Wuthering Waves Characters Tier List | Rankings and Analysis (v3.7)
Ranked by abilities, strengths, and overall utility.
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Explanation
Shorekeeper is a versatile support unit that grants Crit buffs to any ally within her Resonance Liberation's field, while also continuously healing them. Shorekeeper has further utility, such as damage amplification, knockdown recovery, and K.O. prevention.
She is the go-to third-slot Support for almost all teams and is the most valuable unit to have in Wuthering Waves.
Iuno is an exceptional Aero Sub-DPS character capable of doing pretty much everything: amplifies Heavy Attack DMG, heals HP & regenerates stamina, and deals non-negligible personal damage on top of all that. She is one of the most flexible units in the game as she can fulfill multiple roles in a team.
The only downside with Iuno is her lack of free-to-play weapon options and how her entire kit is only maximized when she's with shield generator DPS units.
Chisa is the universal Negative Status Support unit, being able to increase the max stack count for all status effects while providing multiple DEF reduction against enemies with her usage of Havoc Bane and her skill, Thread of Bane.
Her value comes from her flexibility to maximize any Negative Status effect, and has seen significant value in multiple setups for Havoc Bane, Glacio Chafe, Fusion Burst, and Aero Erosion.
Lynae is a very strong sub-DPS unit, able to fit into a lot of teams thanks to her general buffs provided, namely both All DMG Bonus and Amplification via Liberation and Outro. Furthermore, she is a driver for Tune Break, giving a boost to essentially any Resonator.
Aside from this, she deals good damage on her own and has great utility even outside of combat. Using her roller skates, she can explore a lot faster than by running and can even camouflage to avoid enemy aggression. She also provides an upgrade to the Expedition Motorcycle, allowing for more boosts with the vehicle.
Mornye is a strong healer support unit, performing similarly to Shorekeeper with the amount of utility, buffs, and sustain she provides to the entire team. With the introduction of the Off-Tune and Tune Break Mechanics in 3.0, she opens up a new type of playstyle together with Lynae, revolving mainly on triggering strong Tune Breaks as much as possible.
As a playable character, she gives All DMG amplification and enhances Off-Tune Buildup Rate for all Resonators, while also increasing the DMG taken by enemies. Furthermore, she can alternate between Tune Rupture and Tune Strain - Shifting effects, letting her perform a special attack with the former or stack with other Strain-enabled units. As for sustain and utility, she gives extra DEF stats, interruption resistance, and enhanced healing.
Aemeath is a meta-defining DPS character, with her being the premier damage dealer for two different team comps. She is applicable in either Tune Rupture or Fusion Burst compositions based on her active Resonance Mode, and she has one of the highest damage ceilings in the game.
As a playable character, she provides a lot to the table with her ability to apply and consume Fusion Burst on her own, inflict Tune Rupture and stack with other Tune Rupture-enabled Resonators, and increase her own DMG multipliers throughout her kit. She can amplify All DMG types for allies with her Outro, and provide utility through her Mech's flight capacity.
Hiyuki is one of the strongest DPS units in the game, and the best in the Glacio attribute for her somewhat flexible team setups despite being a Glacio Chafe unit.
Hiyuki's high DMG multipliers make her very competitive, and her kit provides amazing coverage for both utility and self-buffing, as she can apply and utilize Glacio Chafe stacks on her own. Aside from this, she has AoE crowd-control, damage negation, and strong nuke attacks.
Denia is a strong sub-DPS capable of exemplifying two main archetypes, the Fusion Burst and the Tune Strain comps with Aemeath and Luuk Herssen, respectively. While she doesn't provide generalist buffs like Lynae, she excels at what she does by being an applicator and buffer to the Fusion Burst Negative Status and a Tune Break Boost buffer to Tune Strain.
As a sub-DPS, Denia is great at what she does by providing value specifically just these two team comps. She has fast rotations in her kit with her two modes, leaving the DPS to have more time on-field. Furthermore, she deploys an Erosion Field that deals good off-field damage over 30s, while also having crowd-control of pulling nearby enemies to the center, great for AoE-based content.
