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W-Engine Tier List

The best W-Engines in Zenless Zone Zero ranked by type and overall performance.

Explanation

Heartstring Nocturne Heartstring Nocturne

Heartstring Nocturne – Base Stat: 48, Adv. Stat: 9.60%
Effect: CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack lets the wearer’s Chain Attack and Ultimate DMG ignore 12.5% of the target’s Fire RES. Stacks up to 2, lasts 30s; repeated triggers reset duration.
Pros: Massive CRIT DMG boost plus stacking Fire RES ignore for burst damage. Cons: Only benefits Chain Attacks and Ultimates; requires triggering those actions to maintain stacks.
Best for: Fire DPS characters who rely on Chain Attacks and Ultimates, such as Soldier 11 or Koleda in fire-focused teams.

Severed Innocence Severed Innocence

Severed Innocence – Base Stat: 48, Adv. Stat: 19.20%
Effect: CRIT DMG +30%. When the equipper’s Basic Attack, Special Attack, or Aftershock hits, gain 1 buff stack that increases CRIT DMG by an additional 10% (max 3 stacks, lasts 30s, each stack duration separate). Triggers once per skill use. At max stacks, gain +20% Electric DMG.
Pros: High sustained CRIT DMG stacking and bonus Electric DMG. Cons: Requires repeated hits to maintain stacks; individual stack timers can be tricky.
Best for: Electric DPS characters who attack frequently (e.g., Grace or Anton) and benefit from the element-specific damage.

Cordis Germina Cordis Germina

Cordis Germina – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, gain 1 stack of a buff (+12.5% Electric DMG per stack, up to 2 stacks, each lasts 40s). Triggers once per skill use. At 2 stacks, Basic Attack and Ultimate DMG ignore 20% of enemy DEF.
Pros: Reliable CRIT Rate boost, stacking Electric DMG, and DEF ignore on full stacks. Cons: Requires two separate hits to max; stacks have individual timers.
Best for: Electric DPS like Grace or Anton who rely on Basic Attacks and EX Specials to keep the buff active and utilize DEF shred.

Serpentine Seeker Serpentine Seeker

Serpentine Seeker – Base Stat: 48, Adv. Stat: 24%
Effect: Increases CRIT Rate. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants a buff for 3s that allows Electric DMG to ignore a portion of the target’s DEF. Repeated triggers extend duration up to 30s max.
Pros: Excellent Energy synergy, scaling DEF ignore based on Energy spent. Cons: Short initial buff duration; requires frequent high-Energy skills to maintain.
Best for: Energy-hungry Electric characters like Grace, who can spend large Energy amounts quickly.

Myriad Eclipse Myriad Eclipse

Myriad Eclipse – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases CRIT DMG by 45%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, gain Absolute Zero Death Sentence for 3s. While active, ignore 25% of enemy DEF on hit.
Pros: Massive CRIT DMG and short-duration DEF ignore for burst Ice damage. Cons: Requires Ice DMG on specific abilities; buff duration is very short.
Best for: Ice nukers like Ellen or Lycaon who can time their EX Specials, Chain Attacks, or Ultimates to capitalize on the DEF shred window.

Deep Sea Visitor Deep Sea Visitor

Deep Sea Visitor – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, CRIT Rate +10% for 8s. When dealing Ice DMG with a Dash Attack, CRIT Rate +10% for 15s. Durations calculated separately.
Pros: Solid Ice DMG boost plus two independent CRIT Rate sources. Cons: Requires both Basic and Dash attacks to maximize uptime; Dash Attack condition may be restrictive.
Best for: Ice attackers who dash frequently, e.g., Lycaon (especially if using dash attacks) or other Ice melee characters.

Cloudcleave Radiance Cloudcleave Radiance

Cloudcleave Radiance – Base Stat: 48, Adv. Stat: 19.00%
Effect: DMG ignores 20% of target’s Physical RES. When equipper activates an Ether Veil, DMG +25% and CRIT DMG +25% for 40s; repeated triggers reset duration.
Pros: Permanent Physical RES ignore plus a strong 40s buff window after Ether Veil. Cons: Requires Ether Veil activation (usually from a specific character or condition).
Best for: Physical DPS characters who can activate Ether Veil, such as Corin or Billy in teams with support that grants Ether Veil.

Ice-Jade Teapot Ice-Jade Teapot

Icejade Teapot – Base Stat: 46, Adv. Stat: 7.20%
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill. Stack durations calculated separately.
Pros: Scales Basic Attack damage and Daze significantly over time. Cons: Only Basic Attack benefits; needs consistent hits to build stacks.
Best for: Stun-oriented characters or those who rely on Basic Attacks, e.g., Anby or Koleda for Daze, or any character focusing on basic combos.

