Sigewinne

Genshin Impact Sigewinne Build

Hydro

Best Sigewinne Teams

Sigewinne Skills

Normal Attack: Targeted Treatment
Normal Attack: Targeted Treatment
Rebound Hydrotherapy
Rebound Hydrotherapy
"What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..."
Super Saturated Syringing
Super Saturated Syringing
"Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!"

Passive Talent

requires_appropriate_rest

Requires Appropriate Rest

Ascension Phase 1

Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.
detailed_diagnosis_thorough_treatment

Detailed Diagnosis, Thorough Treatment

Ascension Phase 4

When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.
emergency_dose

Emergency Dose

Passive

While underwater, heal your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Constellations

can_the_happiest_of_spirits_understand_anxiety

"Can the Happiest of Spirits Understand Anxiety?"

Constellation Lv. 1

Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Passive Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Passive Talent "Requires Appropriate Rest."
can_the_most_merciful_of_spirits_defeat_its_foes

"Can the Most Merciful of Spirits Defeat Its Foes?"

Constellation Lv. 2

When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
can_the_healthiest_of_spirits_cure_fevers

"Can the Healthiest of Spirits Cure Fevers?"

Constellation Lv. 3

Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
can_the_loveliest_of_spirits_keep_decay_at_bay

"Can the Loveliest of Spirits Keep Decay at Bay?"

Constellation Lv. 4

The duration of Super Saturated Syringing is extended by 3s.
can_the_most_joyful_of_spirits_alleviate_agony

"Can the Most Joyful of Spirits Alleviate Agony?"

Constellation Lv. 5

Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
can_the_most_radiant_of_spirits_pray_for_me

"Can the Most Radiant of Spirits Pray For Me?"

Constellation Lv. 6

When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
1039
Base ATK
-
15
Base DEF
-
39
HP%
-
0.0%

Ascension Materials

LV.1
0
LV.20
0
LV.40
20000
1
3
3
LV.50
40000
3
2
10
15
LV.60
60000
6
4
20
12
LV.70
80000
3
8
30
18
LV.80
100000
6
12
45
12
LV.90
120000
6
20
60
24
Total
420000
1
9
9
6
46
168
18
30
36

Talent Materials

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
Total
1652500
3
21
38
6
22
31
6
1