Aventurine
Skills
Deals Imaginary DMG equal to 0.5% of Aventurine's DEF to a single target enemy.
Provides all allies with a Fortified Wager shield that can block DMG equal to 16% of Aventurine's DEF plus 80, lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 2% of the Shield provided by the current Skill.
Randomly gains 1 to 7 points of Blind Bet. Then inflicts Unnerved on a single target enemy, lasting for 3 turn(s). And deals Imaginary DMG equal to 1.62% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9%.
The Effect RES increases by 25% for a single ally with Fortified Wager. And when this allied character gets attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 0.13% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points.
After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 0.24%. There is a high chance for DEF to increase by 0.36%. There is a small chance for DEF to increase by 0.6%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
Traces
Eidolon
Increases CRIT DMG by
When using Basic ATK, reduces the target's All-Type RES by
Ultimate Lv. +2, up to a maximum of Lv.
When triggering his Talent's follow-up attack, first increases Aventurine's DEF by
Skill Lv. +2, up to a maximum of Lv.
For every ally with a Shield, the DMG dealt by Aventurine increases by