Outside of her specific team comps, she's mostly viable in Fusion teams with Lupa or Mornye. She's not recommended to be in general teams, as she doesn't really provide high DMG buffs for the team.
Lucilla is a versatile sub-DPS character in the game that fits into two of the strongest compositions in the meta. In Glacio Chafe Mode, she is an amazing stack applicator of the Negative Status while also providing significant buffs to the DMG type. Aside from this, her damage output is also quite decent, especially with her rotations being relatively fast.
In Echo Skill Mode, she rises to be one of the two best sub-DPS options for the composition, providing similar benefits to Qiuyuan for her Echo Skill-centered buffs. Aside from this, most of her damage also scales off Echo Skill DMG, so she receives substantial buffs through her own kit. In her available teams, she is highly competitive in both of them.
Yangyang Xuanling is a strong Havoc DPS that scales off Heavy Attack DMG, boasting high DMG multipliers and self-buffs when Havoc Bane is applied. She's a flexible damage dealer that can be paired with most Heavy Attack DMG buffers like Iuno, Mortefi, and Rebecca, and she has some decent options when it comes to her weapon choice given she is a sword user. In the meta, she's one of the strongest DPS characters available to get.
As a Havoc Bane character, Yangyang can also reduce enemies' DEF on her own, further increasing her damage output even without Negative Status buffers like Chisa in the team.
Suisui is the premier Negative Status healer, providing a similar playstyle to Shorekeeper albeit specifically for this niche. Suisui's kit provides a lot of DMG buffs to the team, giving a whopping 50% ATK boost, 25% All DMG Amplification, and 12% Total DMG increase for other characters. Aside from this, her fast and easy rotations let other characters stay on-field for longer.
As a character, Suisui is a budget-friendly pick with multiple 4-star and 5-star weapons to use. Aside from that, your only main priority when building her is her 260% Energy Regen requirement alongside HP and Healing Bonus for team sustain.
Qingxiao is a very strong Tune Strain DPS with the Aero attribute, but can require multiple investments to work properly. Tune Strain needs multiple premium units like Denia, Lynae, and Mornye to work with Qingxiao. Additionally, Qingxiao doesn't have a lot of weapon options for her, so her signature Glint of Clouds is almost a must-pull.
While Qingxiao provides a lot of AoE DPS in most game modes, most of her damage is dealt in bursts through certain skills. As such, she tends to suffer in multiple wave-based content such as Whimpering Wastes, since Tune Strain requires some time to ramp up.
Jingran is one of the best Fusion DPS units upon his release, with extremely high DMG potential due to his huge self-buffing and high DMG multipliers. As a DPS, his unique max HP scaling provides a whopping 200% Fusion DMG Bonus, 1800 ATK, and increased DMG multipliers for his Heavy Attacks based on his Max HP. Beyond that, his general Heavy Attack DMG-based playstyle lets you choose from multiple team options and weapons.
Jingran's primary weakness is his high 50,000 HP stat requirement to unlock the max effects of his buffs. Aside from this, his playstyle revolves around shield generation, which is an uncommon feature for many Resonators, and excludes meta-defining mechanics like Tune Shifting or Negative Status effects that are prevalent in endgame content.
Hsin is a strong Electro DPS that can switch between two modes: Electro Flare and Unison. Both archetypes feature different compositions, though Hsin is efficient by only requiring one build for both. Aside from this, she also has sub-DPS capabilities with her Outro Skill buffs depending on the mode.
Due to this, Hsin is very flexible when it comes to team-building, opening up various characters for different compositions. Electro Flare mode is a very budget-friendly option, requiring primarily the free Electro Rover and a Negative Status support to perform to its potential. Whereas, Unison is a bit more niche, but is highly rewarding for its dual DPS system that lets you perform multiple Intro-Outro Skill instances in one rotation.
Verina provides both healing and buffs for your entire party using her entire kit. She also periodically does coordinated attacks that deal Spectro DMG while healing the currently active character.
Even if Verina lacks the Crit Rate and Crit Damage buffs that the Shorekeeper provides, her value is found in her short on-field time, making her a valuable asset in teams with DPS units that require a lot of on-field time.
