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Ember

Ember

A

early game support

defender sustain support
Ember is a solid A-tier sustain unit who provides shields, healing, and Vulnerability application for physical teams. Her survivability and team utility make her a reliable pick for various compositions.
An early game budget build that uses easily obtained gear. Former Finery (or Quencher) provides healing and HP, while the Armored MSGR set offers Strength and damage reduction. This build ensures Ember can protect the team through the main story and early activities without requiring high-end equipment.

Insights

Core Mechanics

  • Battle Skill Forward March inflicts Knock Down and applies Vulnerability, dealing bonus stagger if Ember is hit during the cast.
  • Combo Skill Frontline Support triggers when the controlled operator is attacked, dealing damage and healing that operator based on Ember's Will.
  • Ultimate Re-ignited Oath deals Heat damage to nearby enemies and grants a team-wide shield scaling with Ember's Max HP.

Scaling

  • Combo Skill healing scales with Will, making Will a valuable secondary stat.
  • Ultimate shield scales with Max HP, so HP and Strength (which boosts HP) are crucial for survivability.
  • Ember functions well at all stages due to her defensive utility, but her shield and healing become more impactful with investment.

Team Role

Ember serves as the primary sustain and tank in any team, excelling in physical compositions where her Vulnerability debuff boosts damage. She can be paired with any damage dealer, but synergizes best with characters that benefit from Knock Down or require consistent healing. Her shields help the team survive burst damage, and her healing keeps the active operator healthy during extended fights.

Weapon

Weapon Stat Priority

efficacy hp_boost will_boost

Gear

strength_and_dmg_reduction

Pieces

armor

gloves

core 1

core 2

Stat Priority

1 strength_boost 2 hp_boost 3 dmg_reduction 4 will_boost

Explanation

Former Finery's Efficacy essence increases healing and triggers a reactive heal when a protected ally takes damage, boosting survivability.
Armored MSGR provides Strength for higher HP and a safety net damage reduction at low HP, perfect for early content.
This build uses accessible gear and weapons, allowing new players to effectively sustain their team without rare drops.

Notes

  • Former Finery is a free weapon from the New Horizons Banner, making it easily accessible for beginners.
  • The Armored MSGR set boosts Strength and provides damage reduction when HP is low, improving survivability.
  • Quencher is a viable alternative that offers HP and Will boosts.