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景燃

《鳴潮》 景燃 构建指南

元素:热熔 type热熔
武器类型:长刃 type长刃
生日:未知
出生地:瑝珑
隶属:寻幽客
战斗角色:主力输出 tag重击伤害 tag

生于梦州的寻幽客,行走于蜃境与遗墟之间,以双目窥破万物余响与旧世遗痕。
其行事不依宗门法度,不敬神佛规序,踏蜃入境,穿幽越冥,只循己心而断是非,自成一途。

景燃 突破材料

贝币
170000
低频呓语声核
4
中频呓语声核
12
高频呓语声核
12
全频呓语声核
4
赝仙的嗟叹
46
栖云翼
60

景燃 天赋升级材料

贝币
低频呓语声核
中频呓语声核
高频呓语声核
全频呓语声核
天衢琉璃之心
低频切削晶块
中频切削晶块
高频切削晶块
全频切削晶块

景燃 的最佳回响套装

Jingran's best set is the Lamp of Nether Road, as the 5-pc provides him a stackable Crit. Rate buff, extra HP for his stat requirements, and Fusion DMG Bonus. The Myriad Snare in the main echo slot also provides Fusion DMG and Heavy Attack DMG Bonuses, which are both ideal for Jingran.

A mixed set of the 3-pc Crown of Valor and 2-pc Lamp of Nether Road is viable for Jingran, as he can trigger the stackable ATK and Crit. DMG buffs when generating a shield. Additionally, the 2-pc Lamp provides HP, while the Myriad Snare echo gives him extra Fusion DMG and Heavy Attack DMG Bonuses.

景燃 的最佳主要回响

万囮牢·朽躯

万囮牢·朽躯

・Best Echo for Jingran.
・Provides Fusion DMG and Heavy Attack DMG Bonuses when equipped.
・Deals Fusion DMG based on Max HP.
・Summon-type Echo, so it's easily integrated in his combos.

伪作的神王

伪作的神王

・An alternative Echo if you're using the 3-pc Crown of Valor on him.
・Boosts Heavy Attack DMG when equipped passively.
・Deals multiple Electro DMG attacks.
・Transform-type Echo, so you'll need to weave this into combos.

景燃 回响的最佳属性

4 费用: Crit DMG, CRIT Rate
3 费用: -
1 费用: HP%

景燃 回响的最佳副属性

1
CRIT Rate
2
CRIT DMG
3
HP%
4
Heavy Attack DMG
5
ATK%
6
Energy Regen

景燃 的最佳武器

景燃 的最佳技巧和秘诀

Jingran is a Heavy Attack DPS that converts HP into ATK, while lacking any DEF stats. This makes him highly vulnerable to damage, balanced only by his shield generation and high innate healing bonus.
Due to his HP scaling, the build configuration is ideally a <b>4-4-1-1-1 set</b> that has <b>two 4-COST Crit. pieces</b> to get his ideal damage stats, while the rest of the <b>1-COSTs are HP%</b> Echoes.
As for substats, focus on <b>Crit</b>, <b>HP</b>, and <b>Heavy Attack DMG</b>, which is his primary damage type. Additionally, try to aim for <b>125% ER</b> for consistent rotations.
Aim to get <b>50,000 HP</b> on Jingran to unlock max potential of his kit.
Do note that without his signature weapon, 50,000 HP is impossible to get with this build. Due to this, consider using a <b>4-1-1-1-1</b> or a <b>4-3-1-1-1</b> setup instead to reach the maximum benefits of his buffs. This will come with severe tradeoffs to his Crit stats, however, so pay mind to this!
If you don't have Jingran's signature weapon, the <b>4-1-1-1-1</b> setup is a considerable choice for him to reach the 50K HP requirement. The increased Heavy Attack Skill DMG multipliers, combined 200% Fusion DMG Bonus, and an extra 1800 ATK, make up a lot of his damage output.
This build is mostly effective with a <b>strong Crit. weapon</b>, however, as you're essentially trading the 4-COST Crit. piece for a <b>1-COST HP% Echo</b>. Otherwise, the <b>4-4-1-1-1</b> is still recommended to get a good Crit. ratio, while aiming for as high HP as possible.
The majority of Jingran's damage comes from his Forte Circuit, so prioritize upgrading this skill. Then, put some points into his secondary damage sources, split between his Resonance Liberation, Resonance Skill, and Normal Attacks, respectively. Lastly, upgrade his Intro Skill if you have the resources. This deals the least amount of damage and isn't a priority in his kit.