Ciaccona is an Aero character that provides great buffing and debuffing capabilities to team members and enemies, respectively. As a unit, she is able to apply multiple instances of Aero Erosion and Spectro Frazzle throughout her kit, which makes her a very versatile unit that works in multiple teams.
Cartethyia is a strong Aero DPS character, but suffers a bit with her long rotations and high investment requirements. She is able to deal a lot of damage and can apply Aero Erosion herself even without a dedicated applicator, but is evidently weaker without one.
At higher investments, she remains one of the strongest units available. For most players at S0 with standard weapons, however, she performs sub-optimally, especially without Ciaccona.
Lupa is the premier Fusion DMG enabler that brings Fusion teams to new heights, with her multiple Fusion DMG buffs that apply to the whole team.
However, she can be quite limited when it comes to team building, as she requires all three Resonators to be Fusion.
Phrolova is a Havoc DPS that scales off Resonance Skill and Echo Skill DMG, a pretty niche combination that only works with a handful of other characters.
Though she can be flexible because of her off-field capabilities, Phrolova will need heavy investment to get her full potential. Her weapon is very important to her, and should be pulled if you plan on using her.
This huge investment makes it a bit detrimental for team building, but when satisfied, Phrolova is one of the best teams around that can perform extremely well in multi-wave content like Whimpering Wastes.
Augusta is a top-tier Electro DPS character that dishes out high Heavy Attack DMG with her Heavy Attack and Resonance Skill combos. She can also stop time for seven seconds with her Liberation, pausing timers for abilities and even end-game content.
Despite being a strong DPS, she is considered to be a low-investment character due to being very easy to build. Her main Echo set's effect is activated at 3-pcs, and one of her best budget teammates is a 4-star from Version 1.0, Mortefi, making her quite F2P-friendly.
Galbrena is a strong Fusion DPS with a few caveats to her as a playable character. Her kit has a split scaling between Echo Skill DMG and Heavy Attack DMG, with the former amounting to a bigger portion of her damage.
While she can fit in a lot of teams due to this quirk, she also can't be fully maximized with the majority of her teammates. Furthermore, there aren't many sources of Echo Skill DMG buffs in the game. Due to this, she is essentially tied to her Signature Weapon, as other weapons cannot give her the DMG buffs she needs aside from the stats they give.
Qiuyuan is the premier Echo Skill DMG buffer that takes up only a few seconds for his rotation to pass on his buffs to the next Resonator. His combos are extremely straightforward and deal okay damage as a sub-DPS.
His main value comes from his buffing capabilities, being able to give multiple Echo Skill DMG buffs and amplification via his Forte and Outro, on top of giving extra Crit. DMG to the next Resonator.
Luuk Herssen is a general standard Spectro DPS unit that exemplifies the Tune Strain mechanic. Being the premier DPS character for it, Luuk Herssen boosts his damage quite a lot by inflicting and utilizing Tune Strain stacks onto enemies.
Luuk Herssen's playstyle mainly revolves around his mid-air combos, so he's quite susceptible to interruption and STA consumption. This playstyle, however, is quite rewarding, as he offers some of the most serious damage against enemies as long as he can execute his combos effectively.
Sigrika is a hypercarry unit that particularly plays well into the Echo Skill DMG archetype. She requires some investment due to the lack of supports and weapons that focus on this DMG type, but the payoff is worth it.
Sigrika has some of the highest DMG multipliers in-game with the self-buffing capabilities that let her increase her DMG output at S0. Furthermore, she has great utility in her kit, providing highly useful crowd control in endgame content like Whimpering Wastes.
Suoming is a DPS/sub-DPS hybrid who can shift playstyles depending on the composition available to her. If Unison is consumed by her, her DMG multipliers increase a lot, and she receives extra Crit. DMG to remain on-field for much longer.
Suoming's true value shines in dual-DPS Unison teams, however, as she provides substantial buffs to herself and her teammates, while having short rotations on-field. She grants the next Resonator a lot of Electro DMG and Resonance Skill DMG buffs, making her the best teammate for Hsin.