Hellfire Gears Hellfire Gears

Hellfire Gears – Base Stat: 46, Adv. Stat: 7.20%
Effect: While off-field, Energy Regen +0.6/s. When using an EX Special Attack, Impact +10% for 10s, stacking up to 2 times. Individual stack durations.
Pros: Passive Energy regen when off-field; stacking Impact boost on EX Special. Cons: Off-field regen is modest; needs EX Special to gain Impact.
Best for: Stun agents like Koleda or Lycaon who benefit from higher Impact and appreciate off-field Energy for faster rotations.

The Restrained The Restrained

The Restrained – Base Stat: 46, Adv. Stat: 7.20%
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers once per skill. Stack durations separate.
Pros: Same stacking bonus as Icejade Teapot but slightly different ADV stat. Cons: Only Basic Attack modifiers; needs ramp-up.
Best for: Characters who rely on Basic Attack chains for damage or Daze, such as Corin or Soukaku.

Blazing Laurel Blazing Laurel

Blazing Laurel – Base Stat: 48, Adv. Stat: 7.20%
Effect: Upon launching a Quick Assist or Perfect Assist, Impact +25% for 8s. When the agent launches and hits an enemy with a Basic ATK, apply Wilt to the target for 30s (stack up to 20, reset duration on reapply). When a teammate hits an enemy, per Wilt stack, CRIT DMG of Ice and Fire DMG from that attack increases by 1.5%. Only one such effect active per team.
Pros: Strong team-wide CRIT DMG boost for Ice/Fire damage after building Wilt stacks. Cons: Requires specific trigger (Quick/Perfect Assist + Basic Attack) to apply Wilt; limited to one per team.
Best for: Support/DPS hybrids in Ice/Fire teams, e.g., Sokaku (if paired with Ice DPS) or Lucy (if used in fire comps).

Roaring Fur-nace Roaring Fur-nace

Roaring Furnace – Base Stat: 48, Adv. Stat: 12%
Effect: EX Special Attack, Chain Attack, and Ultimate Daze +28%. When using a Chain Attack or Ultimate to deal Fire DMG, all squad members’ DMG +10% (stacks up to 2, lasts 30s, separate durations). Triggers once per skill. Only one instance in squad.
Pros: Strong Daze boost for fire burst moves; team-wide DMG buff after fire Chain/Ult. Cons: Requires fire Chain/Ult activation; limited to one per squad.
Best for: Fire stun or DPS characters like Koleda or Soldier 11 who can trigger the team buff frequently.

Elegant Vanity Elegant Vanity

Elegant Vanity – Base Stat: 48, Adv. Stat: 12%
Effect: When any squad member enters the field via Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, equipper gains 5 Energy (once per 5s). When equipper consumes 25+ Energy, all squad members’ DMG +10% (stacks up to 2, lasts 20s, refresh on repeat). Only one instance active.
Pros: Energy battery and team-wide DMG buff on high-cost skills. Cons: Energy gain has cooldown; needs consistent high Energy spend to maintain buff.
Best for: Energy-hungry supports or burst DPS who also want to buff team, e.g., Rina or Nicole.

Weeping Cradle Weeping Cradle

Weeping Cradle – Base Stat: 46, Adv. Stat: 9.60%
Effect: While off-field, Energy Regen +0.6/s. Attacks from equipper increase all units’ DMG against a struck target by 10% for 3s, then further increased by 1.7% every 0.5s up to +10.2% additional (total ~20.2% at max). Repeated triggers only refresh duration, not the increasing effect. Passive effects of same name do not stack.
Pros: Excellent off-field Energy regen; ramping team-wide DMG debuff on enemies. Cons: Debuff duration is short (3s) and refreshes without increasing damage if reapplied early.
Best for: Off-field supports like Rina or Nicole who can tag enemies quickly and then switch out.

Kaboom the Cannon Kaboom the Cannon

Kaboom the Cannon – Base Stat: 42, Adv. Stat: 20.00%
Effect: When any friendly unit in the squad attacks and hits an enemy, all friendly units’ ATK +2.5% for 8s, stacking up to 4 times. Each friendly unit provides 1 stack (so max 4 from a 4-character squad). Stack durations separate. Same name passives do not stack.
Pros: Simple team ATK buff that builds quickly with multiple attackers. Cons: Low base stats; limited to squad size for max stacks; must coordinate multiple attackers.
Best for: Teams with multiple fast-hitting characters, like Corin+Anby+Nicole, to maximize ATK uptime.

