GenshinBuilds logo
Antal

Antal

A

early game support

support buffer debuff healer
Antal is an Electric Supporter who increases ally Electric and Heat DMG and applies Susceptibility to both elements. He provides minor healing through his Talent, making him a versatile support for elemental teams. Rated A-tier because of his strong buffing and debuffing capabilities, though limited to specific elements.
The early game build prioritizes energy recharge to get Antal's Ultimate online quickly. The Catastrophe set provides both passive Ultimate Gain Efficiency and an immediate SP injection at the start of battle, ensuring that Antal can buff the team early. Weapon options are flexible, but OBJ Arts Identifier remains the top choice for its synergistic team buff. This setup allows Antal to function effectively even with limited gear options.

Insights

Core Mechanics

  • Focus via Specified Research Subject: Applies Electric and Heat Susceptibility to a single enemy.
  • Amp via Overclocked Moment: Team-wide Electric and Heat Amp buffs for 12s.
  • Combo Skill EMP Test Site: When an enemy with Focus suffers Physical Status or Arts Infliction, triggers an extra stack.
  • Talent Improviser: Heals Amped teammates when their skill deals damage (once per 30s per operator).

Scaling

  • Utility scales primarily with skill levels for stronger buffs/debuffs.
  • Energy recharge (Ultimate Gain Efficiency) is crucial for frequent Ultimate casts.
  • Healing from Talent scales with Strength, but is secondary.

Team Role

Antal excels in Electric and Heat teams as a dedicated buffer and debuffer. He sets up an enemy with Focus, making them vulnerable to these elements, then boosts the entire team's damage with Amp. His Combo Skill encourages teams that can apply Physical Status or Arts Inflictions to double up on effects. He pairs well with carries like Laevatain, using his buffs right before their burst windows. The minor healing provides additional sustain.

Weapon

Weapon Stat Priority

pursuit arts_intensity_boost intellect_boost

Gear

energy_gain

Pieces

armor

gloves

miner fists t1

core 1

core 2

Stat Priority

1 ultimate_gain_efficiency 2 will 3 intellect

Explanation

In the early game, the Catastrophe gear set is invaluable for its 20% Ultimate Gain Efficiency and initial SP recovery, helping Antal cast his Ultimate more often.
The weapon choice remains OBJ Arts Identifier for its potent team damage buffs, but Hypernova Auto or Jiminy 12 can be used as budget alternatives.
Focus on stacking Ultimate Gain Efficiency through gear to offset the lack of better artifacts.

Notes

  • Catastrophe set provides a large initial SP boost and passive Ultimate Gain Efficiency, perfect for early game when energy recharge is scarce.