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Tier 0
Tier 3
説明
心弦のノクターン Heartstring Nocturne – Base Stat: 48, Adv. Stat: 9.60% CRIT Rate
Effect: CRIT DMG increases by 50%. When the equipper enters combat, or activates a Chain Attack or Ultimate, gain 1 stack of Heartstring. Each stack allows the wearer's Chain Attack and Ultimate DMG to ignore 12.5% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
Pros: Massive CRIT DMG boost; strong Fire RES shred for burst attacks; easy to stack.
Cons: Effect only applies to Chain Attack and Ultimate; requires combat start or specific actions to trigger.
Best for: Fire DPS agents who rely on Chain Attacks and Ultimates (e.g., Koleda, Ben).
純然たる犠牲 Severed Innocence – Base Stat: 48, Adv. Stat: 19.20% CRIT DMG
Effect: CRIT DMG +30%. When equipper's Basic Attack, Special Attack, or Aftershock hits, gain 1 buff stack that increases CRIT DMG by an additional 10%, max 3 stacks, lasting 30s. Each stack's duration is calculated separately and triggers once per skill use. At max stacks, gain +20% Electric DMG.
Pros: High base CRIT DMG; stacking bonus enhances both CRIT and Electric damage; flexible triggers.
Cons: Requires multiple hits to max stacks; stack timers independent.
Best for: Electric DPS who frequently land Basic Attacks and Specials (e.g., Alexandrina, Grace).
駆動する種 Cordis Germina – Base Stat: 48, Adv. Stat: 9.60% CRIT Rate
Effect: Increases CRIT Rate by 15%. When the equipper deals DMG with a Basic Attack or EX Special Attack, gain 1 stack of a buff. Each stack increases Electric DMG by 12.5%, up to 2 stacks, with each stack lasting 40s (individually calculated). Can trigger once per skill use. At 2 stacks, Basic Attack and Ultimate DMG ignore 20% of enemy DEF.
Pros: Permanent CRIT Rate; strong Electric DMG scaling; DEF penetration at max stacks.
Cons: Requires two hits to activate DEF ignore; stack refresh timing matters.
Best for: Electric agents with frequent Basic Attacks and EX Specials (e.g., Grace, Anton).
影を追う白き牙 Serpentine Seeker – Base Stat: 48, Adv. Stat: 24% CRIT Rate
Effect: Increases CRIT Rate. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants a buff for 3s that allows Electric DMG to ignore a portion of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s.
Pros: Very high base CRIT Rate; short burst of DEF ignore for Electric damage; duration can be extended.
Cons: Requires significant Energy consumption; buff duration short without repeated use.
Best for: Electric agents who use high-cost EX Specials or Ultimates (e.g., Grace, Anton).
千面の落日 Myriad Eclipse – Base Stat: 48, Adv. Stat: 9.60% CRIT Rate
Effect: Increases CRIT DMG by 45%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, gain the Absolute Zero Death Sentence effect for 3s. While active, the character ignores 25% of the enemy's DEF on hit.
Pros: High CRIT DMG; short but powerful DEF ignore window; triggers on core Ice attacks.
Cons: Requires specific Ice DMG attacks; only 3s duration; must be refreshed often.
Best for: Ice DPS who spam EX Specials or Ultimates (e.g., Ellen, Soukaku).
ディープシー・ビジター Deep Sea Visitor – Base Stat: 48, Adv. Stat: 9.60% CRIT Rate
Effect: Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, CRIT Rate increases by an additional 10% for 15s. Each effect's duration is calculated separately.
Pros: Permanent Ice DMG boost; two ways to raise CRIT rate; decent uptime.
Cons: Requires specific attack types to maintain CRIT bonus; stacks don't compound beyond 20% total.
Best for: Ice agents with both Basic and Dash Attack usage (e.g., Ellen, Soukaku).
孤光彩雲 Cloudcleave Radiance – Base Stat: 48, Adv. Stat: 19.00% CRIT DMG
Effect: The equipper's DMG ignores 20% of the target's Physical RES. When the equipper activates an Ether Veil, DMG increases by 25% and CRIT DMG increases by 25% for 40s. Repeated triggers reset the duration.
Pros: Permanent Physical RES ignore; huge DMG and CRIT buff during Ether Veil; long duration.
Cons: Requires Ether Veil activation to unlock full power; limited to Physical agents.