Practiced Perfection Practiced Perfection

Practiced Perfection – Base Stat: 48, Adv. Stat: 12%
Effect: Anomaly Mastery +60. When inflicting Assault, Physical DMG +20% for 20s, stacking up to 2 times (resets duration on reapply). On entering battlefield, immediately gain 2 stacks.
Pros: High Anomaly Mastery; permanent Physical DMG boost after first Assault, stacks instantly on entry. Cons: Requires Assault trigger to maintain; only benefits Physical DMG.
Best for: Physical anomaly characters like Corin or Billy who trigger Assault frequently.

Sharpened Stinger Sharpened Stinger

Sharpened Stinger – Base Stat: 48, Adv. Stat: 36
Effect: Upon activating a Dash Attack, gain 1 stack of Predatory Instinct (max 3), each +12% Physical DMG for 10s (trigger every 0.5s, refresh duration). On entering combat or Perfect Dodge, gain 3 stacks immediately. At max stacks, Anomaly Buildup Rate +40%.
Pros: Easy to max stacks; massive Physical DMG and Anomaly Buildup boost. Cons: Requires Dash Attack or Perfect Dodge to maintain; individual stack timers.
Best for: Physical anomaly DPS like Corin or Billy who utilize Dash Attacks and Perfect Dodges.

Fusion Compiler Fusion Compiler

Fusion Compiler – Base Stat: 46, Adv. Stat: 9.60%
Effect: ATK +12%. When using a Special Attack or EX Special Attack, Anomaly Proficiency +25 for 8s, stacking up to 3 times (separate durations).
Pros: Permanent ATK boost; stacking Anomaly Proficiency on skill use. Cons: Requires frequent Special/EX Special to maintain stacks.
Best for: Anomaly-based characters who rely on Special/EX Special, such as Grace or Piper.

Flamemaker Shaker Flamemaker Shaker

Flamemaker Shaker – Base Stat: 48, Adv. Stat: 12%
Effect: While off-field, Energy Regen +0.6/s. Hitting an enemy with EX Special Attack or Assist Attack, equipper’s DMG +3.5% (max 10 stacks, lasts 6s, trigger once per 0.3s). While off-field, stack effect doubled. Repeated triggers reset duration. If current stacks ≥5, Anomaly Proficiency +50 (does not stack, lasts 6s).
Pros: Excellent off-field Energy and damage scaling; conditional Anomaly boost. Cons: Stack duration short; needs quick reapplication to maintain.
Best for: Off-field DPS/anomaly characters like Grace or Piper who can trigger EX Special/Assist attacks often.

Tusks of Fury Tusks of Fury

Tusks of Fury – Base Stat: 48, Adv. Stat: 7.20%
Effect: Shield value provided by equipper +30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members’ DMG +18% and Daze dealt +12% for 20s. Repeated triggers reset duration. Same name passives do not stack.
Pros: Enhances shielding; strong team buff on defensive actions. Cons: Requires Interrupt or Perfect Dodge to activate; shield-only boost may be niche.
Best for: Shield supports like Ben or characters who trigger Perfect Dodges often, e.g., in stun teams.

Half-Sugar Bunny Half-Sugar Bunny

Halfsugar Bunny – Base Stat: 48, Adv. Stat: 12%
Effect: Energy Regen +0.46/s. All squad members gain +10% ATK and +10% Max HP. Only one instance per squad. When equipper activates or extends an Ether Veil, all squad members gain +30% CRIT DMG for 60s (reset on reapply).
Pros: Team-wide ATK, HP, and conditional CRIT DMG boost. Cons: Requires Ether Veil activation for the big CRIT DMG buff; only one per squad.
Best for: Supports that provide Ether Veil, such as Nicole or Rina, to give permanent team buffs.

Reel Projector Reel Projector

Reel Projector – Base Stat: 40, Adv. Stat: 6%
Effect: When a squad member’s HP is ≥50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance per squad.
Pros: Decent defensive utility, especially in Miasma-heavy content. Cons: Low base stats; only active above 50% HP.
Best for: Teams that need survivability, especially in miasma zones; works on any support.

Peacekeeper - Specialized Peacekeeper - Specialized

Peacekeeper Specialized – Base Stat: 42, Adv. Stat: 10.00%
Effect: While Shielded, Energy Regen +0.4/s. Anomaly Buildup of EX Special Attacks and Assist Follow-Ups +36%.
Pros: Boosts anomaly buildup on key skills when shielded. Cons: Requires shield to be active; low base stats.
Best for: Anomaly characters that can maintain shields, e.g., Ben (shield provider) or Grace with shield support.

