
Boothill










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Best Light Cone






Relics and Ornament


Boothill Best Stats
Boothill Best Substats










Boothill Best Relics




Boothill Best Ornaments


Boothill Best Light Cones






Boothill Best Teams
Boothill Break Team 1
A Break team that maximizes damage for Boothill by utilizing characters that boost Break Effect and provide healing.
Boothill Break Team 2
A team focused on Break Effect and increasing Boothill's damage output, complemented by a sustain character.
Boothill Break Team 3
This composition enhances Boothill's Break capabilities and ensures consistent healing from Lingsha.
Skills

Deals Physical DMG equal to 0.5% of Boothill's ATK to a single target enemy.

Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 0.15%/0.15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff. This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Applies Physical Weakness to a single target enemy, lasting for 2 turn(s). Deals Physical DMG equal to 2.4% of Boothill's ATK to the target and delays their action by 0.3%.

Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 0.5%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 0.35%/0.6%/0.85% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
Traces













Eidolon

When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores

When in Standoff and gaining Pocket Trickshot, recovers

Ultimate Lv. +2, up to a maximum of Lv.

When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by

Skill Lv. +2, up to a maximum of Lv.

When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to