Best for: Physical DPS who can frequently use Ether Veil (e.g., Nekomata, Billy).
玉壺青氷 Icejade Teapot – Base Stat: 46, Adv. Stat: 7.20% Energy Regen
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill. Each stack's duration is calculated separately.
Pros: Significant Basic Attack damage and Daze boost; stacks up to 30% increase.
Cons: Only affects Basic Attacks; requires multiple hits to reach max stacks; limited to one trigger per skill.
Best for: Agents who rely heavily on Basic Attacks for damage or stun (e.g., Ben, Koleda).
燃獄ギア Hellfire Gears – Base Stat: 46, Adv. Stat: 7.20% Energy Regen
Effect: While off-field, Energy Regen increases by 0.6/s. When using an EX Special Attack, Impact increases by 10% for 10s, stacking up to 2 times. Each stack's duration is calculated separately.
Pros: Good off-field Energy sustain; stacks provide up to 20% Impact for EX Specials.
Cons: Requires being off-field for energy benefit; Impact buff only applies after EX Special.
Best for: Stun/support agents who often swap out and use EX Specials (e.g., Lycaon, Rina).
拘縛されし者 The Restrained – Base Stat: 46, Adv. Stat: 7.20% Energy Regen
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill. Each stack's duration is calculated separately.
Pros: Same as Icejade Teapot – strong Basic Attack enhancement; good for Daze builds.
Cons: Only Basic Attacks; stack management required.
Best for: Similar to Icejade Teapot – Basic Attack-focused stun or DPS agents (e.g., Koleda, Ben).
炎心の桂冠 Blazing Laurel – Base Stat: 48, Adv. Stat: 7.20% Impact
Effect: Upon launching a Quick Assist or Perfect Assist, Impact increases by 25% for 8s. When the agent launches and hits an enemy with a Basic ATK, apply Wilt to the target for 30s, stacking up to 20 times (repeated triggers reset duration). When a squad member hits an enemy, for every Wilt stack applied, the CRIT DMG of Ice DMG and Fire DMG dealt by that ATK increases by 1.5%. Only one instance of this effect can be active in the same team.
Pros: High Impact burst after assists; Wilt stacking massively boosts Ice/Fire CRIT DMG (up to 30%).
Cons: Requires Basic Attack to apply Wilt; Wilt stacks reset on duration refresh; team-wide effect limited to one.
Best for: Support or hybrid agents who use Quick/Perfect Assists and Basic Attacks (e.g., Lucy, Soukaku).
招福の虎炉 Roaring Furnace – Base Stat: 48, Adv. Stat: 12% Impact
Effect: Daze dealt by EX Special Attack, Chain Attack, and Ultimate increases by 28%. When using a Chain Attack or Ultimate to deal Fire DMG, all squad members' DMG increases by 10%, stacking up to 2 times and lasting 30s (each stack separate). Triggers once per skill use. Only one instance of this effect can exist in the same squad.
Pros: Big Daze boost on key attacks; team-wide DMG buff for Fire; easy to stack.
Cons: Only benefits Fire DMG; chain/ultimate required for team buff.
Best for: Fire stun agents or Fire DPS who can chain attacks (e.g., Koleda, Ben).
優美のヴァニティ Elegant Vanity – Base Stat: 48, Adv. Stat: 12% Impact
Effect: When any squad member enters the field through Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, the equipper gains 5 Energy (once every 5s). When the equipper consumes 25 Energy or more, all squad members' damage increases by 10%, stacking up to 2 times and lasting 20s. Repeated triggers refresh duration. Only one instance of this effect can exist in the same squad.
Pros: Steady Energy generation from team swaps; strong team-wide DMG buff after high-cost skills.
Cons: Energy gain has cooldown; requires equipper to spend 25+ Energy for team buff.
Best for: Support agents who frequently swap in and use high-cost skills (e.g., Rina, Lycaon).
啜り泣くゆりかご Weeping Cradle – Base Stat: 46, Adv. Stat: 9.60% Energy Regen
Effect: While off-field, Energy Regen increases by 0.6/s. Attacks from the equipper increase all units' DMG against a struck target by 10% for 3s. During this period, the effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Pros: Strong off-field energy; debuff increases damage over time; good for sustained fights.
Cons: Debuff limited to 3s; requires careful timing to maximize ramp-up; does not stack with itself.
Best for: Support agents who can apply consistent hits and then swap out (e.g., Lucy, Soukaku).
