Staff of Scars
SRWeaponPart of a set
Weapon Effects
Advancements
Heal all teammates within 10 meters for 100% of ATK after using a dodge skill.
Increase the current weapon's base HP growth by 10%.
Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
Increase the current weapon's base HP growth by 20%.
Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.
Normal Skills
Normal Attack
Attack x5While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 33.9% of ATK plus 214. Second Attack: Deal damage equal to 25.4% of ATK plus 160. Third Attack: Deal damage equal to 41% of ATK plus 259. Fourth Attack: Deal damage equal to 56.1% of ATK plus 354. Fifth Attack: Deal damage equal to 98.8% of ATK plus 624.
Soaring Barrage
JumpAttack x5While airborne or after jumping once, use normal attack to attack 5 times in a row in mid-air. First Attack: Deal damage equal to 43.9% of ATK plus 277. Second Attack: Deal damage equal to 31.7% of ATK plus 200. Third Attack: Deal damage equal to 34.4% of ATK plus 217. Fourth Attack: Deal damage equal to 61.6% of ATK plus 389. Fifth Attack: Deal damage equal to 64.3% of ATK plus 406.
Moonfall
JumpHold AttackTap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 77.2% of ATK plus 488 damage.
Focused Assault
Attack x3Hold AttackAfter the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, strongly suspending them and deal damage equal to 21.7% of ATK plus 137 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 25.2% of ATK plus 159 at the target location and to nearby enemies every 0.3 seconds.
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.
Surge
DashAttackUse normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Surge. Each energy pulse deals damage equal to 30.5% of ATK plus 193 to targets. Grant 75 weapon charge points upon use.
Tesseract
MovementDashAttackUse normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 43.3% of ATK plus 273 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use.
Skills
Sanctuary
Create an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK plus 516 every second and reduce their damage taken by 3% for 10 seconds. 60-second cooldown.
Discharge Skills
Swift Deliverance
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and the staff continues to remove debuffs from the Wanderer and allies, plus heals nearby Wanderers and allies for 79% of ATK plus 499 HP for 7 seconds.