10/12/14/16点能量。
使装备者的效果命中提高40%/45%/50%/55%/60%。装备者对陷入风化、灼烧、触电、裂伤状态的敌方目标造成伤害时,分别获得1层【先知】,最多叠加4/4/4/4/4层。单场战斗中,每种持续伤害状态类型仅可叠加1次【先知】效果。每层【先知】使装备者的攻击力提高5%/6%/7%/8%/9%,造成的持续伤害无视目标0.07/0.08/0.09/0.09/0.1的防御力。
当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有60%/70%/80%/90%/100%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低12%/13%/14%/15%/16%,持续1/1/1/1/1回合。
使装备者暴击率提高12%/15%/18%/21%/24%。暴击后有16%/20%/24%/28%/32%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。
进入战斗后,使装备者速度提高8%/9%/10%/11%/12%,造成的伤害提高12%/15%/18%/21%/24%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。
当装备者施放终结技时,攻击力提高24%/30%/36%/42%/48%,持续2/2/2/2/2回合。
使装备者的击破特攻提高60%/70%/80%/90%/100%,造成的击破伤害无视目标20%/23%/26%/29%/32%的防御力。当装备者在战斗中击破特攻大于等于150%/150%/150%/150%/150%时,速度提高12%/14%/16%/18%/20%。
使装备者击破特攻提高60%/70%/80%/90%/100%。装备者施放终结技攻击敌方目标后,使其陷入【忘忧】状态,持续2/2/2/2/2回合,【忘忧】状态下的敌方目标受到的伤害提高10%/12%/14%/16%/18%,若装备者当前击破特攻大于等于150%/150%/150%/150%/150%,受到的伤害提高效果额外提高8%/10%/12%/14%/16%。
使装备者的击破特攻提高28%/35%/42%/49%/56%。进入战斗时或造成击破伤害后,速度提高8%/9%/10%/11%/12%,持续2/2/2/2/2回合,该效果每回合只可触发1次。
使装备者的治疗量提高10%/13%/15%/18%/20%,并在施放战技时为我方全体恢复#2[f1]点能量。
使装备者对当前生命值百分比大于50%/50%/50%/50%/50%的敌方目标造成的伤害提高20%/25%/30%/35%/40%。
使装备者的生命上限提高24%/28%/32%/36%/40%,能量恢复效率提高12%/14%/16%/18%/20%。当装备者的生命值降低时,使我方全体造成的伤害提高0.09/0.11/0.12/0.14/0.15,持续2/2/2/2/2回合。\n每个波次开始时,为我方全体回复等同于各自已损失生命值80%/85%/90%/95%/100%的生命值。
使装备者的暴击伤害提高30%/35%/40%/45%/50%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%/42%/48%/54%/60%,持续1/1/1/1/1回合。该效果每3/3/3/3/3回合可以触发1次。
使装备者的击破特攻提高20%/25%/30%/35%/40%。当装备者施放终结技时,使装备者造成的持续伤害提高24%/30%/36%/42%/48%,持续2/2/2/2/2回合。陷入装备者施加的持续伤害效果的敌方目标被消灭时,装备者恢复#4[f1]点能量。
使装备者的攻击力提高24%/28%/32%/36%/40%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力8%/9%/10%/11%/12%的生命值,同时造成的伤害提高24%/28%/32%/36%/40%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。
使装备者普攻和战技造成的伤害提高24%/30%/36%/42%/48%,当装备者的当前能量值等于其能量上限时,该效果额外提高24%/30%/36%/42%/48%。
当装备者多次击中同一敌方目标时,每次造成的伤害提高8%/10%/12%/14%/16%,该效果最多叠加5/5/5/5/5层。若攻击目标发生变化,立即解除当前的增益效果。
使装备者的效果抵抗提高8%/10%/12%/14%/16%,当装备者受到攻击后,如果自身未持有护盾,则获得1个等同于装备者16%/20%/24%/28%/32%生命上限的护盾,持续2/2/2/2/2回合。该效果每3/3/3/3/3回合只能触发1次。如果装备者持有护盾,则使自身受到的伤害降低12%/15%/18%/21%/24%。
使装备者追加攻击造成的伤害提高24%/30%/36%/42%/48%。若该敌方目标当前生命值百分比小于等于50%/50%/50%/50%/50%,则追加攻击造成的伤害额外提高24%/30%/36%/42%/48%。
使装备者的攻击力提高16%/18%/20%/22%/24%。装备者施放攻击后,若有不少于2个被攻击的敌方目标具有对应属性弱点,装备者的暴击伤害提高20%/25%/30%/35%/40%,持续2/2/2/2/2回合。
