While on the ground, swing the blade to attack 5 times in a row. First Attack: Deal damage equal to 46.8% of ATK plus 2 and knock the target back a short distance. Second Attack: Deal damage equal to 65.6% of ATK plus 3 and knock the target back a short distance. Third Attack: Deal damage equal to 59.3% of ATK plus 3 and knock the target back a short distance. Fourth Attack: Deal damage equal to 104.1% of ATK plus 5 and knock the target back a short distance. Fifth Attack: Deal damage equal to 177.8% of ATK plus 9 and launch the target.
While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to 27.9% of ATK plus 1. Second Attack: Deal damage equal to 48.4% of ATK plus 3. Third Attack: Deal damage equal to 114.6% of ATK plus 6. Fourth Attack: Deal damage equal to 139% of ATK plus 7.
Tap and hold the normal attack button after normal attacks to trigger Cyclone. Upon hit, suspend the target and deal 47.8% of ATK plus 3 to a single target.
Diving EdgeJumpHold: Attack
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10% of ATK plus 1 each hit. Upon landing, deal damage equal to 76.4% of ATK plus 4 to surrounding targets and knock them back. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to 570% of ATK plus 30.
Use normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade forward and deals damage equal to 37.9% of ATK plus 2 to the target, strongly suspending them while going airborne. Then, deal additional damage equal to 56.8% of ATK plus 3 to the target.
Roam through targets while swinging the blade, dealing total damage equal to 418% of ATK plus 22 to up to 5 targets (damage dealt by each consecutive hit on the same target will be reduced by 20% from the previous hit). After Roam has concluded, slash the space in front, dealing area damage equal to 264% of ATK plus 14 to surrounding targets and suspending them. Become immune to control effects while skill is in use, and all damage taken is reduced by 50%. Cooldown: 15 seconds.
When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, then rush to the target and strongly suspend them, dealing 523.3% of ATK plus 28 damage, leaving behind a Bladestorm that deals 209.6% of ATK plus 11 damage, while gaining immunity to grievous/freeze/burn/electrify effects for 5 seconds.
Go invisible for 1 second upon dodging.
Go invisible for 1.5 seconds upon dodging.
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