喧嘩腰のボンバルダム Kaboom the Cannon – Base Stat: 42, Adv. Stat: 20% ATK
Effect: When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. Each stack's duration is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Pros: Team-wide ATK scaling; easy to maintain full stacks with multiple attackers.
Cons: Low base stats; ATK increase moderate; requires coordinated team.
Best for: Teams with multiple active attackers (e.g., triple DPS or support-heavy comps).
十面百錬の星 Practiced Perfection – Base Stat: 48, Adv. Stat: 12% ATK
Effect: Anomaly Mastery increases by 60. When inflicting Assault, Physical DMG increases by 20% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When entering the battlefield, immediately gain 2 stacks.
Pros: Massive Anomaly Mastery; instant 40% Physical DMG on field entry; easy to maintain.
Cons: Only benefits Physical DMG; requires Assault trigger for stack reset.
Best for: Physical anomaly agents who trigger Assault frequently (e.g., Piper, Billy).
磨き抜かれた切っ先 Sharpened Stinger – Base Stat: 48, Adv. Stat: 36 Anomaly Proficiency
Effect: Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack increases Physical DMG by 12% for 10s, stacking up to 3 times (0.5s trigger cooldown, refresh on repeat). When entering combat or triggering Perfect Dodge, gain 3 stacks immediately. At max stacks, Anomaly Buildup Rate increases by 40%.
Pros: Immediate max stacks from combat start/dodge; significant Physical DMG and anomaly buildup.
Cons: Requires dash attacks to maintain; short duration without refreshes.
Best for: Physical anomaly agents with dash attack focus (e.g., Piper, Corin).
複合コンパイラ Fusion Compiler – Base Stat: 46, Adv. Stat: 9.60% ATK
Effect: Increases ATK by 12%. When using a Special Attack or EX Special Attack, Anomaly Proficiency increases by 25 for 8s, stacking up to 3 times. Each stack's duration is calculated separately.
Pros: Permanent ATK boost; scalable Anomaly Proficiency from skills.
Cons: Requires skill usage to stack proficiency; each stack independent timer.
Best for: Anomaly agents who frequently use Special Attacks (e.g., Grace, Piper).
バーニング・シェイカー Flamemaker Shaker – Base Stat: 48, Adv. Stat: 12% ATK
Effect: While off-field, Energy Regen increases by 0.6/s. Hitting an enemy with an EX Special Attack or Assist Attack, DMG increases by 3.5%, max 10 stacks lasting 6s (triggers once every 0.3s). While off-field, stack effect is doubled. Repeated triggers refresh duration. Once DMG increase is in effect, if current stacks ≥ 5, Anomaly Proficiency increases by 50 for 6s (does not stack).
Pros: Off-field energy and double stack gain; up to 35% DMG boost; conditional Anomaly Proficiency.
Cons: Requires specific attack types to stack; off-field double stacks require swapping.
Best for: Hybrid off-field agents who use EX Specials or Assists (e.g., Lucy, Soukaku).
猛進するキバ Tusks of Fury – Base Stat: 48, Adv. Stat: 7.20% Shield
Effect: Shield value provided by the equipper increases by 30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18% and Daze dealt increases by 12% for 20s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Pros: Stronger shields; team-wide DMG and Daze buff on defensive actions.
Cons: Requires teammates to Interrupt or Perfect Dodge; shield bonus only for equipper's shields.
Best for: Shield support characters who also provide team buffs (e.g., Ben, Caesar).
甘さ控えめ雪うさぎ Halfsugar Bunny – Base Stat: 48, Adv. Stat: 12% Energy Regen
Effect: Energy Regen increases by 0.46/s. All squad members gain 10% ATK and 10% Max HP. Only one instance of this effect can exist in the same squad. When the equipper activates or extends an Ether Veil, all squad members gain 30% CRIT DMG for 60s. Repeated triggers reset the duration.
Pros: Team-wide ATK, HP, and CRIT DMG buff; long duration; excellent support.
Cons: Requires Ether Veil activation for CRIT DMG; limited to one per team.
Best for: Support agents with Ether Veil abilities (e.g., Rina, Lucy).
光と影のカット Reel Projector – Base Stat: 40, Adv. Stat: 6% HP
Effect: When a squad member's HP is ≥ 50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance of this effect can exist in the same squad.