装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高12%/15%/18%/21%/24%。
使装备者造成伤害提高12%/15%/18%/21%/24%。每消灭1个敌方目标,装备者的攻击力提高4%/5%/6%/7%/8%,该效果最多叠加3/3/3/3/3层。
使装备者的暴击率提高18%/21%/24%/27%/30%,生命上限提高18%/21%/24%/27%/30%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高24%/28%/32%/36%/40%,该效果在装备者施放攻击后解除。
使装备者防御力提高16%/20%/24%/28%/32%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的60%/75%/90%/105%/120%,该效果每次施放终结技时对每个敌方目标仅生效1次。
使装备者的效果命中提高60%/70%/80%/90%/100%,装备者施放普攻、战技、终结技攻击敌方目标后,有60%/60%/60%/60%/60%的基础概率使其陷入【卸甲】状态。【卸甲】状态下,敌方目标受到的伤害提高10%/12%/14%/16%/18%,持续2/2/2/2/2回合。若目标处于装备者施加的持续伤害状态,则有60%/60%/60%/60%/60%的基础概率将装备者施加的【卸甲】状态升级成【穷寇】状态,使敌方目标受到的伤害额外提高14%/16%/18%/20%/22%,持续2/2/2/2/2回合,期间装备者无法对其施加【卸甲】。
使装备者生命上限提高18%/21%/24%/27%/30%,治疗量提高12%/14%/16%/18%/20%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的36%/42%/48%/54%/60%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。
进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入160/160/160/160/160点。
使装备者的防御力提高16%/20%/24%/28%/32%。当装备者受到攻击后,有100%/105%/110%/115%/120%的基础概率使敌方目标陷入灼烧状态,每回合造成等同于装备者40%/50%/60%/70%/80%防御力的持续伤害,持续2/2/2/2/2回合。
使装备者攻击力提高16%/20%/24%/28%/32%,当装备者消灭敌方目标后,暴击率提高12%/15%/18%/21%/24%,持续3/3/3/3/3回合。
战斗开始时,使装备者的效果命中提高20%/25%/30%/35%/40%,持续3/3/3/3/3回合。
使装备者的生命上限提高16%/20%/24%/28%/32%。施放普攻或战技后,为我方全体回复等同于各自生命上限0.02/0.03/0.03/0.04/0.04的生命值。
战斗开始时,使我方全体受到的伤害降低8%/10%/12%/14%/16%,持续5/5/5/5/5回合。同时立即为我方全体回复等同于各自已损失生命值30%/35%/40%/45%/50%的生命值。
装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身48%/60%/72%/84%/96%攻击力的附加伤害。
使装备者的击破特攻提高24%/30%/36%/42%/48%。施放普攻后,装备者回复等同于0.02/0.03/0.03/0.04/0.04生命上限+800/800/800/800/800点的生命值。
使装备者的击破特攻提高60%/70%/80%/90%/100%。当装备者对敌方目标造成击破伤害时,使敌方陷入【溃败】状态,持续2/2/2/2/2回合。【溃败】状态下目标受到装备者造成的击破伤害提高0.24/0.28/0.32/0.36/0.4,速度降低20%/20%/20%/20%/20%,同类效果无法叠加。
使装备者的攻击力提高10%/13%/15%/18%/20%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高16%/20%/24%/28%/32%,该效果对持续伤害也会生效。
使装备者暴击率提高18%/21%/24%/27%/30%,追加攻击造成的伤害提高30%/35%/40%/45%/50%。装备者施放追加攻击后,使目标陷入【温驯】状态,该效果最多叠加2/2/2/2/2层。我方目标击中【温驯】状态下的敌方目标时,每层【温驯】使造成的暴击伤害提高12%/14%/16%/18%/20%。
使装备者的暴击率提高16%/19%/22%/25%/28%。当装备者在战斗中暴击伤害大于120%/120%/120%/120%/120%时,每超过20%/20%/20%/20%/20%,追加攻击造成的伤害提高12%/14%/16%/18%/20%,该效果可叠加4/4/4/4/4层。战斗开始时和装备者施放普攻后,使终结技或追加攻击造成的伤害无视目标20%/24%/28%/32%/36%的防御,持续2/2/2/2/2回合。