Dual EM Stars
SSRWeaponPart of a set
Weapon Effects
Advancements
Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds.
Increase the current weapon's base ATK growth by 16%.
Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds.
Increase the current weapon's base ATK growth by 32%.
Double the duration of Electro Field and pull targets into the center of the attack.
Triggering an electrical explosion reduces skill cooldowns by 1 second.
Normal Skills
Dual Fire
Attack x5Tap normal attack while on the ground to launch up to 5 consecutive attacks with the dual pistols. First Attack: Deal total damage equal to 56.5% of ATK plus 356. Second Attack: Deal total damage equal to 43% of ATK plus 271. Third Attack: Deal total damage equal to 143.6% of ATK plus 907. Fourth attack: Deal total damage equal to 135.7% of ATK plus 857. Fifth Attack: Deal total damage equal to 184.8% of ATK plus 1168 and launch the target.
Bullet Rain
JumpAttackWhile airborne, use normal attack to fire continuously at the ground, dealing damage equal to 54.3% of ATK plus 384 damage, each hit consumes 150 endurance.
Energy Burst
Attack x3Hold AttackHold attack button to maintain constant fire, each hit dealing 27.6% of ATK plus 174 base damage.
Phantom Kick
JumpHold AttackWhile airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 84.6% of ATK plus 534. Upon landing, deal damage equal to 118.4% of ATK plus 748 to nearby targets and strongly launch them.
Dodge Skills
Rising Lightning Kick
MovementDashAttackTap normal attack after dodging to strongly suspend targets and deal damage equal to 147.1% of ATK plus 929.
Dodge
MovementDashDodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.
Skills
Electro Field
Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 323.8% of ATK plus 2045, and the last hit strongly suspends targets. Cooldown: 45-seconds.
Discharge Skills
Domain of Thunder
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and create a Domain of Thunder at the target location, strongly suspending targets within range and dealing a total of 286% of ATK plus 1806 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 50.9% of ATK plus 322 to a target every 0.5 seconds.