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Zero
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Eibon Record

Zero

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Esper Zero is a burst-oriented Sub-DPS who frontloads damage into their Ultimate and Skill, giving them strong burst potential as they naturally stack Awakening effects over time. Because that burst window is also their main and usually best damage source, Zero shines as a carry-through-the-game Sub-DPS rather than an endgame hypercarry, which lands them in A tier.

Build Guide

Strengths

  • Skill instantly fills Cycle Energy, letting Zero trigger Esper Cycles on demand
  • Ultimate and Skill deal huge burst damage, especially with Awakening effects online
  • Flexible pairing with both Lakshana and Anima teams to access Remora, Blossom, and Charge
  • Solid free-Arc options like Day Off and The Forgotten keep them budget-friendly
  • Scales well over time as Awakening bonuses accumulate

Weaknesses

  • Damage is heavily frontloaded into Ultimate and Skill, so downtime feels weak
  • Not an endgame hypercarry — better suited to Sub-DPS roles
  • Best Arc, The Rain That Shook the World, is paid-only
  • Basic Attack is low priority unless built as the Main DPS
  • Skill loses damage against enemies at or above Zero's level

Module Layout

Lost RadianceCartridge
1CRIT DMG2CRIT Rate3Cycle Intensity4DMG5ATK%

Best Teams

Esper Zero Sub DPS

Zero takes the Sub-DPS slot alongside Jiuyuan to deal damage behind Main DPS Nanally. The trio easily triggers the Blossom Esper Cycle, which Jiuyuan can empower, while Sakiri provides crowd control, ATK buffs, and access to the Hexed Esper Cycle.

Open with Jiuyuan's Skill, then Sakiri's Hold Skill and Ultimate to set up buffs and crowd control

Use Esper Zero's Skill followed by their Ultimate to dump burst damage

Swap to Nanally to trigger Blossom, then use Nanally's Skill and Ultimate and spam Normal Attacks

Close the rotation with Jiuyuan's Ultimate to keep Lethal Rose Pact active

If running Mint instead of Nanally, spam Mint's Skill thanks to its low cooldown; the rest of the rotation is unchanged

Skill Priority

3

Appraisal (Basic Attack)

Can be leveled later as a burst unit, but is worth leveling alongside the Skill if you play Zero as the Main DPS.

3

Rift Blossom (Support Skill)

Nice for bonus DMG but leveled last, since most of Zero's damage comes from other sources.

4

Appraise and Engrave (Skill)

Level next since Zero uses this about as frequently as the Ultimate, and it instantly fills Cycle Energy.

5

Divice by Zero (Ultimate)

Max this first — most of Zero's damage comes from using the Ultimate as often as possible.

How to Play

Zero plays as a quickswap burst Sub-DPS: use their Skill to instantly refill Cycle Energy, dump the Ultimate for massive damage, then swap into a Lakshana or Anima teammate to trigger Remora or Blossom. Pairing with both reaction types unlocks Charge, which converts hits on Remora-affected enemies into Ultimate Energy for your DPS.

Rotations

  1. 1If a Lakshana or Anima teammate has full Cycle Energy, start combat with them active, then swap to Esper Zero to immediately trigger Remora or Bloom
  2. 2Use Esper Zero's Skill to immediately fill Cycle Energy; cast the Ultimate if available for massive damage
  3. 3After using the Skill and filling Cycle Energy, swap to a Lakshana or Anima teammate to trigger Remora or Bloom
  4. 4If you have both a Lakshana and an Anima teammate and already triggered one reaction, trigger the other to activate Charge and gain Ultimate Energy
  5. 5Sample full rotation: Jiuyuan Skill → Sakiri Hold Skill → Sakiri Ultimate → Esper Zero Skill → Esper Zero Ultimate → Swap to Nanally (Blossom Trigger) → Nanally Skill → Nanally Ultimate → Spam Normal Attacks → Jiuyuan Ultimate

Tips

  • Use Skill to quickly trigger Esper Cycles — Appraise and Engrave deals damage and fully charges Cycle Energy
  • Level Zero to the cap whenever possible; their Skill deals an extra instance of damage to enemies below their level
  • Team up with Lakshana characters to apply Remora, lowering enemy movement and attack speed
  • Team up with Anima characters to trigger Blossom, placing Vita Buds that fire Vita Pistils at enemies
  • Use both Lakshana and Anima to access Charge, granting Ultimate Energy when Vita Pistils hit Remora-affected enemies
  • Use the Ultimate to deal massive damage, especially once the correct Awakening effects are unlocked

Skills

ProactiveGA_Female046_Melee_name

GA_Female046_Melee_des

ProactiveGA_Female046_Skill_name

GA_Female046_Skill_des

ProactiveGA_Female046_UltraSkill_name

GA_Female046_UltraSkill_des

ProactiveGA_Female046_QTE_name

GA_Female046_QTE_des

Passives

Appraiser

Creation Enhancement: Each "Creation Flower" will split into 2 flowers that fly together towards the target within range and explode.

Anomaly Perception

Increases damage dealt with Divide by Zero by 30%.

Awakening

1Blooming Gaze

Deals 1 additional hit of 200% ATK to enemies of lower level on first hit. This damage ignores 75% of the target's DEF.

2Finding the Calling

Grants an additional 8 Ultimate Energy after successfully casting Appraise and Engrave.

3Anomalies Record

Increases Divide by Zero's Crit Chance by 50%.

4Undecided Factors

Every 1 point of Zero's Base ATK increases Ultimate: Divide by Zero damage by 0.1%, up to a maximum of 25%.

5Theopneustos

Increases Zero's ATK by 10% for 20s when triggering Support Skill.

6Deceptive Liberation

Increases Extra DMG Ratio of Appraise and Engrave to 300% of ATK.

7Discern

Increases the skill level of Appraisal, Appraise and Engrave, and Divide by Zero by 1.

8Zero Display

Grants the team 12% ATK for 20s when Zero triggers any Cosmos Esper Cycle.

Voice Actors

CN

马洋

EN

Hunter McCoy

JA

内田雄馬

KO

박기욱