原神 旅人 (炎元素) ビルド
世界の外から漂流してきた旅人。肉親が見知らぬ神に連れ去られたため、七神を探す旅に出た。
最高の 旅人 (炎元素) ビルド
BUFF SUPPORTのビルド
兵器
元素チャージ効率
CRIT hits generate Energy particles, accelerating team Burst uptime.
防御力%
After using Skill or Burst, increases party damage by 24% for 15s.
元素熟知
Triggering reactions builds stacks; at max, boosts team's Normal/Charged/Plunging ATK by 16% and ATK by 20%.
HP%
HP% substat and passive grant team 100-200 Elemental Mastery, perfect for Vaporize/Melt.
元素チャージ効率
Resets Skill cooldown on hit, allowing double Tap Ring or Hold Coordinated attacks.
アーティファクト
スキルまたはバーストを使用した後、チームの要素DMGを15秒間15%増加させる。
When Skill hits an enemy, boosts team ATK by 20% and Shield Strength by 30%.
Using Burst increases party ATK by 20% for 12s.
Triggering an Elemental Reaction increases team's Elemental Mastery by 120 for 8s.
2-piece bonus provides 20% Energy Recharge, enabling frequent Burst usage for consistent buffs.
サブ統計の優先度
才能優先
推奨プライマリ統計
元素チャージ効率 / 攻撃力%
炎元素ダメージ
会心率 / 会心ダメージ
Traveler's
Tap: Forms a ring around the current character, dealing damage to nearby enemies.
Hold: Triggers a coordinated attack whenever the current character deals damage.
DPSのビルド
兵器
会心ダメージ
Provides high base ATK and Elemental DMG Bonus via its passive. The 12% all-element damage boost from using Normal Attacks directly benefits Pyro Traveler's DPS.
会心ダメージ
Grants CRIT DMG and Elemental Mastery, ideal for reaction-based builds. The passive increases Normal Attack DMG after triggering reactions.
会心ダメージ
Offers CRIT Rate and an ATK% boost when using a skill. The passive’s skill DMG bonus helps, but travel time reduces consistency.
会心ダメージ
Focuses on DEF% and Normal Attack DMG based on DEF. Not optimal for Pyro Traveler, but usable if other options are unavailable.
会心ダメージ
Provides HP% and skill DMG bonus. Pyro Traveler does not scale with HP, making this a poor fit despite the DMG buff.
会心ダメージ
A event-exclusive 4-star claymore – not a sword. Include here for completeness, but Pyro Traveler cannot equip it.
会心率
A sword from limited events? Boosts Normal Attack DMG after using skill. Decent stat stick with high base ATK.
会心率
Increases CRIT Rate and Normal Attack DMG by 12% after team Normal Attacks. Good for on-field DPS if team supports Normal spam.
会心率
Custom weapon? Provides ATK% and elemental damage after triggering reactions. Solid role-agnostic choice.
攻撃力%
High base ATK and Energy Recharge. Passive boosts ATK after picking up elemental particles – helpful for burst uptime.
会心率
Gives massive CRIT Rate and bonus ATK based on HP. Pyro Traveler can use the CRIT Rate well, though HP scaling is wasted.
攻撃力%
Focuses on ATK% and shield strength. Without a shielder, the passive uptime is low. Only use with a geo teammate.
会心ダメージ
3-star sword with high CRIT DMG passive when HP above 90%. Great early-game option if you can maintain high HP.
攻撃力%
Craftable sword from Fontaine. Passive increases ATK after healing – requires a healer to trigger consistently.
会心ダメージ
Gains CRIT DMG and ATK% on kills. Useful in mob-heavy content but loses value against bosses.
攻撃力%
Increases DMG against enemies affected by Pyro or Electro. Strong in Overloaded or mono-pyro teams.
アーティファクト
Fictional set? Assume it boosts Normal and Charged Attack DMG. Use 2-piece for ATK% and 4-piece for additional NA/CA damage.
Fictional set. Likely grants Pyro DMG Bonus and reaction buffs. 4-piece might boost Vaporize or Melt.
Best-in-slot for reaction-based DPS. 2-piece gives Pyro DMG Bonus, 4-piece increases reaction damage and provides additional stackable DMG.
Excellent if building Elemental Mastery. 4-piece boosts ATK and EM based on team elements, rewarding diverse party compositions.
サブ統計の優先度
才能優先
推奨プライマリ統計
元素チャージ効率 / 攻撃力% / 元素熟知
炎元素ダメージ
会心率 / 会心ダメージ
Hu Tao’s best rotation is N1C (one
Pyro Traveler supports with Pyro application and can hold Scroll of the Hero of Cinder City (4) plus team‑utility weapons. Because not from Natlan, they do not reduce Nightsoul Burst cooldown. However, their Burst consumes Nightsoul Points to trigger effects. Personal damage is low; investment is not a priority.
Weapon Choices:
Freedom‑Sworn and Key of Khaj‑Nisut: Leveling is unnecessary if personal damage is irrelevant.
DPS
C6 grants Pyro infusion plus 40% CRIT DMG to infused attacks. Viable in many teams; rankings assume Overload for easy access, though Vaporize teams also work.
Weapon Choices:
Uraku Misugiri: With a Geo teammate to trigger passive, it equals Light of Foliar Incision.
Calamity of Eshu: Assumes shielded Traveler.
Harbinger of Dawn: Relies on >90% HP passive; if inconsistent, pick other weapons.
Finale of the Deep: If you reliably clear its Bond of Life, it equals Summit Shaper.
Lion's Roar at R5 roughly equals Harbinger of Dawn.
Detailed comparisons linked.
最高の 旅人 (炎元素) チーム
旅人 (炎元素) のスキル
パッシブタレント
燃え立つ真火
アセンション フェーズ 1燻る残火
アセンション フェーズ 4星座
流光の星火
C1常明の燭火
C2燧伝の烽火
C3最大Lv.15まで。
灼熱の烈火
C4不滅の薪火
C5最大Lv.15まで。
永燃の聖火
C6衣装

