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obj_heavy_burden

obj_heavy_burden

5-STARClaymores

Skills

KE

Efficacy: Tenacious Will

keyword

Secondary Attribute +{second_attr_up:0.0%}.
When the wielder applies Knocked Down or Weakened, the wielder gains DEF +{def_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvsecond attr updef upduration
10.050.1815
20.060.21615
30.070.25215
40.080.28815
50.090.32415
60.10.3615
70.110.39615
80.120.43215
90.140.50415
AT

Strength Boost [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

HP Boost [M]

attr hp

Max HP +{hp:0.0%}

Lvhp
10.08
20.144
30.208
40.272
50.336
60.4
70.464
80.528
90.624

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This endgame DPS build turns Catcher into a front-line bruiser rather than a defensive anchor. With Exemplar and the Aethertech set, every successful Battle Skill parry and Ultimate use stacks Vulnerability and physical damage buffs, so his personal burst climbs during prolonged fights. It asks for aggressive play: read enemy attacks, use Rigid Interdiction to parry, then capitalize on the SP refund to repeat the loop. Alternative weapons like Amaranthine Tassel and Sundered Prince still work if Exemplar is unavailable, though they lose some synergy with his kit.
Exemplar is chosen because its Suppression effect can be triggered by Catcher's Battle Skill retaliation, giving up to 40% Physical DMG at max stacks at Potential 0.
Aethertech set gives extra ATK and Physical DMG whenever Catcher applies Vulnerability, which his Battle Skill and Ultimate do frequently.
Swordmancer TAC Gloves is an off-piece because it lines up with his Strength/Will needs and adds Physical DMG without losing set bonuses.
  • Pairs well with parry-focused play: using Battle Skill at the right moments keeps the Aethertech damage buff stacked and refunds SP.
  • Exemplar's Suppression combines with Catcher's own Vulnerability stacks for a large Physical damage window.
  • Not recommended if you want Catcher to play as a pure tank; this investment pushes his damage instead.
The early game build gives Catcher a balanced, budget-friendly package of offense and durability. Armored MSGR supplies flat Strength and a 30% damage reduction at low HP, while OBJ Heavy Burden grants HP and DEF after Ultimate so his Combo Skill shields absorb more. It won't create the same damage spike as the endgame Exemplar/Aethertech setup, but it is reliable for story content and keeps Catcher's support utility relevant before better gear is available.
This setup is chosen because it is easy to acquire and uses stats Catcher actually wants: Strength, Will, and survivability.
The Armored MSGR set's Strength bonus boosts his damage while the HP threshold damage reduction helps him stay in the fight.
OBJ Heavy Burden's Efficacy skill raises DEF and Will, feeding both his shield formula and his offensive secondary stat.
  • OBJ Heavy Burden boosts HP and gives DEF on Ultimate, which makes Catcher's DEF-scaling shields noticeably sturdier.
  • Armored MSGR provides flat Strength and a 30% damage reduction when HP drops below 50%, easing early-game sustain.
  • Miner Gauntlets T1 rounds out the build by adding ATK, Strength, and Will.