Outside of Hsin, Suoming still has decent performance with general teams with Lynae and Mornye for a Tune Break composition or an F2P team with Sanhua and a support unit.
Jiyan is a great DPS unit that can deal amazing single-target and AoE damage to take on any enemy in the game. His Ultimate can group smaller enemies, which is also a means of crowd control. With the introduction of Whimpering Wastes, Jiyan found a specific niche that increased his value, which now makes him a versatile unit to pick up.
A great Spectro Main-DPS character that deals a big amount of burst damage with her Skill and Resonance Liberation. Her multipliers are quite high for a 1.x DPS, though her age shows when compared to newer units.
Carlotta is a strong Glacio DPS unit capable of dishing out consistent burst damage that scales off her Resonance Skill. With this in mind, she works perfectly with Zhezhi, considering Zhezhi amplifies both Resonance Skill and Glacio DMG.
With the meta shifting away from standard DPS characters and a lack of Glacio units being released, Carlotta has somewhat fallen off in recent patches.
Phoebe is a hybrid Spectro DPS unit capable of dishing good Spectro DMG, as long as the enemy is affected by Spectro Frazzle. While not on the same level as Zani, she still performs well with the bonus of her flexibility to become a sub-DPS Spectro Frazzle applicator if the need arises.
Phoebe's best role is to be the premier Spectro Frazzle Sub-DPS with her ability to amplify allies' DMG and reduce enemies' Spectro DMG RES. Outside of this niche, she doesn't really provide anything else.
Cantarella is a Havoc character that provides a lot to different teams, and is a premium character for Mono Havoc Teams. She opens up options to run a second sub-DPS instead of a support character, as her kit provides some healing and sustain.
She provides Resonance and Havoc DMG amplification, making her quite flexible in buffing various DPS units, and she is able to deal extra damage with her off-field Coordinated attacks, boosting overall team damage potential.
Cantarella is the most important character in Phrolova teams, as she basically enables the entire Echo Skill DMG team. Outside of this, however, Cantarella is much more of a secondary option.
Zani is a niche Spectro DPS in the game, utilizing Spectro Frazzle compositions to maximize her damage output. She requires a dedicated Frazzle applicator to work properly due to her not being able to apply stacks on her own.
While she can work in a hypercarry setup, her best team revolves around the quickswap playstyle with Phoebe and Spectro Rover as her Frazzle batteries for optimal damage. This makes her more challenging to use than more recent DPS units.
Rebecca is a good sub-DPS unit capable of buffing Heavy Attack DPS characters while also dealing good damage of her own. Her playstyle revolves around two gun modes that she'll be swapping around throughout her rotations. She's mainly built to be the best partner of Lucy, as the two Cyberpunk characters revolve around a unique Tune Break mechanic called Hack Shifting. This acts very similarly to Tune Rupture, but is exclusive to the two alone.
As a general sub-DPS, Rebecca doesn't really provide anything too groundbreaking. She acts as a side-grade, if not a slight downgrade, to premier characters like Iuno and even Mortefi in some situations. She is, however, a free character to players who logged in during the entirety of 3.4, and is an amazing add-on for F2P players.
Lucy is a Main DPS who revolves around Heavy Attack DMG and the unique collab-exclusive Hack DMG to execute enemies on the field. She provides decent crowd-control with her abilities, and her playstyle is smooth and straightforward.
While her kit doesn't provide anything too groundbreaking due to the limited scope of the Cyberpunk collab to the actual meta, she performs well at what she does, staying around the same level as some of the newer 2.x characters. She's a good cost-effective DPS, being able to work with general supports and weapons, while also having her dedicated sub-DPS available for free throughout 3.4.
Electro Rover is a general Negative Status sub-DPS, able to provide decent ATK and All-DMG buffs to characters that inflict Negative Status. They provide okay damage of their own and apply Electro Flare onto enemies, but their gameplay isn't anything too groundbreaking. Aside from this, the multi-attribute DMG they deal can somewhat be detrimental to their overall damage output.
Electro Rover sees new significant value in Electro Flare-centric teams with characters like Hsin, Suisui, and Buling.