景燃 的最佳队伍

Jingran HP Heavy Attack Team

Jingran's best team is with Iuno and Shorekeeper, making up a general Heavy Attack DMG composition. Iuno is by far the best sub-DPS for him, as he can maximize the multi-shield generation mechanic to unlock Iuno's 40% All DMG Amplification, previously only possible with Augusta. Additionally, any general buffers work with Jingran, so Shorekeeper is the recommended support unit for her extra Crit. stat provision to the team, alongside more general healing and All DMG buffs.

Initiate combat with Shorekeeper and use her internal rotations to generate Resonance and Concerto Energy. Then, use her Liberation to activate Stellarealm and switch out to Iuno once her Intro is available., With Iuno entering via her Intro, immediately use her Resonance Skill to activate the Lunar Cycle so she can switch between Moon States. Then, jump to enter the New Moon State and cast Liberation immediately after., During the New Moon state, do three Basic Attacks and two instances of her Resonance Skill to deplete her Forte energy. Lastly, do a Heavy Attack to generate her Full Moon Domain and switch to Jingran once his Intro is up., As Jingran enters the field, immediately cast Resonance Liberation to get his self-buffs and perform a Heavy Attack., Afterwards, cast Resonance Skill and a Basic Attack, then do another Forte-enhanced Heavy Attack. Do this twice., Lastly, do four Basic Attacks into one last Heavy Attack before switching out to Shorekeeper when her Intro is ready. This will detonate Stellarealm., Repeat until all enemies are defeated.

Jingran Mono Fusion Team

Jingran can work in a Mono Fusion team with Lupa and Mornye, opening an alternative setup for players. Lupa provides high Fusion DMG-centric buffs to the entire party, as long as there are three Fusion units in the team. Meanwhile, Mornye gives general All DMG buffs with her kit, alongside a boost to the Off-Tune Level Efficiency against enemies for more consistent Tune Breaks, and extra sustain for the team.

Initiate with Mornye by doing three Basic Attacks, then hold a Heavy Attack to enter the air and enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once High Syntony Field is deployed, cast a Heavy Attack and switch to Lupa via Outro., Enter the field with Lupa and perform her Resonance Skill's two casts before activating her Liberation. Then, cast Foebreaker to enter the Burning Matchpoint state., Connect three Mid-air attacks after Foebreaker to immediately cast Firestrike. Then, do a Heavy Attack to complete her Wolfaith stacks., Activate her enhanced Resonance Skill and switch to Jingran once the Concerto gauge is filled., Upon entering via Intro, cast Jingran's Resonance Liberation into a Heavy Attack. When he casts his Liberation the first time, Lupa will perform a Coordinated Attack., Then, perform Resonance Skill and follow it up with a Basic Attack into another Heavy Attack. Do this twice., Lastly, do four basic attacks and one last Heavy Attack., With Concerto full, switch back to Mornye via Outro., Repeat until no enemies are left on the field.

Jingran Tune Break Team

Jingran can ideally work in a Tune Break team with Lynae and Mornye, as both units provide general All DMG buffs that can be utilized by Jingran for his damage output. As Jingran is a general Heavy Attack DPS, he isn't essentially tied to specific team comps, making him viable in this setup. Lynae herself provides good personal DMG, while responding to Tune Rupture alongside Mornye for consistent damage.

Start combat with Mornye by filling her Rest Mass Energy with three Basic Attacks. Then, do a Heavy Attack to enter Wide Field Observation Mode., In this state, perform three Basic Attacks followed by her Resonance Skill. During its animation, you can cancel its endlag with your Liberation, generating High Syntony Field upon casting., Once her High Syntony Field is deployed, quickly cast a Heavy Attack and switch to Lynae afterwards via Outro., With Lynae on-field, immediately cast her Resonance Skill to max her Overflow stacks., Then, use her Liberation to deal damage and generate a team-wide buff before following it up with a Basic Attack., With her Overflow full, cast a Heavy Attack and charge it for 1.6s to reach max Lumiflow. Then, let go to deal damage and enter Kaleidoscopic Parade., In this state, jump three times to perform three Polychrome Leaps, generating True Color stacks., With three stacks, do a mid-air attack to deal big damage before switching out to Jingran with her Outro., Upon entering via Jingran's Intro Skill, cast Resonance Liberation and follow it up with a held Heavy Attack., Then, cast Resonance Skill followed by a Basic Attack into a Heavy Attack. Do this twice., Lastly, do four basic attacks and a Heavy Attack before exiting via Outro to Mornye., Repeat until all enemies are defeated.

