Cerydra





The Northern Empire, a lost dynasty, where its frozen lands burn with the fever of conquest. Sovereign Cerydra, the Chrysos Heir who wields the Coreflame of "Law," weaves her schemes, contends with the gods, passes judgment upon the faithless, and lays the foundation of Flame-Chase into this world. ..."This is far from the end. Amphoreus's journey is set to blaze across the stars!"
HP
ATK
DEF
SPEEDSkill Support Build
Best Light Cone






Cerydra Best Stats
Cerydra Best Substats








Cerydra Best Teams
Cerydra + Dan Heng
Cerydra buffs the DPS and can force a double Skill use — here used to enable Dan Heng to cast Skill twice for much higher Skill-based damage. The Remembrance Trailblazer (Ice) offers True DMG/supportive buffs while Lynx handles healing and sustain.
Cerydra + Phainon
Cerydra excels with ATK-scaling, Skill-focused DPS — Phainon is highlighted as the best partner because much of his damage during Enhanced State is Skill-based. The team needs turn-advance (e.g., Sunday/Bronya) for faster charge buildup, and Huohuo is recommended for healing, ATK buffs and energy restoration.
Skills
Deals Wind DMG equal to 0.5% of Cerydra's ATK to one designated enemy.
Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 0.36%, increases their All-Type RES PEN by 8%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."
Freeze, Entanglement, Imprisonment, Dominated, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified, Action Lock.
Copy and immediately use the ability about to be used, then use the original ability. Coup de Main won't trigger Coup de Main again.
When dealing DMG, ignore a part of the enemy target's resistance to the corresponding damage type.
Gains 2 Charge. Deals Wind DMG equal to 1.44% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.
The character with "Military Merit" increases ATK by an amount equal to 18% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 0.3% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.
Copy and immediately use the ability about to be used, then use the original ability. Coup de Main won't trigger Coup de Main again.
Causes the target being hit to take extra DMG, which is not considered an attack.
After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.
Traces



Eidolon
The character with "Military Merit" ignores
The character with "Military Merit" deals
Skill Lv. +2, up to a maximum of Lv.
Increases Ultimate's DMG multiplier by
Ultimate Lv. +2, up to a maximum of Lv.
The character with "Military Merit" increases their All-Type RES PEN by
When dealing DMG, ignore a part of the enemy target's resistance to the corresponding damage type.
Causes the target being hit to take extra DMG, which is not considered an attack.