Sanhua is one of the best Sub-DPS in the game, providing Basic Attack DMG Deepen for 14s to the next character who takes the field. She also deals pretty decent damage but relies heavily on making sure she detonates the ice structures using her Heavy Attacks.
Buling is a great 4-star support healer that applies Electro Flare onto enemies. Aside from heals, she also provides decent Resonance Skill DMG amplification and grouping capabilities, making her a decent alternative to more premium support units.
She is also one of the fastest Support in terms of rotation, capable of having an average of 5-6 second rotation every time with no Intro Skill.
Calcharo is an Electro Main-DPS unit that can dish out a great amount of Electro damage with both his Skill and Liberation. With the introduction of Yinlin, he now has a really great sub-DPS that pushes him to greater heights.
Encore is a good choice for a standard Fusion DPS in the game. She is a Main-DPS character who focuses on pure damage, but requires significant on-field time.
When Encore enters Cosmos Rave, she deals great amounts of Fusion DMG. However, she can be quite squishy, as her Cosmos Rave state does not provide any type of crowd control. This can potentially be a problem if you're getting hit a lot, considering Encore's Cosmos Rave only lasts for 10s.
Rover (Spectro) performs well specifically in Spectro Frazzle teams, due to their good application of the Negative Status. Outside of this, they don't provide much value, but can be a substitute healer support at S4.
Rover (Havoc) is a decent damage dealer that allows for easy activation of their Dark Surge state. They have okay burst damage capability thanks to their Resonance Liberation, but their Basic Attack is where they shine the most. Just make sure to hone your dodging skills as you need to maximize the Basic Attack damage you deal during Dark Surge as much as possible.
Their unique interaction with the Dreamless increases Havoc Rover's burst damage potential, clearing both single and multiple enemies much more easily.
Changli is a main-DPS unit that can deal decent amounts of Fusion damage with her fully-stacked Forte Circuit if used in a quick-swap playstyle. Aside from this, she can even self-buff her ATK after using her Liberation, to deal even more damage.
Changli's best role is as a co-DPS with other units, swapping with each other during their animations. Additionally, she can sub-DPS thanks to her Outro Skill, but is less ideal due to her long on-field times.
A great Sub-DPS unit that provides buffs to characters that scale off Resonance Skill, with bonus amplification of Glacio DMG.
Her value mainly shines when paired with older DPS units, such as Jinhsi and Carlotta.
A decent Main DPS unit that slows down enemy movement and deals good damage to enemies as long as you know how to use him. He relies a lot on Resonance Liberation DMG, so any character, weapon, or Echoes that buff it works great with Xiangli Yao.
Xiangli Yao sees some value in certain dual-DPS comps where he is quick-swapped during his long animations, but is otherwise weaker than newer DPS units.
Camellya is a good Havoc DPS unit that is capable of dishing out multiple AoE combos. She also has access to a free Sub-DPS that could work, making Camellya's team extremely easy to build.
Still a great unit to build due to her being easy to build, but her age significantly shows when compared to more modern Havoc units like Phrolova and Yangyang Xuanling.
Roccia is a Havoc Sub-DPS unit capable of providing increases to both Basic Attack and Havoc DMG. She also has access to a good grouping utility, but requires a long on-field time for her rotations. .
Unfortunately, she can mostly only thrive in a Havoc team, which makes her team composition quite limited.
Brant is a Fusion character that shows apparent age with his long rotations and not-so-high DMG output. He fits into many Fusion teams, but isn't really that strong as a general buffer due to his split-scaling buffs. He can amplify either Resonance Skill DMG or Fusion DMG teams, or even both, but isn't the best at them.
As a Main DPS, Brant has also been outclassed by a lot of Fusion characters with more niche compositions. That said, Brant still sees some value with his all-around kit that also provides sustain throughout his rotations, making for considerable teams without a dedicated healer!
Rover (Aero) suffers from their kit being extremely limited to Aero Erosion teams. Their buffs are quite minimal, and their long rotations can be quite detrimental in endgame content. However, they can increase Aero Erosion by 3 more stacks, providing good value especially as a free unit.