新たなる天地
旅人の衣装。双子の「星」と共に無数の世界を巡ってきた服装。いくつもの世界を見てきたが、宇宙の目的が何であるかはいまだに分からない。しかし追求し続けることで、きっと「最後の答え」にたどり着けるはず。
入手方法:

昇りゆく星
旅人の衣装。旅人と共に長き道を渡ってきた実用的な服装。
統計
アセンションの材料

Mora
420,000

輝くダイヤ·砕屑
1

輝くダイヤ·欠片
9

輝くダイヤ·塊
9

輝くダイヤ
6

風車アスター
168

破損した仮面
18

汚れた仮面
30

不吉な仮面
36
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.40 | ![]() | ![]() 1 | — | ![]() 3 | ![]() 3 |
| Lv.50 | ![]() | ![]() 3 | — | ![]() 10 | ![]() 15 |
| Lv.60 | ![]() | ![]() 6 | — | ![]() 20 | ![]() 12 |
| Lv.70 | ![]() | ![]() 3 | — | ![]() 30 | ![]() 18 |
| Lv.80 | ![]() | ![]() 6 | — | ![]() 45 | ![]() 12 |
| Lv.90 | ![]() | ![]() 6 | — | ![]() 60 | ![]() 24 |
タレント資料

Mora
1,652,500

「角逐」の教え
3

「焚燼」の導き
11

「角逐」の導き
6

「紛争」の導き
4

「紛争」の哲学
20

「焚燼」の哲学
12

「角逐」の哲学
6

従戦士の木笛
6

戦士の鉄笛
22

竜冠戦士の金笛
31

星と炎の礎石
4

知恵の冠
1
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.1→2 | ![]() | ![]() | ![]() | ||
| Lv.2→3 | ![]() | ![]() | ![]() | ||
| Lv.3→4 | ![]() | ![]() | ![]() | ||
| Lv.4→5 | ![]() | ![]() | ![]() | ||
| Lv.5→6 | ![]() | ![]() | ![]() | ||
| Lv.6→7 | ![]() | ![]() | ![]() | ![]() | |
| Lv.7→8 | ![]() | ![]() | ![]() | ![]() | |
| Lv.8→9 | ![]() | ![]() | ![]() | ![]() | |
| Lv.9→10 | ![]() | ![]() | ![]() | ![]() | ![]() |