Pros: Simple survivability boost; reduces Miasma.
Cons: Requires HP threshold; low base stats; niche.
Best for: Teams facing Miasma-heavy content or needing extra defense (e.g., survival-oriented comps).
秩序の守り手・特化型 Peacekeeper Specialized – Base Stat: 42, Adv. Stat: 10% ATK
Effect: While Shielded, Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 36%.
Pros: Energy while shielded; significant anomaly buildup on key skills.
Cons: Requires being shielded; lower base stats.
Best for: Anomaly agents who can maintain shields (e.g., with Ben or Caesar).
雷鳴が如き八卦 Tremor Trigram Vessel – Base Stat: 40, Adv. Stat: 10% ATK
Effect: EX Special Attack and Ultimate DMG increases by 25%. Whenever any squad member takes DMG or recovers HP, the equipper gains 2 Energy (once every 5s).
Pros: High burst damage boost; energy from team damage or healing.
Cons: Low base stats; energy gain limited per 5s.
Best for: DPS agents who rely on EX Specials and Ultimates in teams with frequent damage/healing (e.g., S11, Koleda).
金剛不壊怒髪衝冠 Wrathful Vajra – Base Stat: 48, Adv. Stat: 12% ATK
Effect: CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, Fire Sheer DMG increases by 9%, stacking up to 2 times and lasting 20s. Each stack's duration is calculated separately.
Pros: High CRIT Rate; stacking Fire Sheer DMG bonus.
Cons: Requires EX Special to stack; timer independent.
Best for: Fire anomaly agents with EX Special spam (e.g., S11, Koleda).
青溟の鳥籠 Qingming Birdcage – Base Stat: 50, Adv. Stat: 12% ATK
Effect: CRIT Rate increases by 20%. When the equipper launches an EX Special Attack, gain 1 stack of Qingming Companion (max 2, lasting 15s). Entering combat immediately grants 2 stacks. Repeated triggers reset duration. Each stack increases Ether DMG by 8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10%.
Pros: Very high base CRIT Rate; instant max stacks on combat start; strong Ether DMG and Sheer DMG buff.
Cons: Requires EX Special to maintain; effect limited to Ether damage.
Best for: Ether DPS agents (e.g., Zhu Yuan, Nicole).
セイレーンクレードル Kraken's Cradle – Base Stat: 48, Adv. Stat: 12% ATK
Effect: Ice Sheer DMG increases by 6% whenever the equipper's HP decreases, max 3 stacks lasting 0.5s (each stack separate). Triggers once every 0.5s. When the equipper's HP ≤ 50% of Max HP, CRIT Rate increases by 20%.
Pros: Ice Sheer DMG can stack quickly; low HP grants big CRIT Rate.
Cons: Very short stack duration (0.5s); requires HP loss to activate; risky.
Best for: Ice DPS who can self-damage or play aggressively (e.g., Ellen, Soukaku).
燔火の朧夜 Grill O'Wisp – Base Stat: 40, Adv. Stat: 10% ATK
Effect: Increases Fire DMG by 15%. When the equipper's HP decreases, their CRIT Rate increases by 15% for 5s.
Pros: Permanent Fire DMG; conditional CRIT boost.
Cons: Low base stats; CRIT boost requires taking damage; short duration.
Best for: Fire DPS who can safely take damage (e.g., S11, Koleda).
魔法の立体パズル Puzzle Sphere – Base Stat: 40, Adv. Stat: 10% ATK
Effect: Upon launching an EX Special Attack, CRIT DMG increases by 16% for 12s. Additionally, if the target's current HP is below 50%, EX Special Attack DMG increases by 20%.
Pros: Good burst potential; conditional bonus for low HP enemies.
Cons: Low base stats; requires EX Special and low enemy HP for full effect.
Best for: DPS agents who finish off weakened foes with EX Specials (e.g., Billy, Anton).
エレクトロウォーク Radiowave Journey – Base Stat: 40, Adv. Stat: 10% ATK
Effect: When launching a Chain Attack or Ultimate, gain 1 stack of a buff. Each stack increases Sheer Force by 80, stacking up to 3 times, lasting 12s. Each stack's duration is calculated separately.
Pros: Significant Sheer Force boost for burst rotations.
Cons: Low base stats; requires Chain Attack/Ultimate to stack; short duration.
Best for: Sheer Force-focused agents who chain attacks often (e.g., Piper, Corin).