[Dexterity] Zone Energy Shield
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When in combat, all squad members gain 1 Dexterity Charge (up to 32) every 0.5s. When taking DMG and losing HP, all Dexterity Charge will be consumed. When Dexterity Charge consumed is greater or equal to 8/16/24, Dexterity State will last for 2/4/8s. With 32 Dexterity Charge, all Charge is consumed when an enemy is hit, entering Dexterity State for 16s. In Dexterity State, all squad members' ATK is increased by 60%. When an attack hits an enemy, Dexterity Curse is inflicted on the target. Dexterity Curse is calculated when exiting Dexterity State, dealing additional DMG to enemies equal to 10% of DMG accumulated during Dexterity Curse.
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