wengines_title
wengines_description
説明
心弦のノクターンHeartstring Nocturne – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases CRIT DMG by 50%. Upon entering combat or activating a Chain Attack/Ultimate, gain 1 stack of Heartstring. Each stack allows the equipper's Chain Attack and Ultimate DMG to ignore 12.5% of the target's Fire RES. Stacks up to 2 times, lasts 30s, refreshes on repeated triggers.
Pros: Massive CRIT DMG boost; strong Fire PEN for burst attacks.
Cons: Requires initial activation; only benefits Chain Attacks and Ultimates.
Best for: Fire DPS agents who rely heavily on Chain Attacks/Ultimates, such as Burnice or Koleda.
純然たる犠牲Severed Innocence – Base Stat: 48, Adv. Stat: 19.20%
Effect: CRIT DMG +30%. When Basic Attack, Special Attack, or Aftershock hits, gain a buff stack increasing CRIT DMG by an additional 10% (max 3 stacks, each lasts 30s). Triggers once per skill use. At max stacks, grant +20% Electric DMG.
Pros: Stacking CRIT DMG; conditional bonus Electric DMG at full stacks.
Cons: Buffs have separate durations; requires consistent hitting.
Best for: Electric attackers who spam Basic/Special attacks, like Anton or Qingyi.
駆動する種Cordis Germina – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases CRIT Rate by 15%. When dealing DMG with Basic Attack or EX Special Attack, gain 1 stack (max 2) of Electric DMG buff (+12.5% per stack, lasts 40s, each stack timed separately). Triggers once per skill use. At 2 stacks, Basic Attack and Ultimate ignore 20% enemy DEF.
Pros: CRIT Rate + Electric DMG + DEF ignore; long stack duration.
Cons: Requires stacking; DEF ignore only at max stacks.
Best for: Electric DPS who chain Basic Attacks and Ultimates, such as Grace or Anby.
影を追う白き牙Serpentine Seeker – Base Stat: 48, Adv. Stat: 24%
Effect: Increases CRIT Rate. When equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants a buff for 3s allowing Electric DMG to ignore a portion of enemy DEF. Repeated triggers extend duration up to 30s max.
Pros: Scales with Energy use; stacking DEF ignore.
Cons: Short base duration; requires high Energy consumption.
Best for: Energy-hungry Electric agents like Rina or Qingyi.
千面の落日Myriad Eclipse – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases CRIT DMG by 45%. When using EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, gain Absolute Zero Death Sentence for 3s, ignoring 25% enemy DEF on hit.
Pros: High CRIT DMG + strong DEF ignore on Ice skills.
Cons: Very short 3s window; requires specific Ice attacks.
Best for: Ice burst DPS like Ellen or Soukaku.
ディープシー・ビジターDeep Sea Visitor – Base Stat: 48, Adv. Stat: 9.60%
Effect: Increases Ice DMG by 25%. Upon hitting with Basic Attack, CRIT Rate +10% for 8s. When dealing Ice DMG with Dash Attack, CRIT Rate +10% for 15s. Durations calculated separately.
Pros: Dual CRIT Rate buffs for Ice; long Dash Attack buff.
Cons: Basic Attack buff is short; requires alternating attacks.
Best for: Ice characters who dash often, such as Ellen or Lycaon.
孤光彩雲Cloudcleave Radiance – Base Stat: 48, Adv. Stat: 19.00%
Effect: The equipper's DMG ignores 20% of target's Physical RES. When activating an Ether Veil, DMG +25% and CRIT DMG +25% for 40s. Repeated triggers reset duration.
Pros: Permanent Physical RES ignore; huge burst from Ether Veil.
Cons: Requires Ether Veil to activate full bonus.
Best for: Physical DPS with Ether Veil abilities, e.g., Nekomiya or Billy.
玉壺青氷Icejade Teapot – Base Stat: 46, Adv. Stat: 7.20%
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers at most once per skill; each stack has separate duration.
Pros: Stacks up to +30% DMG/Daze on Basic Attacks.