Mortefi has a mechanic that allows coordinated Fusion attacks to follow whenever you attack enemies. This ensures Mortefi deals damage even when off-field, exponentially increasing Mortefi's value in fights. He is also a 4-star unit, so you can get him quite easily.
His value also increases even more when the on-field DPS uses Heavy Attacks, which is quite common for many DPS units in the game.
Baizhi is a pure-healer you can run when you do not have the Shorekeeper and Verina. She can burst-heal using her Resonance Skill and Liberation as well as continuously heal and buff the next character that takes the field for 36s. Unlocking her Inherent Skill 1 also provides ATK boosts to the next on-field DPS that picks up the Euphonia that You'tan generates.
Baizhi is worse than Verina because her buffs only apply to the next character that swaps in - not to the entire party. This essentially limits the flow of switching when using Baizhi versus Verina.
Danjin is a good DPS to have as a free-to-play player. This character can dish out good amounts of damage as long as you can properly manage her HP-drain mechanic. This may be quite hard to do when facing tougher enemies, so player skill plays a big role in making sure Danjin survives fights.
Additionally, Danjin performs in some Havoc teams as a sub-DPS, capable of buffing other units via her Outro skill.
Lingyang is simply getting outclassed by his standard 5-star peers in the current state of the game, especially those that have great AoE damage capabilities. He also lacks a dedicated Glacio support, and his damage has been subpar compared to other Main-DPS units in the game. However, he can still be quite viable, especially in game modes like Endstate Matrix.
Yinlin is an older sub-DPS that provides bonuses for Liberation DMG and Electro DMG, while also sending out Electro coordinated attacks for extra damage. This enables Yinlin to deal damage even when off-field, increasing her value even more.
Unfortunately, her value has since dropped thanks to the advent of more multi-wave content in the game. The inconsistencies with her marks application proved detrimental in her overall performance.
Aalto can be seen as a good Sub-DPS unit that can buff Aero DMG while holding on his own by dealing a decent amount of damage. This, however, is being outclassed by the likes of other Sub-DPS like Mortefi by dealing damage even if off-field.
Yuanwu is a Sub-DPS unit that, similar to Mortefi, follows up with coordinated Electro DMG even when he's off-field. He could also reduce the enemy's Vibration Strength, which is basically the toughness bar below certain enemies.
However, this only applies if the enemy is inside the circle of effect, so it could be easily avoided by mobile enemies in Wuthering Waves.
Chixia is a DPS unit that works well against hordes of enemies because of her mobility and ease of use. However, as a 4-star DPS, she lacks any significant DMG multipliers to really rival the top units in Wuthering Waves.
A Sub-DPS unit that can provide Resonance Skill DMG Amplification via her Outro Skill. Her kit is fairly straightforward with her Forte Circuit and Resonance Liberation. Her damage tends to fall off when doing Basic Attacks with her two Light Modes, but can deal okay damage when her Forte Circuit is full.
Jianxin finds middle ground in being both a Main and Sub-DPS, making her less ideal in most teams. While she provides great grouping and Resonance Liberation DMG buffs, she significantly lacks the niche buffs provided by other units.
Similar to Spectro Rover, this jack-of-all-trades situation caused Jianxin to fall off compared to other characters that have a defined role in the meta.
Yangyang is the first free 4-star character that all players will get. Though she provides decent damage and utility with her Aero grouping, she falls off immediately once the player unlocks better Sub-DPS that provides DMG buffs.
Taoqi provides Resonance Skill amplification while dishing quick-switch damage with her Resonance Liberation.
Unfortunately, her glaring problems exist with the split scaling of her Forte and Shields. This makes her overall unideal in Wuthering Waves' meta that rewards niche gameplay.
A healer-support hybrid that can provide multiple buffs and effects in battle from healing to vibration strength depletion efficiency. Unfortunately, the buffs are obtained by rolling a kit-based RNG system that proves to be extremely inconsistent when used in teams. Though you can force some effects to happen, the effects will be random most of the time and can sometimes mess up rotations.
In addition, her Outro Skill only buffs the incoming resonator's Coordinated Attack, which is pretty niche in itself. We only have a handful of Resonators that can use coordinated attacks, so Youhu's value decreases even more.