Jingran Alternative Fusion Teams

Jingran can work alongside multiple Fusion-centered teams, as he doesn't have any special mechanics that lock him into team comps. As such, you can use another sub-DPS unit alongside Lupa to buff Jingran's DMG. Do note that in this setup, Jingran is highly vulnerable to enemy attacks due to the lack of sustain in the team.
jingran

景燃

Main DPS

brant-denia-mortefi-changli

Sub-DPS
lupa

露帕

Sub-DPS

Use Lupa to provide Fusion DMG buffs to the entire party while you have three Fusion units in the team., Use another Sub-DPS unit alongside Lupa to buff Jingran's DMG, since Jingran has no special mechanics locking him into team comps., Be careful of enemy attacks, as this setup lacks sustain.

景燃 技能

死生徘徊

死生徘徊

普攻·摄召
若景燃处于负阴状态,可进行最多4段连续攻击,造成热熔伤害。
施放普攻·摄召第3段时可获得50点【炁】,且此伤害为重击伤害。
施放普攻·摄召第4段时可获得50点【炁】,且此伤害为重击伤害。

普攻·灭煞
若景燃处于抱阳状态,可进行最多4段连续攻击,造成热熔伤害。
施放普攻·灭煞第3段时可获得50点【炁】,且此伤害为重击伤害。
施放普攻·灭煞第4段时可获得50点【炁】,且此伤害为重击伤害。

空中攻击
消耗耐力进行空中下落攻击,造成热熔伤害。
若景燃处于负阴状态,施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。
若景燃处于抱阳状态,施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

闪避反击·探幽
若景燃处于负阴状态,成功闪避后一定时间内按下普攻,将会攻击目标,造成热熔伤害。
施放闪避反击·探幽时可获得100点【炁】,且此伤害为重击伤害。
施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第4段。

闪避反击·守明
若景燃处于抱阳状态,成功闪避后一定时间内按下普攻,将会攻击目标,造成热熔伤害。
施放闪避反击·守明时可获得100点【炁】,且此伤害为重击伤害。
施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第4段。

潜影
景燃处于战斗状态下,且在地面时,向前短按闪避可施放潜影,造成固定热熔伤害,此次伤害为普攻伤害,不受伤害加成影响,施放该技能一定时间内可以触发成功闪避。
若景燃处于负阴状态,施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。
若景燃处于抱阳状态,施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

撞煞

撞煞

共鸣技能·阴蚀骨
若景燃处于负阴状态,可施放共鸣技能·阴蚀骨,攻击目标,造成热熔伤害。
共鸣技能·阴蚀骨可在空中施放。

共鸣技能·阳焚身
若景燃处于抱阳状态,可施放共鸣技能·阳焚身,攻击目标,造成热熔伤害。
共鸣技能·阳焚身可在空中施放。

破秽
施放共鸣技能·阴蚀骨和共鸣技能·阳焚身时,获得破秽,持续4秒,满足下述条件之一时,破秽提前结束。
·切换至其他角色。
·切换至负阴状态或抱阳状态时。
·施放共鸣技能·黄泉渡或共鸣技能·往生送时。

共鸣技能·黄泉渡
若景燃处于负阴状态且持有破秽时,在空中按下普攻可施放共鸣技能·黄泉渡,攻击目标,造成热熔伤害,本次伤害为重击伤害。
施放共鸣技能·黄泉渡时可获得100点【炁】。
施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。

共鸣技能·往生送
若景燃处于抱阳状态且持有破秽时,在空中按下普攻可施放共鸣技能·往生送,攻击目标,造成热熔伤害,本次伤害为重击伤害。
施放共鸣技能·往生送时可获得100点【炁】。
施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

万鬼同葬

万鬼同葬

共鸣解放·万鬼同葬可在低空施放。
攻击目标,造成热熔伤害,本次伤害为重击伤害,施放时获得100点【命火】。
施放后获得下述效果。
·若景燃的当前生命值大于生命上限的50%,将当前生命值降至生命上限的50%。
·获得200点【炁】。
·获得3层行途。
·进入荧惑状态,持续15秒。