Cons: Only affects Basic Attacks; stacking takes time.
Best for: Stun agents who rely on Basic Attacks, like Anby or Koleda.
燃獄ギアHellfire Gears – Base Stat: 46, Adv. Stat: 7.20%
Effect: While off-field, Energy Regen +0.6/s. When using EX Special Attack, Impact +10% for 10s, stacking up to 2 times. Each stack timed separately.
Pros: Off-field energy; stacking Impact for stun.
Cons: Buff only on EX Special; separate stack durations.
Best for: Stun-focused characters who swap often, like Lycaon or Koleda.
拘縛されし者The Restrained – Base Stat: 46, Adv. Stat: 7.20%
Effect: When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. Triggers once per skill; each stack duration separate.
Pros: +30% Basic Attack DMG/Daze at max stacks.
Cons: Only Basic Attacks; requires stacking.
Best for: Basic Attack-heavy stun or DPS like Anby or Billy.
炎心の桂冠Blazing Laurel – Base Stat: 48, Adv. Stat: 7.20%
Effect: Upon Quick Assist or Perfect Assist, Impact +25% for 8s. When Basic Attack hits, apply Wilt to target (max 20 stacks, 30s, refreshed on repeated triggers). When any squad member hits, each Wilt stack increases CRIT DMG of Ice DMG and Fire DMG dealt by that attack by 1.5%. Only one instance active per team.
Pros: Strong Impact boost on assists; team-wide CRIT DMG for Ice/Fire.
Cons: Requires stacking Wilt; only benefits Ice/Fire attacks.
Best for: Support or stun characters in Ice/Fire teams, e.g., Lucy or Koleda.
招福の虎炉Roaring Furnace – Base Stat: 48, Adv. Stat: 12%
Effect: The equipper's EX Special Attack, Chain Attack, and Ultimate Daze +28%. When using Chain Attack or Ultimate to deal Fire DMG, all squad members' DMG +10%, stacking up to 2 times (each stack 30s, separate durations). Triggers once per skill; only one instance per squad.
Pros: High Daze on bursts; team-wide DMG buff (up to 20%).
Cons: Team buff requires Fire DMG from Chain/Ultimate.
Best for: Fire stun agents like Koleda or Burnice.
優美のヴァニティElegant Vanity – Base Stat: 48, Adv. Stat: 12%
Effect: When any squad member enters field via Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, equipper gains 5 Energy (once every 5s). When equipper consumes 25+ Energy, all squad members' DMG +10% (stacking up to 2, lasting 20s, refreshed on repeated triggers). Only one instance per squad.
Pros: Energy generation for team; team DMG buff.
Cons: Requires specific entries and energy spending.
Best for: Support agents who facilitate swaps, like Lucy or Soukaku.
啜り泣くゆりかごWeeping Cradle – Base Stat: 46, Adv. Stat: 9.60%
Effect: While off-field, Energy Regen +0.6/s. Attacks from equipper increase all units' DMG against struck target by 10% for 3s. During this period, the effect increases by 1.7% every 0.5s (max additional 10.2%). Repeated triggers only refresh duration, not the growing buff. Same name effects do not stack.
Pros: Off-field energy; stacking vulnerability debuff (up to 20.2% total).
Cons: Short debuff duration; requires consistent attacks to maintain.
Best for: Support agents who apply debuffs, e.g., Nicole or Lucy.
喧嘩腰のボンバルダムKaboom the Cannon – Base Stat: 42, Adv. Stat: 20.00%
Effect: When any friendly unit hits an enemy, all friendly units' ATK +2.5% for 8s, stacking up to 4 times. Each friendly unit can provide 1 stack. Same name effects do not stack.
Pros: Team-wide ATK buff (up to 10%); easy to maintain.
Cons: Low base stats; requires multiple attackers.
Best for: Any support or off-field DPS, especially in triple-DPS teams.
