Arclight provides consistent SP recovery through her low-cooldown Combo Skill, but only when Electrification is active. This requires at least one other Electric applicator in the team. Her team-wide Electric DMG buff triggers only after three Battle Skill consumes Electrification, resulting in a significant SP loss and making the buff a situational bonus rather than a primary benefit.
This endgame build turns Arclight into a sub‑DPS who not only restores SP for the team but also provides substantial attack and damage buffs. The combination of Thermite Cutter and Frontiers set ensures every SP recovery cycle benefits the entire squad. The gear pieces are selected to amplify her Combo Skill, which is her primary contribution to both damage and energy generation. Stat emphasis lies on Agility and Intellect to scale both her personal damage and her Talent’s team buff.
Insights
Core Mechanics
- Electrification dependency: Combo Skill triggers only when an enemy is inflicted with Electrification or when Electrification is consumed. Arclight can apply it via her Ultimate, but needs external Electric supports for consistency.
- Skill rotation matters: Using Combo Skill before Battle Skill allows a second Combo Skill trigger, doubling damage and SP. Ultimate can force a Combo Skill trigger if Electrification is already on the enemy.
- Buff condition: Talent Wildland Trekker grants a team Electric DMG bonus based on Arclight's Intellect after three Battle Skill additional effects, but costs 30 SP per trigger.
Scaling
- Early game: Roving MSGR set and Thermite Cutter provide a balance of personal damage and team buffs. Works with minimal investment.
- Late game: Frontiers set amplifies her combo skill damage and provides a team damage buff after SP recovery. High Intellect and Agility investment scales both her personal damage and the Talent buff.
Team Role
Arclight serves as a sub‑DPS and SP battery, excelling in teams that can reliably apply Electrification. She excels in Vanguard positions to generate SP for heavy skill users. Her offensive presence is tied to Electrification uptime, so pairing her with other Electric characters (e.g., Ember, Snowshine) is essential. She also contributes a periodic team Electric damage boost from her Talent, albeit at an SP cost.
Weapon
thermite_cutter Best
6★ Sword
obj_edge_of_lightness Rank 2
5★ Sword
twelve_questions Rank 3
5★ Sword
prominent_edge Rank 4
4★ Sword
Weapon Stat Priority
flow attack_boost will_boost
Gear
team_buff
Pieces
armor
gloves
core 1
core 2
Stat Priority
1 agility 2 intellect 3 combo_skill_dmg 4 battle_skill_dmg
Explanation
Thermite Cutter is chosen for its unconditional team ATK buff after SP recovery, aligning perfectly with Arclight's SP generation role.
The Frontiers set synergizes by reducing Combo Skill cooldown and providing a DMG buff each time SP is recovered, doubling down on her support capabilities.
Alternatives like OBJ Edge of Lightness offer elemental damage buffs for Electric/Heat teams, while Twelve Questions boosts personal damage when Arts Reactions are consumed.
Prominent Edge serves as a fallback that directly increases ATK on skill hit for self‑sufficiency until better options are obtained.
Notes
- Maximizes team utility via Thermite Cutter and Frontiers set, granting ATK and DMG bonuses whenever Arclight generates SP.
- Using Type 50 Yinglung Gloves as an off‑piece boosts Combo Skill DMG while raising Agility and Intellect.
- Prioritize Essences that enhance ATK and support her SP recovery loops.