行途
行途上限为3层,施放重击·劫魄或重击·踏罡时,获得200点【炁】,并减少1层行途,持续15秒。

荧惑
·重击·劫魄或重击·踏罡造成伤害时景燃召唤魑魅魍魉进行攻击,造成热熔伤害,本次伤害为重击伤害。每次重击·劫魄和重击·踏罡仅可触发一次。
·荧惑状态结束时清空【命火】。

贴壁听尘

贴壁听尘

施放变奏技能·挑灯问冢,共鸣技能·阴蚀骨和共鸣技能·阳焚身时可获得画地。

画地
15秒内,若景燃为队伍中登场角色,造成伤害时获得生命上限1.6%+700的护盾,不可叠加,持续5秒,每0.5秒可生效一次。该护盾在切换至其他角色时不会继承。
处于荧惑状态时,若景燃为队伍中登场角色,造成伤害时额外获得生命上限0.8%+350的护盾,不可叠加,持续5秒,每0.5秒可生效一次。该护盾在切换至其他角色时不会继承。

扫痕观迹

扫痕观迹

每次进入战斗时,若景燃持有的【鬼护】不足25点,补充至25点,每4秒可触发1次。

附近队伍中除景燃以外的角色获得护盾时,景燃获得2点【鬼护】,每0.5秒可触发一次。

敛神
·每次进入战斗时,景燃获得敛神,每4秒可触发1次。
·施放延奏技能·收山出煞时,景燃获得敛神。
·附近队伍中除景燃以外的角色获得护盾时,景燃获得15点【鬼护】,并移除敛神。

挑灯问冢

挑灯问冢

攻击目标,造成热熔伤害。消耗全部【鬼护】,并转化为相同层数的祸兮福兮。
施放变奏技能·挑灯问冢时可获得100点【炁】。
若景燃处于负阴状态,施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。
若景燃处于抱阳状态,施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

祸兮福兮
祸兮福兮上限为50层,每层祸兮福兮使得景燃基于生命上限获得额外热熔伤害加成提升:景燃每1000生命上限获得0.05%热熔伤害加成提升,每层最多以此方式使得景燃获得2.5%热熔伤害加成提升,持续15秒。
若切换至其他角色则该效果提前结束。

【鬼护】获取规则
·【鬼护】上限为50点。
·景燃获得护盾时,可获得1点【鬼护】,每0.5秒可生效一次。

逆渡三途

逆渡三途

炁机斡旋
景燃施放重击·劫魄和重击·踏罡可以在负阴状态和抱阳状态之间切换,景燃初始处于抱阳状态。

重击·劫魄
若景燃拥有300点【炁】,且处于负阴状态,长按普攻消耗300点【炁】可施放重击·劫魄,造成热熔伤害。
施放重击·劫魄后切换至抱阳状态。
施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

重击·踏罡
若景燃拥有300点【炁】,且处于抱阳状态,长按普攻消耗300点【炁】可施放重击·踏罡,造成热熔伤害。
施放重击·踏罡后切换至负阴状态。
施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。
重击·踏罡可在空中施放。

【炁】获取规则
【炁】上限300点。
·施放普攻·摄召第3段、普攻·摄召第4段、普攻·灭煞第3段或普攻·灭煞第4段时,获得50点【炁】。
·施放闪避反击·探幽、闪避反击·守明、共鸣技能·黄泉渡、共鸣技能·往生送或变奏技能·挑灯问冢时,获得100点【炁】。
·施放共鸣解放·万鬼同葬或持有行途时施放重击·劫魄和重击·踏罡,获得200点【炁】。

【命火】获取规则
【命火】上限100点。
·施放共鸣解放·万鬼同葬时获得100点【命火】。
·荧惑状态结束时清空【命火】。
若景燃处于荧惑状态且景燃持有的【命火】不为0时,施放重击·劫魄或重击·踏罡时消耗25点【命火】,并使本次重击·劫魄或重击·踏罡的伤害倍率基于景燃生命上限增加:景燃自身生命上限大于25000点时,每超过1000点生命上限增加重击·劫魄或重击·踏罡伤害倍率,最多计入25000点生命上限。