十面百錬の星Practiced Perfection – Base Stat: 48, Adv. Stat: 12%
Effect: Anomaly Mastery +60. When inflicting Assault, equipper's Physical DMG +20% for 20s, stacking up to 2 times. Repeated triggers reset duration. On battlefield entry, immediately gain 2 stacks.
Pros: High Anomaly Mastery; instant max stacks on field.
Cons: Requires Assault to maintain; only Physical DMG.
Best for: Physical anomaly DPS like Billy or Piper.
磨き抜かれた切っ先Sharpened Stinger – Base Stat: 48, Adv. Stat: 36
Effect: Upon Dash Attack, gain 1 stack of Predatory Instinct (Physical DMG +12% per stack, max 3, lasts 10s). Triggers once per 0.5s; repeated triggers reset duration. On combat start or Perfect Dodge, gain 3 stacks instantly. At max stacks, Anomaly Buildup Rate +40%.
Pros: Quick max stacks; bonus Anomaly Buildup.
Cons: Requires Dash Attacks to maintain; short duration.
Best for: Physical anomaly agents with dash-heavy playstyles, e.g., Piper or Nekomiya.
複合コンパイラFusion Compiler – Base Stat: 46, Adv. Stat: 9.60%
Effect: ATK +12%. When using Special Attack or EX Special Attack, Anomaly Proficiency +25 for 8s, stacking up to 3 times. Each stack timed separately.
Pros: Permanent ATK bonus; stacking Anomaly Proficiency.
Cons: Requires skill usage; separate stack durations.
Best for: Anomaly DPS who spam Specials, like Grace or Piper.
バーニング・シェイカーFlamemaker Shaker – Base Stat: 48, Adv. Stat: 12%
Effect: While off-field, Energy Regen +0.6/s. Hitting with EX Special Attack or Assist Attack, equipper's DMG +3.5% per stack (max 10, lasts 6s, triggers once per 0.3s). While off-field, stack effect doubled. When 5+ stacks active, Anomaly Proficiency +50 (does not stack, lasts 6s).
Pros: Off-field energy; stacking DMG bonus (up to 70% if off-field); Anomaly Prof bonus.
Cons: Off-field stacks required; short duration.
Best for: Anomaly agents who swap in for quick attacks, e.g., Burnice or Piper.
猛進するキバTusks of Fury – Base Stat: 48, Adv. Stat: 7.20%
Effect: Shield value provided by equipper +30%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG +18% and Daze +12% for 20s. Repeated triggers reset duration; same name effects do not stack.
Pros: Stronger shields; team-wide DMG/Daze buff on defensive actions.
Cons: Requires Interrupt or Perfect Dodge; only one instance per squad.
Best for: Shield support or tanky characters, e.g., Ben or Lucy.
甘さ控えめ雪うさぎHalfsugar Bunny – Base Stat: 48, Adv. Stat: 12%
Effect: Equipper's Energy Regen +0.46/s. All squad members gain +10% ATK and +10% Max HP. Only one instance per squad. When equipper activates or extends Ether Veil, all squad members gain +30% CRIT DMG for 60s. Repeated triggers reset duration.
Pros: Constant ATK/HP buff for team; massive CRIT DMG on Ether Veil.
Cons: CRIT DMG requires Ether Veil; limited to one per squad.
Best for: Supports who use Ether Veil, e.g., Nicole or Soukaku.
光と影のカットReel Projector – Base Stat: 40, Adv. Stat: 6%
Effect: When squad member's HP ≥ 50%, they take 7.5% less DMG and 10% less Miasma Contamination. Only one instance per squad.
Pros: Defensive utility for entire team.
Cons: No offensive bonus; only works above 50% HP.
Best for: Any squad that needs survivability, especially in Miasma-heavy content.
秩序の守り手・特化型Peacekeeper Specialized – Base Stat: 42, Adv. Stat: 10.00%
Effect: While Shielded, equipper's Energy Regen +0.4/s. EX Special Attacks and Assist Follow-Ups have +36% Anomaly Buildup.
Pros: Increased Energy and Anomaly Buildup under shield.