Tremor Trigram Vessel Tremor Trigram Vessel

Tremor Trigram Vessel – Base Stat: 40, Adv. Stat: 10.00%
Effect: EX Special Attack and Ultimate DMG +25%. Whenever any squad member takes DMG or recovers HP, equipper gains 2 Energy (once per 5s).
Pros: Significant burst damage boost; passive Energy generation from team actions. Cons: Low base stats; Energy gain limited to once per 5s.
Best for: Burst DPS characters (e.g., Soldier 11, Ellen) who want extra Energy from team taking damage/healing.

Wrathful Vajra Wrathful Vajra

Wrathful Vajra – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches an EX Special Attack, Fire Sheer DMG +9% (stacks up to 2, lasts 20s, separate durations).
Pros: Flat CRIT Rate boost; stacking Fire Sheer DMG on EX Special. Cons: Only benefits Fire Sheer; requires EX Special usage.
Best for: Fire DPS characters like Soldier 11 or Koleda who use EX Specials frequently to maximize sheer damage.

Qingming Birdcage Qingming Birdcage

Qingming Birdcage – Base Stat: 50, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches an EX Special Attack, gain 1 stack of Qingming Companion (max 2, lasts 15s). On entering combat, gain 2 stacks immediately. Repeated triggers reset duration. Each stack: +8% Ether DMG and +10% Ultimate/EX Special Attack Ether Sheer DMG.
Pros: High base stat, instant stacks on entry; strong Ether DMG and sheer damage scaling. Cons: Requires EX Special to refresh stacks.
Best for: Ether DPS characters like Nicole or any Ether agent focusing on EX Special and Ultimate damage.

Starlight Rider Faceplate Starlight Rider Faceplate

Starlight Rider Faceplate – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches a Special Attack, Physical Sheer DMG +10% (stacks up to 2, lasts 30s, refresh on repeat).
Pros: Permanent CRIT Rate; Physical Sheer stacking on Special Attack. Cons: Only Physical Sheer; requires Special Attack use.
Best for: Physical DPS like Corin or Billy who frequently use Special Attacks to boost sheer damage.

Kraken's Cradle Kraken's Cradle

Kraken’s Cradle – Base Stat: 48, Adv. Stat: 12%
Effect: Ice Sheer DMG +6% whenever equipper’s HP decreases (max 3 stacks, each lasts 0.5s, trigger once per 0.5s). When equipper’s HP ≤50% of Max HP, CRIT Rate +20%.
Pros: High CRIT Rate bonus at low HP; stacking Ice Sheer on HP loss. Cons: HP loss requirement risky; stacks last only 0.5s, need constant HP fluctuation.
Best for: Ice DPS who can self-damage or are in teams with chip damage, e.g., Lycaon with certain supports.

Grill O'Wisp Grill O'Wisp

Grill O’Wisp – Base Stat: 40, Adv. Stat: 10%
Effect: Fire DMG +15%. When equipper’s HP decreases, CRIT Rate +15% for 5s.
Pros: Decent Fire DMG; conditional CRIT Rate on HP loss. Cons: Low base stats; needs HP loss to activate CRIT.
Best for: Fire characters who can take damage safely, such as Soldier 11 with shield support.

Puzzle Sphere Puzzle Sphere

Puzzle Sphere – Base Stat: 40, Adv. Stat: 10.00%
Effect: Upon launching an EX Special Attack, CRIT DMG +16% for 12s. Additionally, if target’s current HP <50% of Max HP, EX Special Attack DMG +20%.
Pros: CRIT DMG boost after EX Special; extra damage against low-HP enemies. Cons: Low base stats; requires target below 50% HP for full benefit.
Best for: Burst DPS characters who finish off weakened enemies, e.g., Ellen or Soldier 11.

Radiowave Journey Radiowave Journey

Radiowave Journey – Base Stat: 40, Adv. Stat: 10%
Effect: When launching a Chain Attack or Ultimate, gain 1 stack of buff (max 3, each +80 Sheer Force, lasts 12s, stack durations separate).
Pros: Straightforward Sheer Force increase for burst attacks. Cons: Low base stats; requires Chain/Ultimate usage, stacks fall off quickly.
Best for: Characters who frequently use Chain Attacks or Ultimates, such as Koleda or Soldier 11.