幽而复明
·景燃的防御始终为0。
·景燃基于生命上限提升受到的治疗效果:景燃每1000点生命上限提升6.2%受到的治疗效果,上限310%。
·景燃基于生命上限获得热熔伤害加成提升:景燃每1000点生命上限获得1.5%热熔伤害加成提升,上限75%。

阳变阴合
景燃基于生命上限获得额外攻击:景燃每1000点生命上限获得36点攻击,上限1800。

收山出煞

收山出煞

造成景燃795%攻击的热熔伤害。

谐度破坏·长刃

谐度破坏·长刃

目标【偏谐值】满时,可对其施放【谐度破坏】。
若景燃处于负阴状态,施放该技能后的一定时间内,按下普攻将会施放普攻·摄召第2段。
若景燃处于抱阳状态,施放该技能后的一定时间内,按下普攻将会施放普攻·灭煞第2段。

景燃 共鸣链

阴阳其和,终始其义

阴阳其和,终始其义

共鸣技能·阴蚀骨,共鸣技能·黄泉渡,共鸣技能·阳焚身,共鸣技能·往生送伤害倍率提升80%。
共鸣技能·阴蚀骨,共鸣技能·黄泉渡,共鸣技能·阳焚身,共鸣技能·往生送免疫打断。

孤灯踩影,有迹山河

孤灯踩影,有迹山河

重击·劫魄和重击·踏罡伤害倍率提升46%。荧惑状态下【命火】对重击·劫魄或重击·踏罡的倍率增加效果提升46%。

每次进入战斗时,景燃获得下述效果,每4秒可触发1次。
·获得300点【炁】。
·景燃获得通幽。

通幽
施放重击·劫魄或重击·踏罡时,回复共鸣能量上限25%的共鸣能量且重击·劫魄和重击·踏罡造成的伤害加深180%,持续4秒。

乾道变化,各正性命

乾道变化,各正性命

景燃施放重击·劫魄或重击·踏罡时,获得5点【鬼护】。

景燃施放共鸣解放·万鬼同葬后,阳变阴合替换为阴阳相生,持续15秒。

阴阳相生
景燃基于生命上限获得额外攻击:景燃每1000点生命上限获得50点攻击,上限2500。

虚实莫辨,人鬼无间

虚实莫辨,人鬼无间

队伍中的角色获得护盾时,使队伍中的角色全属性伤害加成提升20%,持续30秒。

原始反终,故知死生

原始反终,故知死生

景燃受到致死伤害时,此次伤害不会使景燃倒下,并获得基于景燃生命上限50%的护盾,护盾持续15秒,该效果每10分钟可触发一次,该护盾在切换至其他角色时不会继承。

恩仇了了,后文有期

恩仇了了,后文有期

目标受到景燃的重击伤害提升40%。

魑魅魍魉伤害倍率提升80%。

进入荧惑状态后,景燃获得万鬼同行,持续15秒。万鬼同行持续期间,若景燃为队伍中登场角色,景燃造成伤害时,召唤魑魅魍魉攻击目标,对目标造成热熔伤害,本次伤害为重击伤害。

此方式召唤魑魅魍魉间隔为1秒,最多以此方式召唤8次,满足任一下述条件时,移除万鬼同行并重置魑魅魍魉的召唤次数。
·施放共鸣解放·万鬼同葬时。
·荧惑持续时间结束或被移除时。

skill_inputs

施放普攻第3段,普攻第4段,闪避反击·探幽,闪避反击·守明,共鸣技能·黄泉渡,共鸣技能·往生送,变奏技能,共鸣解放以及共鸣解放状态下施放重击·劫魄和重击·踏罡可获得【炁】。

普攻·摄召:LeftMouseButton+LeftMouseButton+LeftMouseButton+LeftMouseButton。
普攻·灭煞:LeftMouseButton+LeftMouseButton+LeftMouseButton+LeftMouseButton。
共鸣技能·黄泉渡:E+LeftMouseButton。
共鸣技能·往生送:E+LeftMouseButton。
重击·劫魄:【炁】充满时,长按LeftMouseButton。
重击·踏罡:【炁】充满时,长按LeftMouseButton。

skins

景燃 特殊料理

锦上霜月

锦上霜月

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提高队伍中所有共鸣者28%攻击,持续时间30分钟,在多人游戏中仅对自己的角色生效。