Cons: Requires a shield; low base stats.
Best for: Anomaly agents who can get shields, e.g., Ben or Grace.
雷鳴が如き八卦Tremor Trigram Vessel – Base Stat: 40, Adv. Stat: 10.00%
Effect: EX Special Attack and Ultimate DMG +25%. Whenever any squad member takes DMG or recovers HP, equipper gains 2 Energy (once per 5s).
Pros: Significant burst damage boost; passive Energy generation.
Cons: Energy limited to once per 5s; no sustained benefit.
Best for: DPS who rely on EX/Ultimate, especially in tanky teams, e.g., Ben or Koleda.
金剛不壊怒髪衝冠Wrathful Vajra – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches EX Special Attack, Fire Sheer DMG +9%, stacking up to 2 times, lasting 20s. Each stack duration separate.
Pros: High CRIT Rate; stacking Fire Sheer DMG.
Cons: Requires EX Special to stack; only Fire Sheer.
Best for: Fire anomaly DPS like Burnice or Koleda.
青溟の鳥籠Qingming Birdcage – Base Stat: 50, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches EX Special Attack, gain 1 stack of Qingming Companion (max 2, lasts 15s). On combat start, gain 2 stacks immediately. Each stack grants Ether DMG +8%, and Ultimate/EX Special Attack Ether Sheer DMG +10%. Repeated triggers reset duration.
Pros: Immediate max stacks; CRIT Rate + Ether DMG + Sheer DMG.
Cons: Only on EX Special; short duration.
Best for: Ether DPS like Nicole or Billy (if Ether attribute).
スターライトバイザーStarlight Rider Faceplate – Base Stat: 48, Adv. Stat: 12%
Effect: CRIT Rate +20%. When equipper launches Special Attack, Physical Sheer DMG +10%, stacking up to 2 times, lasting 30s. Repeated triggers reset duration.
Pros: High CRIT Rate; stacking Physical Sheer DMG with long duration.
Cons: Requires Special Attack; only Physical Sheer.
Best for: Physical DPS like Billy or Nekomiya.
セイレーンクレードルKraken's Cradle – Base Stat: 48, Adv. Stat: 12%
Effect: Ice Sheer DMG +6% when equipper's HP decreases, max 3 stacks, lasts 0.5s. Triggers once per 0.5s; each stack timed separately. When HP ≤ 50% Max HP, CRIT Rate +20%.
Pros: Stackable Ice Sheer DMG; CRIT Rate boost at low HP.
Cons: Very short stack duration; requires HP loss.
Best for: Ice DPS with self-damage or risky playstyles, e.g., Ellen or Soukaku.
燔火の朧夜Grill O'Wisp – Base Stat: 40, Adv. Stat: 10%
Effect: Fire DMG +15%. When equipper's HP decreases, CRIT Rate +15% for 5s.
Pros: Permanent Fire DMG; conditional CRIT Rate.
Cons: Low base stats; CRIT Rate requires HP loss.
Best for: Fire DPS who can take damage, like Burnice or Koleda.
魔法の立体パズルPuzzle Sphere – Base Stat: 40, Adv. Stat: 10.00%
Effect: Upon launching EX Special Attack, CRIT DMG +16% for 12s. Additionally, if target's current HP < 50%, EX Special Attack DMG +20%.
Pros: CRIT DMG boost; extra damage to low-HP enemies.
Cons: Low base stats; requires specific conditions.
Best for: Burst DPS who finish off enemies, e.g., Anton or Billy.
エレクトロウォークRadiowave Journey – Base Stat: 40, Adv. Stat: 10%
Effect: When launching Chain Attack or Ultimate, gain 1 stack (max 3) increasing Sheer Force by 80 per stack, lasting 12s. Each stack timed separately.
Pros: Stacking Sheer Force for bursts.
Cons: Low base stats; requires Chain Attack/Ultimate; short duration.
Best for: DPS who frequently use Chain Attacks/Ultimates, e.g., any heavy hitter.
















