Traveler (Hydro)

Genshin Impact Traveler (Hydro) Build

Hydro
SwordSword
HydroHydro
-
/
Viator
Pale Forgotten Glory
A traveler from another world who had their only kin taken away, forcing them to embark on a journey to find The Seven.

Best Traveler (Hydro) Builds

SUPPORT Build

Recommended Primary Stats

Sands

Energy Recharge / ATK%

Goblet

Hydro DMG Bonus

Circlet

CRIT Rate / CRIT DMG / Healing Bonus

Substats Priority

1Energy Recharge
2CRIT Rate
3CRIT DMG
4ATK%
5ATK

When building a team, avoid using Hydro Traveler unless necessary for Pneuma mechanics and you don't own the Sword of Descension or Sword of Narzessinkreuz yet.
Traveler does not generate particles if interrupted during the hold state of their Skill.
Key points to consider:

  • Avoid using Hydro Traveler unless required for specific Elemental Reactions or mechanics.
  • Opt for alternative characters or weapons that provide better Elemental Mastery (EM) or Energy Recharge (ER) if possible.

Talents Priority

ESkill>QBurst>NANormal Attack

ON-FIELD DPS Build

Recommended Primary Stats

Sands

Energy Recharge / ATK%

Goblet

Hydro DMG Bonus

Circlet

CRIT Rate / CRIT DMG

Substats Priority

1Energy Recharge
2CRIT Rate
3CRIT DMG
4ATK%
5HP%

The Hydro Traveler's personal DPS is not high enough to clear the Abyss, unless used in an extremely expensive and invested team that can provide sufficient Elemental Reactions and Energy Recharge to support their abilities.
To build a team around the Hydro Traveler, consider the following:

  • Pair them with characters that can provide Vaporize or Electro-Charged Reaction damage
  • Invest in Artifact sets that provide Hydro Elemental Mastery and Energy Recharge bonuses, such as Noblesse Oblige or Heart of Depth
  • Choose a weapon that provides a high Base Attack and Crit Rate or Crit Damage bonus

In terms of team composition, a well-invested team with high EM and ER can help the Hydro Traveler deal significant damage and clear the Abyss.

Talents Priority

ESkill>QBurst>NANormal Attack

IMPORTANT NOTICE: At the time of writing this, Hydro Traveler provides no utility to a team that cannot be better filled by another unit, including Barbara which all players can obtain at AR 18.
SUPPORT Since Hydro Traveler lacks any utility, this playstyle focuses on using their Skill and Burst to trigger various support-based weapon and artifact passives along with dealing Pneuma damage with their Skill. This is only recommended if a source of Pneuma is required and Traveler is your only source of Pneuma aligned damage. It should be noted that the guaranteeable 4-Star "Sword of Narzessinkreuz" can also provide an Arkhe attack for other characters, meaning Hydro Traveler's usability is further diminished if this weapon has been obtained.
Artifact Sets:

  • Tenacity of the Millelith: Only used if you use the hold version of Hydro Traveler's Skill.

ON FIELD DPS Hydro Traveler can be used as an on-field DPS. Typically this is only worth using in teams with Furina, Bennett, and a flexible unit. Their DPS is not extremely high, however.
Weapon Choices:
  • Uraku Misugiri: This weapon is Hydro Traveler's Best Weapon in teams with a Geo character.
  • Summit Shaper: This is ranked assuming Hydro Traveler is C4 which provides a shield for him.
  • Wolf Fang: At R5 this weapon is about equal to Light of Foliar Incision.
  • Favonius Sword: This weapon's utility may make it better than above options.

Content Requirements:
  • Use accurate Genshin Impact terminology.
  • Keep all game mechanics accurate.
  • Maintain build recommendations.
  • Preserve team compositions.
  • Keep farming locations if mentioned.

Most Used Build from the Community

This build is based on the most used artifacts and weapons by the community. If you want to contribute to this data, you can do so by submitting your UID by clicking here.

Best Traveler (Hydro) Teams

Traveler (Hydro) Skills

Normal Attack: Foreign Stream
Normal Attack: Foreign Stream
Aquacrest Saber
Aquacrest Saber
You studied the ripples in the water with Paimon.
Rising Waters
Rising Waters
You studied the ebb and flow of the tides with Paimon.

Passive Talent

spotless_waters

Spotless Waters

Ascension Phase 1

After the Dewdrop fired by the Hold Mode of the Aquacrest Saber hits an opponent, a Sourcewater Droplet will be generated near to the Traveler. If the Traveler picks it up, they will restore 7% HP.
1 Droplet can be created this way every second, and each use of Aquacrest Saber can create 4 Droplets at most.
clear_waters

Clear Waters

Ascension Phase 4

If HP has been consumed via Suffusion while using the Hold Mode Aquacrest Saber, the Torrent Surge at the skill's end will deal Bonus DMG equal to 45% of the total HP the Traveler has consumed in this skill use via Suffusion.
The maximum DMG Bonus that can be gained this way is 5,000.

Constellations

swelling_lake

Swelling Lake

Constellation Lv. 1

Picking up a Sourcewater Droplet will restore 2 Energy to the Traveler.
Requires the Passive Talent "Spotless Waters."
trickling_purity

Trickling Purity

Constellation Lv. 2

The Movement SPD of Rising Waters' bubble will be decreased by 30%, and its duration increased by 3s.
turbulent_ripples

Turbulent Ripples

Constellation Lv. 3

Increases the Level of Aquacrest Saber by 3.
Maximum upgrade level is 15.
pouring_descent

Pouring Descent

Constellation Lv. 4

When using Aquacrest Saber, an Aquacrest Aegis that can absorb 10% of the Traveler's Max HP in DMG will be created and will absorb Hydro DMG with 250% effectiveness. It will persist until the Traveler finishes using the skill.
Once every 2s, after a Dewdrop hits an opponent, if the Traveler is being protected by Aquacrest Aegis, the DMG Absorption of the Aegis will be restored to 10% of the Traveler's Max HP. If the Traveler is not presently being protected by an Aegis, one will be redeployed.
churning_whirlpool

Churning Whirlpool

Constellation Lv. 5

Increases the Level of Rising Waters by 3.
Maximum upgrade level is 15.
tides_of_justice

Tides of Justice

Constellation Lv. 6

When the Traveler picks up a Sourcewater Droplet, they will restore HP to a nearby party member with the lowest remaining HP percentage based on 6% of said member's Max HP.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
912
Base ATK
-
18
Base DEF
-
57
ATK%
-
0.0%

Ascension Materials

LV.1
0
LV.20
0
LV.40
20000
1
3
3
LV.50
40000
3
10
15
LV.60
60000
6
20
12
LV.70
80000
3
30
18
LV.80
100000
6
45
12
LV.90
120000
6
60
24
Total
420000
1
9
9
6
168
18
30
36

Talent Materials

LV.12
12500
3
6
LV.23
17500
2
3
LV.34
25000
4
4
LV.45
30000
6
6
LV.56
37500
9
9
LV.67
120000
4
4
1
LV.78
260000
6
6
1
LV.89
450000
12
9
2
LV.910
700000
16
12
2
1
Total
1652500
3
11
6
4
20
12
6
6
22
31
6
1