Pepper

Pepper

SRSimulacrum
Staff of Scars

Staff of Scars

VoltVolt
SupportSupport

Skills

Normal AttackAttack

While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 25.1% of ATK plus 1. Second Attack: Deal damage equal to 18.8% of ATK plus 1. Third Attack: Deal damage equal to 30.4% of ATK plus 2. Fourth Attack: Deal damage equal to 41.4% of ATK plus 2. Fifth Attack: Deal damage equal to 73.2% of ATK plus 4.

Soaring BarrageJumpAttack

While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 32.5% of ATK plus 2. Second Attack: Deal damage equal to 23.5% of ATK plus 1. Third Attack: Deal damage equal to 25.5% of ATK plus 1. Fourth Attack: Deal damage equal to 45.6% of ATK plus 2. Fifth Attack: Deal damage equal to 47.7% of ATK plus 3.

MoonfallJumpHold: Attack

Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK plus 3 damage.

Focused AssaultAttackHold: Attack

After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 16.1% of ATK plus 1 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 18.6% of ATK plus 1 at the target location and to nearby enemies every 0.3 seconds.

SurgePerfect DodgeAttack

Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each energy pulse deals damage equal to 22.6% of ATK plus 1 to targets. Grant 75 weapon charge points upon use.

TesseractDodgeAttack

Use normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 32.1% of ATK plus 2 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.

SanctuarySkill

Create an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK plus 4 every second and reduce their damage taken by 3% for 10 seconds. 60-second cooldown.

Swift DeliveranceDischarge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and the staff continues to remove debuffs from the Wanderer and allies, plus heals nearby Wanderers and allies for 79% of ATK plus 4 HP for 7 seconds.

Awakening

Revival

1200 Awakening

When Pepper spends satiety to restore HP, increase restoration effect by 100%.

Source

4000 Awakening

When Pepper spends satiety to restore HP, increase restoration effect by 200%.

Advancement

1
Heal all teammates within 10 meters for 100% of ATK after using a dodge skill.
2
Increase the current weapon's base HP growth by 10%.
3
Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
4
Increase the current weapon's base HP growth by 20%.
5
Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
6
Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.

Gifts

Aida comic
Crown token
Flower bouquet
Gem necklace
Limited Peanut figurine
Mini potted plant
New Kalka ornament
Nice picture frame
Perfume bottle
School Idol Albis
Silver cookware
Smarty doll
Snow globe
Tailor-made suit
Tartarus ornament
Ultimate Warrior Otter
Vitamin pack
Warren fossil
Wool scarf

Upgrade Cost Planner

LevelMaterialsCost
10
Magcore

x1

Gold250
20
Magcore

x2

Gold500
30
Magcore

x2

Nano Coating I

x2

Gold750
40
Magcore

x2

Nano Coating I

x2

Booster Frame I

x2

Gold1000