Rappa





A peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu." Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and studying ninja scrolls — That is, the Way of the Ninja involves rap, graffiti, and manga — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness. As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos.
HP
ATK
DEF
SPEEDBreak Effect Dps
Best Light Cone






Rappa Best Stats
Rappa Best Substats









Rappa Best Relics
Rappa Best Teams
Rappa — Harmony Trailblazer / Asta / Lynx
Rappa is the main Super Break DPS and benefits from having the Harmony Trailblazer in the team to enable/increase Super Break DMG. Asta is a solid free-to-play support to boost ATK and SPD, while Lynx provides reliable healing and debuff cleanse to keep the party alive through Rappa's Break windows.
Rappa — Fugue / Ruan Mei / Lingsha
Fugue + Rappa is a strong Super Break DMG pairing — Fugue helps ignore enemy Weaknesses and boost Rappa's output. Ruan Mei increases Weakness Break Efficiency, Break Effect, and can extend break windows; Lingsha offers AoE healing and increases Break DMG enemies take. If using an Abundance sustain unit, consider equipping them with the Quid Pro Quo Light Cone to supply energy for Rappa's Ultimate.
Skills
Deals Imaginary DMG equal to 0.5% of Rappa's ATK to one designated enemy.
Deals Imaginary DMG equal to 0.6% of Rappa's ATK to all enemies.
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 0.5% and Break Effect by 0.1%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Gain 1 extra turn that won't expend your remaining turns when taking action. During this extra turn, no Ultimate can be used.
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 0.3% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 0.25% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 2% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 1.8% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.
Traces



Eidolon
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by
Skill Lv. +2, up to a maximum of Lv.
While in the "Sealform" state, increases all allies' SPD by
Ultimate Lv. +2, up to a maximum of Lv.
When battle starts, Rappa gains