Salvation
SSRWeaponWeapon Effects
Fusion of Volt and Frost
When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance
Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Flash: Detachment
After using Mecha Strike, deal damage equal to 109.4% of volt ATK plus 15.6% of Max HP plus 56.3% of the sum of all the Wanderer's resistance types plus 210.9% of crit to targets hit every second for 30 seconds. Multiple Detachment damage will not stack and Flash damage counts as skill damage. If any 1 physical or flame weapon is equipped, Flash damage is increased to 1.3 times. In addition, Flash damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Homing Arrow
When using any weapon to deal damage, fire 1 Homing Arrow toward the targets, dealing damage equal to NaN% of ATK to the first target hit. At the same time, receive 4 special energy. The Homing Arrow will remain on the target and apply Overload for 30 seconds. When the number of Homing Arrows on a target reaches 3, the arrows will detonate, dealing damage equal to NaN% of ATK to nearby targets. Homing Arrow can trigger up to 1 time every 0.5 seconds.
Advancements
When Salvation is in the off-hand slot, increase Homing Arrow's detonation damage by 100%.
Increase the current weapon's base ATK growth by 16%.
Increase the volt damage dealt to targets with Homing Arrow: Overloaded by 10% and frost damage by 10%. This effect works in the off-hand slot.
Increase the current weapon's base ATK growth by 32%.
After using Mecha Strike, gain an additional 25 special energy.
After entering Energy Consumption, increase the Wanderer's volt damage by 16% and frost damage by 10% for 20 seconds.
Normal Skills
Rapid Bow
Attack x6While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to 85% of ATK plus 537 and knock the target back a short distance. Second Attack: Deal damage equal to 117% of ATK plus 739 and knock the target back a short distance. Third Attack: Deal damage equal to 139% of ATK plus 878 and knock the target back a short distance. Fourth Attack: Deal damage up to 128% of ATK plus 808 and knock the target back a short distance. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to 311% of ATK plus 1964 to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.
Aerial Assault
Attack x6While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to 85% of ATK plus 537. Second Attack: Deal damage equal to 117% of ATK plus 739. Third Attack: Deal damage equal to 139% of ATK plus 878. Fourth Attack: Deal damage up to 128% of ATK plus 808. Fifth Attack: Deal damage equal to 267% of ATK plus 1686. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release 5 Homing Arrows that deal damage equal to 311% of ATK plus 1964 to targets and apply a slowing magnetic field at the location of the first target hit. Enemies within the area have their movement and attack speed reduced by 40% for 3 seconds.
Backjump Arrow
AttackHold AttackWhen using normal attack on the ground or in mid-air, while using the first to fifth normal attacks, tap and hold normal attack to trigger Backjump Arrow. Fire a shot ahead while jumping backward, dealing damage equal to 272% of ATK plus 1718 to the target hit. If special energy is greater than 70 at that time, trigger Energy Consumption: Increase volt ATK by 15% and frost ATK by 5%. While Salvation is in the main slot, consume 5 special energy every 0.5 seconds. Increase Salvation's damage dealt by 30%. Continuously tap or tap and hold normal attack to trigger Dodging Rapidfire. While Salvation is in the off-hand slot, consume 3.3 special energy every 0.5 seconds. Increase Homing Arrow's damage by 50% and increase its detonation radius. The maximum amount of special energy is 100. When this amount is reached, switching Salvation from the main slot to the off-hand slot will immediately cause the Wanderer to enter Energy Consumption.
Dodging Rapidfire
Attack x3While in Energy Consumption, use normal attack to attack 3 times in a row. First Attack: Deal damage equal to 920% of ATK plus 5811. Second Attack: Deal damage equal to 880% of ATK plus 5558. Third Attack: Deal damage equal to 1200% of ATK plus 7579.
Precision Shot
Hold AttackTap and hold normal attack to charge an attack. Deal damage equal to 32% of ATK plus 202. For every 0.1 seconds spent charging, the damage increases by 100%, reaching maximum damage after 2.3 seconds of charging.
Dodge Skills
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.
Triple Shot
MovementDashAttackUse normal attack during the short period after dodging to trigger Triple Shot, dealing damage equal to 36% of ATK plus 227 to the first target hit.
Charged Shots
MovementDashAttackAfter dodging, tap normal attack at the appropriate time to trigger Charged Shots, firing out powerful energy arrows that deal damage equal to 129% of ATK plus 815 to targets. At the same time, fire Homing Arrows. The Wanderer receives 1 Blocking Barrier for 15 seconds, which blocks damage that does not exceed 10% of the Wanderer's Max HP. The Wanderer can only have up to 3 Blocking Barriers simultaneously.
Skills
Mecha Strike
Summon a mecha to pummel enemies, dealing damage equal to 1008% of ATK plus 6366 to nearby targets. During this time, the Wanderer gains hyperbody and receives 35 special energy. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects.
Discharge Skills
Defense Field
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Summon a mecha and use its shield to smash the ground, with the resulting shockwave dealing damage equal to 1337% of ATK plus 8444 to nearby targets. Also, gain 30 special energy. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).